我正在尝试动态创建文本,以便根据玩家数量,用户界面会发生变化。然而,正如我目前编码的那样,对象已创建,并且除了文本在屏幕或场景视图中不可见之外,一切似乎都正常工作。对象在那里,只是没有文本。任何人都可以看到这个问题或知道如何解决这个问题吗?
顺便说一句,我正在使用 C#。
public class UserInterface : MonoBehaviour {
public Canvas UI;
public GameObject DamageCounter;
public Color[] colors = new Color[4];
private static List<GameObject> players;
Text uiText;
RectTransform uiPos;
// Use this for initialization
void Start () {
players = PlayerManager.getPlayers ();
float screenHalf = Screen.width / 2;
float screenDiv = Screen.width / players.Count;
Debug.Log ("ScreenDiv = " + screenDiv);
for (int i = 1; i < players.Count + 1; i++)
{
GameObject playerText = new GameObject("Text");
playerText.layer = 5;
uiPos = playerText.AddComponent<RectTransform>();
uiText = playerText.AddComponent<Text>();
playerText.transform.SetParent(UI.transform, false);
uiPos.sizeDelta.Set(Screen.width, Screen.height);
uiPos.anchoredPosition3D = new Vector3(0, 0, 0);
uiPos.anchoredPosition = new Vector2(10, 10);
uiPos.localScale = new Vector3(1.0f, 1.0f, 1.0f);
uiPos.localPosition.Set(0, 0, 0);
uiText.supportRichText = true;
uiText.fontSize = 150;
uiText.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
uiText.alignment = TextAnchor.MiddleCenter;
uiText.horizontalOverflow = HorizontalWrapMode.Overflow;
uiText.verticalOverflow = VerticalWrapMode.Overflow;
uiText.color = colors[i - 1];
uiText.text = "WORK";
Debug.Log ("HERE:" + (i * screenDiv - screenHalf));
}
您可以检查一下文本是否显示在编辑器内的文本组件中吗?一旦你点击播放,“WORK”就会出现在那里。 另外,控制台有没有错误?