如果您最终来到这里,您可能想看看 shaka-player 和随附的 shaka-streamer。用它。除非您确实需要,否则不要自己实现此操作。
我已经尝试了很长一段时间,希望能够在 Chrome、Firefox、Safari 等上播放音轨,但我一直碰壁。我目前的问题是我无法在碎片 MP4(或 MP3)中进行查找。
目前我正在将 MP3 等音频文件转换为碎片 MP4 (fMP4) 并将它们按块发送到客户端。我所做的是定义一个
CHUNK_DURACTION_SEC
(块持续时间以秒为单位)并计算块大小,如下所示:
chunksTotal = Math.ceil(this.track.duration / CHUNK_DURATION_SEC);
chunkSize = Math.ceil(this.track.fileSize / this.chunksTotal);
有了这个,我对音频文件进行分区,并且可以完全跳跃地获取它
chunkSize
-每个块有很多字节:
-----------------------------------------
| chunk 1 | chunk 2 | ... | chunk n |
-----------------------------------------
ffmpeg -i input.mp3 -acodec aac -b:a 256k -f mp4 \
-movflags faststart+frag_every_frame+empty_moov+default_base_moof \
output.mp4
这似乎适用于 Chrome 和 Firefox(到目前为止)。
在遵循this示例之后,并意识到它根本无法按照here所解释的方式工作,我将其扔掉并从头开始。不幸的是没有成功。还是不行。
以下代码应该从头到尾播放一首曲目。然而,我也需要能够寻求。到目前为止,这根本不起作用。触发
seeking
事件后,搜索只会停止音频。
/* Desired chunk duration in seconds. */
const CHUNK_DURATION_SEC = 20;
const AUDIO_EVENTS = [
'ended',
'error',
'play',
'playing',
'seeking',
'seeked',
'pause',
'timeupdate',
'canplay',
'loadedmetadata',
'loadstart',
'updateend',
];
class ChunksLoader {
/** The total number of chunks for the track. */
public readonly chunksTotal: number;
/** The length of one chunk in bytes */
public readonly chunkSize: number;
/** Keeps track of requested chunks. */
private readonly requested: boolean[];
/** URL of endpoint for fetching audio chunks. */
private readonly url: string;
constructor(
private track: Track,
private sourceBuffer: SourceBuffer,
private logger: NGXLogger,
) {
this.chunksTotal = Math.ceil(this.track.duration / CHUNK_DURATION_SEC);
this.chunkSize = Math.ceil(this.track.fileSize / this.chunksTotal);
this.requested = [];
for (let i = 0; i < this.chunksTotal; i++) {
this.requested[i] = false;
}
this.url = `${environment.apiBaseUrl}/api/tracks/${this.track.id}/play`;
}
/**
* Fetch the first chunk.
*/
public begin() {
this.maybeFetchChunk(0);
}
/**
* Handler for the "timeupdate" event. Checks if the next chunk should be fetched.
*
* @param currentTime
* The current time of the track which is currently played.
*/
public handleOnTimeUpdate(currentTime: number) {
const nextChunkIndex = Math.floor(currentTime / CHUNK_DURATION_SEC) + 1;
const hasAllChunks = this.requested.every(val => !!val);
if (nextChunkIndex === (this.chunksTotal - 1) && hasAllChunks) {
this.logger.debug('Last chunk. Calling mediaSource.endOfStream();');
return;
}
if (this.requested[nextChunkIndex] === true) {
return;
}
if (currentTime < CHUNK_DURATION_SEC * (nextChunkIndex - 1 + 0.25)) {
return;
}
this.maybeFetchChunk(nextChunkIndex);
}
/**
* Fetches the chunk if it hasn't been requested yet. After the request finished, the returned
* chunk gets appended to the SourceBuffer-instance.
*
* @param chunkIndex
* The chunk to fetch.
