当我调用将 ViewController 推送到详细聊天控制器(一对一聊天)时,我有以下代码。但是,如果我单击得太快,视图控制器将被推送两次。动画我看了两遍。谁能指出我错误在哪里?该代码来自 LBTA 的 Youtube 课程(Firebase Chat)。
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let message = messages[indexPath.row]
guard let chatPartnerId = message.chatPartnerId() else {return}
let ref = Database.database().reference().child("users").child(chatPartnerId)
ref.observeSingleEvent(of: .value, with: { (snapshot) in
guard let dictionary = snapshot.value as? [String: AnyObject] else {
return
}
let user = ChatUser(dictionary: dictionary)
user.id = chatPartnerId
self.showChatControllerForUser(user)
}, withCancel: nil)
}
func showChatControllerForUser(_ user: ChatUser) {
let chatLogController = ChatLogController(collectionViewLayout: UICollectionViewFlowLayout())
chatLogController.chatUser = user
navigationController?.pushViewController(chatLogController, animated: true)
}
避免此问题的方法是禁用表视图用户交互,并在推送到第二个视图控制器后重新启用它。
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
// add this:
tableView.isUserInteractionEnabled = false
let message = messages[indexPath.row]
guard let chatPartnerId = message.chatPartnerId() else {return}
let ref = Database.database().reference().child("users").child(chatPartnerId)
ref.observeSingleEvent(of: .value, with: { (snapshot) in
guard let dictionary = snapshot.value as? [String: AnyObject] else {
return
}
let user = ChatUser(dictionary: dictionary)
user.id = chatPartnerId
self.showChatControllerForUser(user)
}, withCancel: nil)
}
func showChatControllerForUser(_ user: ChatUser) {
let chatLogController = ChatLogController(collectionViewLayout: UICollectionViewFlowLayout())
chatLogController.chatUser = user
// edit this:
navigationController?.pushViewController(chatLogController, animated: true)
navigationController?.pushViewController(chatLogController, animated: true, completion: {
self.tableView.isUserInteractionEnabled = true
})
}
pushViewController(_:animated:)
没有完成处理程序,因此作为解决方法,我们可以添加以下扩展来实现它:
extension UINavigationController {
public func pushViewController(
_ viewController: UIViewController,
animated: Bool,
completion: @escaping () -> Void)
{
pushViewController(viewController, animated: animated)
guard animated, let coordinator = transitionCoordinator else {
DispatchQueue.main.async { completion() }
return
}
coordinator.animate(alongsideTransition: nil) { _ in completion() }
}
}
问题是您允许用户多次点击,这会导致视图控制器被多次推送。你必须阻止它。
因此,一种选择是创建一个全局变量
isObserving
,它不允许多次观察。
var isObserving: Bool = false
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if !isObserving {
isObserving = true
...
ref.observeSingleEvent(of: .value, with: { snapshot in
...
self.isObserving = false
self.showChatControllerForUser(user)
})
}
}
更好的用户体验的建议。如果观察需要一些时间,你应该让用户知道有些事情需要时间。例如,您可以开始和停止加载
UIActivityIndicatorView
。您还可以通过使用表格视图的 isUserInteractionEnabled
来禁止用户多次选择单元格。
您的代码中没有错误,双击单元格只是 Swift 不检查的事情。
您可以尝试这样的方法来避免这种行为:
override func viewWillAppear(){
super.viewWillAppear()
self.view.isUserInteractionEnabled = true // you need to enable user interaction if user comes back
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
self.view.isUserInteractionEnabled = false // this will prevent further taps
let message = messages[indexPath.row]
guard let chatPartnerId = message.chatPartnerId() else {return}
let ref = Database.database().reference().child("users").child(chatPartnerId)
ref.observeSingleEvent(of: .value, with: { (snapshot) in
guard let dictionary = snapshot.value as? [String: AnyObject] else {
return
}
let user = ChatUser(dictionary: dictionary)
user.id = chatPartnerId
self.showChatControllerForUser(user)
}, withCancel: nil)
}
func showChatControllerForUser(_ user: ChatUser) {
let chatLogController = ChatLogController(collectionViewLayout: UICollectionViewFlowLayout())
chatLogController.chatUser = user
navigationController?.pushViewController(chatLogController, animated: true)
}
希望对您有帮助!
问题在于,您仅在收到服务器响应后才推送 ViewController,并且可以在响应之前再次点击该按钮。
因此,您可以立即推送视图控制器,然后在推送的视图控制器上请求数据,或者像 @Robert Dresler 那样使用变量阻止“请求”。
检查 ViewController 是否已经在导航堆栈中
import UIKit
extension UINavigationController {
func contains(_ controller: UIViewController.Type) -> Bool {
for viewController in viewControllers {
if viewController.isKind(of: controller) {
return true
}
}
return false
}
}
然后
guard !navigationController.contains(YourViewController.self) else { return }
navigationController.pushViewController(controller, animated: true)