对于我的新项目,我想使用以前的代码作为框架,通过避免重写代码来加快原型开发。在下面的代码中,Derived
结构属于新项目,它需要定义一个新成员MoreElaborateMember
,该成员具有与新项目相关的内容。我想使用基础项目中的功能foo
对MoreElaborateMember
进行更改,但我不能。我如何在不接触基础代码的情况下解决此问题?
#include <cassert>
struct SimpleMember
{
int a;
};
struct MoreElaborateMember: SimpleMember
{
// lots of other stuff
};
struct Base
{
SimpleMember member;
};
struct Derived: Base
{
MoreElaborateMember member;
};
void foo(Base& base)
{
base.member.a = -1;
}
int main()
{
Base base;
Derived derived;
foo(static_cast<Base&>(derived));
assert(derived.member.a == -1);
return 0;
}
您是否考虑过从SimpleMember组成MoreElaborateMember而不是继承?可能有点样板,但我认为,如果我理解正确,它将可以实现您想要的。
struct SimpleMember
{
int a;
};
struct MoreElaborateMember
{
MoreElaborateMember(SimpleMember& s)
: a(s.a)
{}
int& a;
int b;
};
struct Base
{
SimpleMember member;
};
struct Derived : public Base
{
Derived()
: Base()
, member(Base::member)
{}
MoreElaborateMember member;
};
void foo(Base& base)
{
base.member.a = -1;
}
int main(int, char**)
{
Derived derived;
derived.member.a = 13;
derived.member.b = 42;
assert(derived.member.a == 13);
assert(derived.member.b == 42);
foo(derived);
assert(derived.member.a == -1);
assert(derived.member.b == 42);
return 0;
}
如果使用多态性,您会更舒服。
#include <cassert>
struct SimpleMember
{
int a;
};
struct MoreElaborateMember : SimpleMember
{
// lots of other stuff
};
struct Base
{
protected:
SimpleMember member;
public:
virtual void set_member(int m) = 0;
};
struct Derived : public Base
{
MoreElaborateMember member;
virtual void set_member(int m)
{
Base::member.a = m;
member.a = m;
}
};
void foo(Base* base)
{
base->set_member(-1);
}
int main()
{
Derived derived;
foo(&derived);
assert(derived.member.a == -1);
return 0;
}