请阅读编辑3 ..
我正在尝试在SurfaceView
上实现捏缩放。我已经做了很多关于这方面的研究,我找到了this类来实现捏缩放。这是我如何修改它:
public class ZoomLayout extends FrameLayout implements ScaleGestureDetector.OnScaleGestureListener {
private SurfaceView mSurfaceView;
private enum Mode {
NONE,
DRAG,
ZOOM
}
private static final String TAG = "ZoomLayout";
private static final float MIN_ZOOM = 1.0f;
private static final float MAX_ZOOM = 4.0f;
private Mode mode;
private float scale = 1.0f;
private float lastScaleFactor = 0f;
// Where the finger first touches the screen
private float startX = 0f;
private float startY = 0f;
// How much to translate the canvas
private float dx = 0f;
private float dy = 0f;
private float prevDx = 0f;
private float prevDy = 0f;
public ZoomLayout(Context context) {
super(context);
init(context);
}
public ZoomLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
public ZoomLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context);
}
private void init(Context context) {
final ScaleGestureDetector scaleDetector = new ScaleGestureDetector(context, this);
setOnTouchListener(new OnTouchListener() {
public boolean onTouch(View view, MotionEvent motionEvent) {
ZoomLayout.this.mSurfaceView = (SurfaceView) view.findViewById(R.id.mSurfaceView);
switch (motionEvent.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
Log.i(TAG, "DOWN");
if (scale > MIN_ZOOM) {
mode = Mode.DRAG;
startX = motionEvent.getX() - prevDx;
startY = motionEvent.getY() - prevDy;
}
break;
case MotionEvent.ACTION_MOVE:
if (mode == Mode.DRAG) {
dx = motionEvent.getX() - startX;
dy = motionEvent.getY() - startY;
}
break;
case MotionEvent.ACTION_POINTER_DOWN:
mode = Mode.ZOOM;
break;
case MotionEvent.ACTION_POINTER_UP:
mode = Mode.NONE;
break;
case MotionEvent.ACTION_UP:
Log.i(TAG, "UP");
mode = Mode.NONE;
prevDx = dx;
prevDy = dy;
break;
}
scaleDetector.onTouchEvent(motionEvent);
if ((mode == Mode.DRAG && scale >= MIN_ZOOM) || mode == Mode.ZOOM) {
getParent().requestDisallowInterceptTouchEvent(true);
float maxDx = (child().getWidth() - (child().getWidth() / scale)) / 2 * scale;
float maxDy = (child().getHeight() - (child().getHeight() / scale))/ 2 * scale;
dx = Math.min(Math.max(dx, -maxDx), maxDx);
dy = Math.min(Math.max(dy, -maxDy), maxDy);
Log.i(TAG, "Width: " + child().getWidth() + ", scale " + scale + ", dx " + dx
+ ", max " + maxDx);
applyScaleAndTranslation();
}
return true;
}
});
}
// ScaleGestureDetector
public boolean onScaleBegin(ScaleGestureDetector scaleDetector) {
Log.i(TAG, "onScaleBegin");
return true;
}
public boolean onScale(ScaleGestureDetector scaleDetector) {
float scaleFactor = scaleDetector.getScaleFactor();
Log.i(TAG, "mode:" + this.mode + ", onScale:" + scaleFactor);
if (this.lastScaleFactor == 0.0f || Math.signum(scaleFactor) == Math.signum(this.lastScaleFactor)) {
this.scale *= scaleFactor;
this.scale = Math.max(MIN_ZOOM, Math.min(this.scale, MAX_ZOOM));
this.lastScaleFactor = scaleFactor;
} else {
this.lastScaleFactor = 0.0f;
}
if (this.mSurfaceView != null) {
int orgWidth = getWidth();
int _width = (int) (((float) orgWidth) * this.scale);
int _height = (int) (((float) getHeight()) * this.scale);
LayoutParams params = (LayoutParams) this.mSurfaceView.getLayoutParams();
params.height = _height;
params.width = _width;
this.mSurfaceView.setLayoutParams(params);
child().setScaleX(this.scale);
child().setScaleY(this.scale);
}
return true;
}
@Override
public void onScaleEnd(ScaleGestureDetector scaleDetector) {
Log.i(TAG, "onScaleEnd");
}
private void applyScaleAndTranslation() {
child().setScaleX(scale);
child().setScaleY(scale);
child().setTranslationX(dx);
child().setTranslationY(dy);
}
private View child() {
return getChildAt(0);
}
我将它实现到我的布局中,如下所示:
<pacageName.control.ZoomLayout
android:id="@+id/mZoomLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:measureAllChildren="true">
<SurfaceView
android:id="@+id/mSurfaceView"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</pacageName.control.ZoomLayout>
我遇到的问题是缩放不是'平滑',并且缩放的行为在不同的设备(三星S4(棒棒糖)和J7Pro(牛轧糖))中是不同的。
我不确定为什么捏缩放是“毛病”,为什么它不会在两个不同的设备上以相同的方式缩放..
有没有人处理过这个问题,或许可以指出我正确的方向?
