我试图只清除strokeRect()并将内容保留在该矩形中。在此示例中,如何清除绿色矩形而不影响红色矩形?
var cut = [50, 70, 100, 100]
var cut1 = [60, 85, 60, 60]
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.rect(cut[0], cut[1], cut[2], cut[3]);
ctx.lineWidth = 3;
ctx.strokeStyle = 'green';
ctx.stroke();
ctx.closePath();
ctx.beginPath();
ctx.rect(cut1[0], cut1[1], cut1[2], cut1[3]);
ctx.lineWidth = 3;
ctx.strokeStyle = 'red';
ctx.stroke();
ctx.closePath();
<canvas id="canvas" width=400px height=200px></canvas>
无法弄清楚如何..提前感谢!
您需要清除画布并再次绘制红色矩形。
var c = document.getElementById("canvas");
c.width=400;
c.height=200;
var ctx = c.getContext("2d");
var cut = [50, 70, 100, 100]
var cut1 = [60, 85, 60, 60]
function drawRectangle(cut,fill){
ctx.beginPath();
ctx.rect(cut[0], cut[1], cut[2], cut[3]);
ctx.lineWidth = 3;
ctx.strokeStyle = fill;
ctx.stroke();
ctx.closePath();
}
drawRectangle(cut,"green");
drawRectangle(cut1,"red");
clear.addEventListener("click",()=>{
ctx.clearRect(0,0, c.width, c.height);
drawRectangle(cut1,"red");
});
canvas{display:block;}
<button id="clear">clear</button>
<canvas id="canvas" width=400px height=200px></canvas>
在你的情况下,清晰和重绘是你真正需要的,但只是为了完整性,清除任何形状,你可以使用compositing operations。
通过将合成模式设置为目标输出,通常应由图形填充的所有像素实际上将呈现为透明。
所以要做一个简单的clear-stroke-rect:
var ctx = canvas.getContext('2d');
ctx.fillStyle = 'red';
ctx.fillRect(20, 20, 80, 80);
// clear
ctx.globalCompositeOperation = 'destination-out';
ctx.lineWidth = 5;
ctx.strokeRect(40,40,30,30);
// set back to 'normal'
ctx.globalCompositeOperation = 'source-over';
<canvas id="canvas"></canvas>
但是使用合成,你可以真正清除任何形状,甚至是透明的位图:
var ctx = canvas.getContext('2d');
var img = new Image();
img.onload = function() {
ctx.fillStyle = 'red';
ctx.fillRect(20, 20, 80, 80);
// clear
ctx.globalCompositeOperation = 'destination-out';
ctx.drawImage(img, 40,40);
// set back to 'normal'
ctx.globalCompositeOperation = 'source-over';
};
img.src = 'https://dl.dropboxusercontent.com/s/4e90e48s5vtmfbd/aaa.png';
<canvas id="canvas"></canvas>