我在这段代码中使用了信标,并希望有不同颜色和信息的区域。在离信标最近的区域,我想让屏幕变成红色,显示 "你离我太近了 "的信息,并播放警报声。颜色和信息都可以,但是声音从来没有播放过。这是我的代码,一定是我在 "危险离我太近 "部分使用了let这个词,导致它后面没有执行任何内容,但我该把let改成什么呢?
import Combine
import CoreLocation
import SwiftUI
import AVFoundation
class BeaconDetector: NSObject, ObservableObject, CLLocationManagerDelegate {
var objectWillChange = ObservableObjectPublisher()
var locationManager: CLLocationManager?
var lastDistance = CLProximity.unknown
var alarm: AVAudioPlayer?
override init() {
super.init()
locationManager = CLLocationManager()
locationManager?.delegate = self
locationManager?.requestWhenInUseAuthorization()
}
func locationManager(_ manager: CLLocationManager,
didChangeAuthorization status: CLAuthorizationStatus) {
if status == .authorizedWhenInUse {
if CLLocationManager.isMonitoringAvailable(for:CLBeaconRegion.self) {
if CLLocationManager.isRangingAvailable() {
startScanning()
}
}
}
}
func startScanning() {
let uuid = UUID(uuidString: "00000000-0000-0000-0000-000000000000")!
let constraint = CLBeaconIdentityConstraint(uuid: uuid)
let beaconRegion = CLBeaconRegion(beaconIdentityConstraint: constraint, identifier: "MyBeacon")
locationManager?.startMonitoring(for: beaconRegion)
locationManager?.startRangingBeacons(satisfying: constraint)
}
func locationManager(_ manager: CLLocationManager, didRange beacons: [CLBeacon], satisfying beaconConstraint: CLBeaconIdentityConstraint) {
if let beacon = beacons.first {
update(distance: beacon.proximity)
} else {
update(distance: .unknown)
}
}
func update(distance: CLProximity) {
lastDistance = distance
self.objectWillChange.send()
}
}
struct BigText: ViewModifier {
func body(content: Content) -> some View {
content
.font(Font.system(size: 72, design: .rounded))
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity)
}
}
struct ContentView: View {
@ObservedObject var detector = BeaconDetector()
var body: some View {
if detector.lastDistance == .immediate {
return Text("DANGER TOO CLOSE TO ME")
.modifier(BigText())
.background(Color.red)
.edgesIgnoringSafeArea(.all)
let sndurl = Bundle.main.url (forResource: "Alarm", withExtension: "mp3")!
var snd : SystemSoundID = 0
AudioServicesCreateSystemSoundID(sndurl as CFURL, &snd)
AudioServicesPlaySystemSoundWithCompletion (snd) { AudioServicesDisposeSystemSoundID(snd) }
}
else if detector.lastDistance == .near {
return Text("Outer Zone")
.modifier(BigText())
.background(Color.orange)
.edgesIgnoringSafeArea(.all)
} else if detector.lastDistance == .far {
return Text("Far")
.modifier(BigText())
.background(Color.yellow)
.edgesIgnoringSafeArea(.all)
} else {
return Text("UNKNOWN")
.modifier(BigText())
.background(Color.green)
.edgesIgnoringSafeArea(.all)
}
}
谢谢,谢谢
在这里,我想在离信标最近的区域,让屏幕变成红色,有一条你的信息。return
语句导致子程序方法的执行停止。 然后恢复执行,不管是谁调用了该方法,都会恢复执行,而在 return
语句(在这里是一个 Text
对象)被提供给调用者。
要解决你问到的具体问题,只需将播放声音的代码移到你的声音对象上面。return
语句,使其真正执行。