编辑1:下面添加的内存和CPU消耗图像 -
编辑2:在尝试别的东西之后,我正面临一个新问题 -
好的,所以我将ZoomLayout
完全更改为以下内容:
public class ZoomableSurfaceView extends SurfaceView {
private ScaleGestureDetector SGD;
private Context context;
private boolean isSingleTouch;
private float width, height = 0;
private float scale = 1f;
private float minScale = 1f;
private float maxScale = 5f;
int left, top, right, bottom;
public ZoomableSurfaceView(Context context) {
super(context);
this.context = context;
init();
}
public ZoomableSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
this.context = context;
init();
}
public ZoomableSurfaceView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
this.context = context;
init();
}
private void init() {
setOnTouchListener(new MyTouchListeners());
SGD = new ScaleGestureDetector(context, new ScaleListener());
this.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
}
});
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
if (width == 0 && height == 0) {
width = ZoomableSurfaceView.this.getWidth();
height = ZoomableSurfaceView.this.getHeight();
this.left = left;
this.right = right;
this.top = top;
this.bottom = bottom;
}
}
private class MyTouchListeners implements View.OnTouchListener {
float dX, dY;
MyTouchListeners() {
super();
}
@Override
public boolean onTouch(View view, MotionEvent event) {
SGD.onTouchEvent(event);
if (event.getPointerCount() > 1) {
isSingleTouch = false;
} else {
if (event.getAction() == MotionEvent.ACTION_UP) {
isSingleTouch = true;
}
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
dX = ZoomableSurfaceView.this.getX() - event.getRawX();
dY = ZoomableSurfaceView.this.getY() - event.getRawY();
break;
case MotionEvent.ACTION_MOVE:
if (isSingleTouch) {
ZoomableSurfaceView.this.animate()
.x(event.getRawX() + dX)
.y(event.getRawY() + dY)
.setDuration(0)
.start();
checkDimension(ZoomableSurfaceView.this);
}
break;
default:
return true;
}
return true;
}
}
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
@Override
public boolean onScale(ScaleGestureDetector detector) {
//Log.e("onGlobalLayout: ", scale + " " + width + " " + height);
scale *= detector.getScaleFactor();
scale = Math.max(minScale, Math.min(scale, maxScale));
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams((int) (width * scale), (int) (height * scale));
Log.e("onGlobalLayout: ", (int) (width * scale) + " " + (int) (height * scale));
ZoomableSurfaceView.this.setLayoutParams(params);
checkDimension(ZoomableSurfaceView.this);
return true;
}
}
private void checkDimension(View vi) {
if (vi.getX() > left) {
vi.animate()
.x(left)
.y(vi.getY())
.setDuration(0)
.start();
}
if ((vi.getWidth() + vi.getX()) < right) {
vi.animate()
.x(right - vi.getWidth())
.y(vi.getY())
.setDuration(0)
.start();
}
if (vi.getY() > top) {
vi.animate()
.x(vi.getX())
.y(top)
.setDuration(0)
.start();
}
if ((vi.getHeight() + vi.getY()) < bottom) {
vi.animate()
.x(vi.getX())
.y(bottom - vi.getHeight())
.setDuration(0)
.start();
}
}
}
我现在面临的问题是它缩放到X - 0和Y - 0意味着它缩放到屏幕的左上角而不是缩放到我的手指之间的点。我认为它可能与以下:
@Override
public boolean onScale(ScaleGestureDetector detector) {
//Log.e("onGlobalLayout: ", scale + " " + width + " " + height);
scale *= detector.getScaleFactor();
scale = Math.max(minScale, Math.min(scale, maxScale));
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams((int) (width * scale), (int) (height * scale));
Log.e("onGlobalLayout: ", (int) (width * scale) + " " + (int) (height * scale));
ZoomableSurfaceView.this.setLayoutParams(params);
checkDimension(ZoomableSurfaceView.this);
return true;
}
我有一个想法,我应该检测两个手指的中心点,并将其添加到OnScale
,但我需要帮助,任何想法好吗?