*/
private maybeFetchChunk(chunkIndex: number) {
const start = chunkIndex * this.chunkSize;
const end = start + this.chunkSize - 1;
if (this.requested[chunkIndex] == true) {
return;
}
this.requested[chunkIndex] = true;
if ((end - start) == 0) {
this.logger.warn('Nothing to fetch.');
return;
}
const totalKb = ((end - start) / 1000).toFixed(2);
this.logger.debug(`Starting to fetch bytes ${start} to ${end} (total ${totalKb} kB). Chunk ${chunkIndex + 1} of ${this.chunksTotal}`);
const xhr = new XMLHttpRequest();
xhr.open('get', this.url);
xhr.setRequestHeader('Authorization', `Bearer ${AuthenticationService.getJwtToken()}`);
xhr.setRequestHeader('Range', 'bytes=' + start + '-' + end);
xhr.responseType = 'arraybuffer';
xhr.onload = () => {
this.logger.debug(`Range ${start} to ${end} fetched`);
this.logger.debug(`Requested size: ${end - start + 1}`);
this.logger.debug(`Fetched size: ${xhr.response.byteLength}`);
this.logger.debug('Appending chunk to SourceBuffer.');
this.sourceBuffer.appendBuffer(xhr.response);
};
xhr.send();
};
}
export enum StreamStatus {
NOT_INITIALIZED,
INITIALIZING,
PLAYING,
SEEKING,
PAUSED,
STOPPED,
ERROR
}
export class PlayerState {
status: StreamStatus = StreamStatus.NOT_INITIALIZED;
}
/**
*
*/
@Injectable({
providedIn: 'root'
})
export class MediaSourcePlayerService {
public track: Track;
private mediaSource: MediaSource;
private sourceBuffer: SourceBuffer;
private audioObj: HTMLAudioElement;
private chunksLoader: ChunksLoader;
private state: PlayerState = new PlayerState();
private state$ = new BehaviorSubject<PlayerState>(this.state);
public stateChange = this.state$.asObservable();
private currentTime$ = new BehaviorSubject<number>(null);
public currentTimeChange = this.currentTime$.asObservable();
constructor(
private httpClient: HttpClient,
private logger: NGXLogger
) {
}
get canPlay() {
const state = this.state$.getValue();
const status = state.status;
return status == StreamStatus.PAUSED;
}
get canPause() {
const state = this.state$.getValue();
const status = state.status;
return status == StreamStatus.PLAYING || status == StreamStatus.SEEKING;
}
public playTrack(track: Track) {
this.logger.debug('playTrack');
this.track = track;
this.startPlayingFrom(0);
}
public play() {
this.logger.debug('play()');
this.audioObj.play().then();
}
public pause() {
this.logger.debug('pause()');
this.audioObj.pause();
}
public stop() {
this.logger.debug('stop()');
this.audioObj.pause();
}
public seek(seconds: number) {
this.logger.debug('seek()');
this.audioObj.currentTime = seconds;
}
private startPlayingFrom(seconds: number) {
this.logger.info(`Start playing from ${seconds.toFixed(2)} seconds`);
this.mediaSource = new MediaSource();
this.mediaSource.addEventListener('sourceopen', this.onSourceOpen);
this.audioObj = document.createElement('audio');
this.addEvents(this.audioObj, AUDIO_EVENTS, this.handleEvent);
this.audioObj.src = URL.createObjectURL(this.mediaSource);
this.audioObj.play().then();
}
private onSourceOpen = () => {
this.logger.debug('onSourceOpen');
this.mediaSource.removeEventListener('sourceopen', this.onSourceOpen);
this.mediaSource.duration = this.track.duration;
this.sourceBuffer = this.mediaSource.addSourceBuffer('audio/mp4; codecs="mp4a.40.2"');
// this.sourceBuffer = this.mediaSource.addSourceBuffer('audio/mpeg');
this.chunksLoader = new ChunksLoader(
this.track,
this.sourceBuffer,
this.logger
);
this.chunksLoader.begin();
};
private handleEvent = (e) => {
const currentTime = this.audioObj.currentTime.toFixed(2);
const totalDuration = this.track.duration.toFixed(2);
this.logger.warn(`MediaSource event: ${e.type} (${currentTime} of ${totalDuration} sec)`);
this.currentTime$.next(this.audioObj.currentTime);
const currentStatus = this.state$.getValue();
switch (e.type) {
case 'playing':
currentStatus.status = StreamStatus.PLAYING;
this.state$.next(currentStatus);
break;
case 'pause':
currentStatus.status = StreamStatus.PAUSED;
this.state$.next(currentStatus);
break;
case 'timeupdate':
this.chunksLoader.handleOnTimeUpdate(this.audioObj.currentTime);
break;
case 'seeking':
currentStatus.status = StreamStatus.SEEKING;
this.state$.next(currentStatus);
if (this.mediaSource.readyState == 'open') {
this.sourceBuffer.abort();
}
this.chunksLoader.handleOnTimeUpdate(this.audioObj.currentTime);
break;
}
};
private addEvents(obj, events, handler) {
events.forEach(event => obj.addEventListener(event, handler));
}
}
运行它会给我以下输出:
对屏幕截图表示歉意,但不可能在没有 Chrome 中的所有堆栈跟踪的情况下仅复制输出。
我还尝试过遵循这个示例并调用
sourceBuffer.abort()
,但这没有用。它看起来更像是几年前的一个 hack,但它仍然在 docs 中被引用(参见“示例”->“您可以在 Nick Desaulnier 的 bufferWhenNeeded 演示中看到类似的操作 ..”)。
case 'seeking':
currentStatus.status = StreamStatus.SEEKING;
this.state$.next(currentStatus);
if (this.mediaSource.readyState === 'open') {
this.sourceBuffer.abort();
}
break;
我已经在 Chrome 下测试了上述代码,将曲目转换为 MP3:
ffmpeg -i input.mp3 -acodec aac -b:a 256k -f mp3 output.mp3
并使用
SourceBuffer
作为类型创建 audio/mpeg
:
this.mediaSource.addSourceBuffer('audio/mpeg')
我在寻找时也遇到同样的问题。
上面的代码还有另一个问题:
播放两分钟后,音频播放开始断断续续并提前停止。因此,音频播放到一定程度后就会在没有任何明显原因的情况下停止。
无论出于何种原因,都会发生另一个
canplay
和 playing
事件。几秒钟后,音频就停止了..
