我真的可以使用一些帮助这里....我一直在做这个的实在太久了。
我现在明白了如何得到正确的按钮,采取正确的行动(从你的帮助)。我还在困惑如何获得(“$ A + $ B =”)屏幕2 - 在那里我将有一个键盘键入答案。
import 'package:flutter/material.dart';
import 'dart:math';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: "Sigh",
theme: ThemeData(primarySwatch: Colors.green),
home: MyHome(),
routes: <String, WidgetBuilder>{
'/screen1': (BuildContext context) => MyHome(),
// '/screen2': (BuildContext context) => MyOutput(), supposed to be the keyboardscreen.
},
);
}
}
class MyHome extends StatefulWidget {
@override
_MyHomeState createState() => _MyHomeState();
}
class _MyHomeState extends State<MyHome> {
final random = Random();
int a, b, sum;
String output;
void changeData() {
setState(() {
a = random.nextInt(10);
b = random.nextInt(10);
setState(() {});
});
}
void handleButtonPressed(String buttonName) {
if (buttonName == '+') {
sum = a + b;
output = '$a + $b =';
} else if (buttonName == '-') {
if (a >= b) {
sum = a - b;
output = "$a - $b =";
} else if (b > a) { //sum cannot be negative here
sum = b - a;
output = "$b - $a =";
}
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("SIGH"),
backgroundColor: Colors.green,
),
backgroundColor: Colors.lightGreen,
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
child: Text("+"),
onPressed: () {
Navigator.of(context).pushNamed('/screen2');
handleButtonPressed('+');
}, //how can I get the output to my keyboardscreen?
),
RaisedButton(
child: Text("-"),
onPressed: () {
Navigator.of(context).pushNamed('/screen2');
handleButtonPressed('-');
},
),
],
),
),
);
}
}
class MyOutput extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container(
decoration: BoxDecoration(
color: Colors.lightBlue,
),
child: Center(
child: Text(""),
),
);
}
}
堆栈溢出希望我增加更多的信息张贴这一点,所以......好吧,如果我的问题是模糊或质疑不当,请让我知道这样我就可以做出更好的问题。
我真的不明白的问题,但只是路过标识按下的按钮应该做一个值:
FlatButton(..., onPressed: () => handleButtonPressed('+'),
FlatButton(..., onPressed: () => handleButtonPressed('-'),
...
void handleButtonPressed(String buttonName) {
if(buttonName == '+') { ... }
else if(...) { ... }
}
为了了解哪些按钮被按下,你应该使用变量保存当前工作状态。
例如,有两个状态变量curOperationState
OperationType.plus
和OperationType.minus
。当您按下加号按钮等同curOperationState=OperationType.plus;
,当你按下减号按钮等同curOperationState=OperationType.minus;
。
以后你只需要检查curOperationState
变量什么当前状态。
为了检查使用本:if (curOperationState == OperationType.plus) { ...
使用的代码:
...
enum OperationType {plus, minus}
class TestPage extends StatelessWidget {
OperationType curOperationState = OperationType.minus;
@override
Widget build(BuildContext context) {
return Container(
alignment: Alignment.center,
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
RaisedButton(
child: Text('+'),
onPressed: (() {
curOperationState = OperationType.plus;
}),
),
RaisedButton(
child: Text('-'),
onPressed: (() {
curOperationState = OperationType.minus;
}),
)
],
),
);
}
...
希望它能帮助,祝您好运!