编辑3:
好吧,我终于让我的J7 Pro运行Nougat完美地完成了变焦。但现在的问题是,我的S4运行Lollipop中的SurfaceView
没有放大,而是我的SurfaceView
被移动到左上角。我已经测试过在我的自定义缩放视图中放置一个ImageView
,图像会像预期的那样完美地缩放。这就是我的自定义缩放类现在的样子:
public class ZoomLayout extends FrameLayout implements ScaleGestureDetector.OnScaleGestureListener {
private enum Mode {
NONE,
DRAG,
ZOOM
}
private static final String TAG = "ZoomLayout";
private static final float MIN_ZOOM = 1.0f;
private static final float MAX_ZOOM = 4.0f;
private Mode mode = Mode.NONE;
private float scale = 1.0f;
private float lastScaleFactor = 0f;
// Where the finger first touches the screen
private float startX = 0f;
private float startY = 0f;
// How much to translate the canvas
private float dx = 0f;
private float dy = 0f;
private float prevDx = 0f;
private float prevDy = 0f;
public ZoomLayout(Context context) {
super(context);
init(context);
}
public ZoomLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
public ZoomLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context);
}
private void init(Context context) {
final ScaleGestureDetector scaleDetector = new ScaleGestureDetector(context, this);
setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch (motionEvent.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
Log.i(TAG, "DOWN");
if (scale > MIN_ZOOM) {
mode = Mode.DRAG;
startX = motionEvent.getX() - prevDx;
startY = motionEvent.getY() - prevDy;
}
break;
case MotionEvent.ACTION_MOVE:
if (mode == Mode.DRAG) {
dx = motionEvent.getX() - startX;
dy = motionEvent.getY() - startY;
}
break;
case MotionEvent.ACTION_POINTER_DOWN:
mode = Mode.ZOOM;
break;
case MotionEvent.ACTION_POINTER_UP:
mode = Mode.NONE; // changed from DRAG, was messing up zoom
break;
case MotionEvent.ACTION_UP:
Log.i(TAG, "UP");
mode = Mode.NONE;
prevDx = dx;
prevDy = dy;
break;
}
scaleDetector.onTouchEvent(motionEvent);
if ((mode == Mode.DRAG && scale >= MIN_ZOOM) || mode == Mode.ZOOM) {
getParent().requestDisallowInterceptTouchEvent(true);
float maxDx = child().getWidth() * (scale - 1); // adjusted for zero pivot
float maxDy = child().getHeight() * (scale - 1); // adjusted for zero pivot
dx = Math.min(Math.max(dx, -maxDx), 0); // adjusted for zero pivot
dy = Math.min(Math.max(dy, -maxDy), 0); // adjusted for zero pivot
Log.i(TAG, "Width: " + child().getWidth() + ", scale " + scale + ", dx " + dx
+ ", max " + maxDx);
applyScaleAndTranslation();
}
return true;
}
});
}
// ScaleGestureDetector
@Override
public boolean onScaleBegin(ScaleGestureDetector scaleDetector) {
Log.i(TAG, "onScaleBegin");
return true;
}
@Override
public boolean onScale(ScaleGestureDetector scaleDetector) {
float scaleFactor = scaleDetector.getScaleFactor();
Log.i(TAG, "onScale(), scaleFactor = " + scaleFactor);
if (lastScaleFactor == 0 || (Math.signum(scaleFactor) == Math.signum(lastScaleFactor))) {
float prevScale = scale;
scale *= scaleFactor;
scale = Math.max(MIN_ZOOM, Math.min(scale, MAX_ZOOM));
lastScaleFactor = scaleFactor;
float adjustedScaleFactor = scale / prevScale;
// added logic to adjust dx and dy for pinch/zoom pivot point
Log.d(TAG, "onScale, adjustedScaleFactor = " + adjustedScaleFactor);
Log.d(TAG, "onScale, BEFORE dx/dy = " + dx + "/" + dy);
float focusX = scaleDetector.getFocusX();
float focusY = scaleDetector.getFocusY();
Log.d(TAG, "onScale, focusX/focusy = " + focusX + "/" + focusY);
dx += (dx - focusX) * (adjustedScaleFactor - 1);
dy += (dy - focusY) * (adjustedScaleFactor - 1);
Log.d(TAG, "onScale, dx/dy = " + dx + "/" + dy);
} else {
lastScaleFactor = 0;
}
return true;
}
@Override
public void onScaleEnd(ScaleGestureDetector scaleDetector) {
Log.i(TAG, "onScaleEnd");
}
private void applyScaleAndTranslation() {
child().setScaleX(scale);
child().setScaleY(scale);
child().setPivotX(0f); // default is to pivot at view center
child().setPivotY(0f); // default is to pivot at view center
child().setTranslationX(dx);
child().setTranslationY(dy);
}
private View child() {
return getChildAt(0);
}
已经有三天我正在努力解决这个问题,有人请帮助我解决我的痛苦;)我可以上传视频,证明问题是必要的..
编辑4:添加了行为视频:
更新我的zoomLayout类以编辑3后,请查看当前缩放的样子 -
使用SurfaceView
而不是使用TextureView
,SurfaceView
具有更多功能,并且优于TextureView Documentation。见MediaPlayer
你的代码确实是正确的并且应该可以工作但是在某些情况下,在SurfaceView
上绘制的SurfaceView
没有调整大小并且在手机的位置0,0处发生缩放的错觉。如果您设置的尺寸小于Pinch Zoom的父级并为父级设置背景,您会注意到这一点
代码解决方案
示例项目:IMAGE: DEMONSTRATION
该项目扩展了TextureView并实现了触摸以创建缩放效果。
qazxswpoi
通过缩放其父FrameLayout来缩放SurfaceView将仅适用于Nougat(API 24)及更高版本
这种缩放不会改变SurfaceView分辨率,即它比通过更改其LayoutParams(但分辨率是固定的)缩放SurfaceView更安全和平滑。这是自定义视图的唯一选项,例如GStreamerSurfaceView