这个假设是错误的:
chunkSize = Math.ceil(this.track.fileSize / this.chunksTotal);
注释正确,“box”指的是MP4文件的内部结构。
无需深入了解 MP4 结构,这里有从电影中创建分段 mp4 文件的命令:
ffmpeg -y -i ./Coffee_Run_Blender_Open_Movie.mp4 -c copy -f hls -hls_segment_type fmp4 -hls_list_size 0 ./test.m3u8
现在,
./test.m3u8
以明文形式包含段文件名及其持续时间,供您解析:
#EXTM3U
#EXT-X-VERSION:7
#EXT-X-TARGETDURATION:2
#EXT-X-MEDIA-SEQUENCE:0
#EXT-X-MAP:URI="init.mp4"
#EXTINF:2.333333,
test0.m4s
#EXTINF:1.958333,
test1.m4s
...
注意文件大小如何不同。
以下是按顺序播放片段的 HTML 代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>MSE Demo</title>
</head>
<body>
<h1>MSE Demo</h1>
<div>
<video controls width="80%"></video>
</div>
<script type="text/javascript">
function playVideo() {
var baseUrl = './';
var initUrl = baseUrl + 'init.mp4';
var templateUrl = baseUrl + 'test$Number$.m4s';
var sourceBuffer;
var index = 0;
var numberOfChunks = 93;
var video = document.querySelector('video');
if (!window.MediaSource) {
console.error('No Media Source API available');
return;
}
var ms = new MediaSource();
video.src = window.URL.createObjectURL(ms);
video.addEventListener('error', function(e) { console.error("video error", e); });
ms.addEventListener('sourceopen', onMediaSourceOpen);
ms.addEventListener('sourceended', function(e) { console.warn("sourceended"); });
ms.addEventListener('sourceclose', function(e) { console.warn("sourceclose"); });
function onMediaSourceOpen() {
// /home/alex/forge/research/mp4/MP4Info/cmakebuild/mp4info init.mp4 | grep Codec
sourceBuffer = ms.addSourceBuffer('video/mp4; codecs="avc1.64002A,mp4a.40.2"');
sourceBuffer.addEventListener('updateend', nextSegment);
GET(initUrl, appendToBuffer);
video.play();
}
function nextSegment() {
console.log("nextSegment", video.currentTime);
var url = templateUrl.replace('$Number$', index);
GET(url, appendToBuffer);
index++;
if (index > numberOfChunks) {
sourceBuffer.removeEventListener('updateend', nextSegment);
}
}
function appendToBuffer(videoChunk) {
if (videoChunk) {
// Uncaught DOMException: Failed to execute 'appendBuffer' on 'SourceBuffer': The SourceBuffer is full, and cannot free space to append additional buffers.
sourceBuffer.appendBuffer(new Uint8Array(videoChunk));
}
}
function GET(url, callback) {
console.log("GET", url);
var xhr = new XMLHttpRequest();
xhr.open('GET', url);
xhr.responseType = 'arraybuffer';
xhr.onload = function(e) {
console.log("FETCHED", url, xhr.status);
if (xhr.status != 200) {
console.warn('Unexpected status code ' + xhr.status + ' for ' + url);
return false;
}
callback(xhr.response);
};
xhr.send();
}
};
</script>
<button onclick="playVideo()">(PLAY)</button>
</body>
</html>
简单地跳过某些段并在指定段中查找:
sourceBuffer.appendBuffer()
这是两步寻道计算。首先找到包含绝对搜索点的正确段,然后根据段附加的顺序计算相对搜索。
MediaSource 不适用于 iPhone,但您可以将视频直接指向
./test.m3u8
并进行绝对搜索就可以了。