AVPlayer显示和隐藏加载时的缓冲指标

问题描述 投票:2回答:2

(注:我在运行iOS 9和正在做的HTTP实时流)

我有一个AVPlayer并想显示加载指示灯在播放器缓冲。当玩家开始以缓慢的连接志愿被调用这些属性玩:isPlaybackBufferEmpty

isPlaybackLikelyToKeepUp

isPlaybackBufferFull

问题是,这些相同的属性没有得到时再缓冲完成所谓的(当我说做我的意思是,视频是确定再玩一次。)我的目标是隐藏在正确的时间负荷指标,但这些不再次调用。

我在网上搜索,发现这个雷达:http://www.openradar.me/25931165如果不知道它的100%相关

有什么想法吗?

// MARK: - Key-Value Observing Method

override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
    if keyPath == #keyPath(AVPlayerItem.status) {

        switch playerItem.status {
        case .unknown:
            break

        case .readyToPlay:
            player.play()

        case .failed:
            postPlaybackDidFailWithErrorNotification(error: error)
        }
    }
    else if keyPath == #keyPath(AVPlayer.currentItem.isPlaybackBufferEmpty) {
        guard let currentItem = player.currentItem else {
            return
        }

        if currentItem.isPlaybackBufferEmpty {
            print("isPlaybackBufferEmpty = YES")
        } else {
            print("isPlaybackBufferEmpty = NO")
        }
    }
    else if keyPath == #keyPath(AVPlayer.currentItem.isPlaybackLikelyToKeepUp) {
        guard let currentItem = player.currentItem else {
            return
        }

        if currentItem.isPlaybackLikelyToKeepUp {
            print("isPlaybackLikelyToKeepUp = YES")
            //player.play()
        } else {
            print("isPlaybackLikelyToKeepUp = NO")
        }

    }
    else if keyPath == #keyPath(AVPlayer.currentItem.isPlaybackBufferFull) {
        guard let currentItem = player.currentItem else {
            return
        }

        if currentItem.isPlaybackBufferFull {
            print("isPlaybackBufferFull = YES")
            //player.play()
        } else {
            print("isPlaybackBufferFull = NO")
        }
    }
else if keyPath == #keyPath(AVPlayer.currentItem) {
    // Cleanup if needed.
    if player.currentItem == nil {
        video = nil
        playerItem = nil
    }        
}
else if keyPath == #keyPath(AVPlayer.rate) {
    updateMetadata()
    NotificationCenter.default.post(name: AssetPlaybackManager.NotificationName.playerRateDidChangeNotification, object: nil)
}
else {
        super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
    }
}
ios swift avfoundation avplayer
2个回答
1
投票

您可以使用timeControlStatus但它仅适用以上的iOS 10。

根据苹果的官方文档

指示回放当前是否处于进度的状态,无限期地暂停,或悬浮在等待适当的网络条件

这个观察者添加到播放器。

player.addObserver(self, forKeyPath: “timeControlStatus”, options: [.old, .new], context: nil)

然后,观察在变化

func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?)

method.Use下面内部上面的方法的代码

override public func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
    if keyPath == "timeControlStatus", let change = change, let newValue = change[NSKeyValueChangeKey.newKey] as? Int, let oldValue = change[NSKeyValueChangeKey.oldKey] as? Int {
        let oldStatus = AVPlayer.TimeControlStatus(rawValue: oldValue)
        let newStatus = AVPlayer.TimeControlStatus(rawValue: newValue)
        if newStatus != oldStatus {
            DispatchQueue.main.async {[weak self] in
                if newStatus == .playing || newStatus == .paused {
                    self?.loaderView.isHidden = true
                } else {
                    self?.loaderView.isHidden = false
                }
            }
        }
    }
}

这是通过迅速4在iOS 11测试上述和其工作正常。


0
投票

使用下面的函数用于设置AVPlayer进度以及缓存的状态:

func addObserver() {
    let intervel : CMTime = CMTimeMake(value: 10, timescale: 10)
    observer = player?.addPeriodicTimeObserver(forInterval: intervel, queue: DispatchQueue.main) { [weak self] time in

        guard let `self` = self,
            let playerItem = self.player?.currentItem else { return }

        let currentTime : Float64 = CMTimeGetSeconds(time)
        let totalDuration = CMTimeGetSeconds(playerItem.asset.duration)

        //this is the slider value update if you are using UISlider.
        let sliderValue = (currentTime/totalDuration)

        if currentTime >= totalDuration {
            if let observer = self.observer{
                //removing time observer
                self.player?.removeTimeObserver(observer)
                self.observer = nil
            }
        }

        let playbackLikelyToKeepUp = self.player?.currentItem?.isPlaybackLikelyToKeepUp
        if playbackLikelyToKeepUp == false{
            print(self.player?.rate)
                print("IsBuffering")
                self.lock()
        } else {
            //stop the activity indicator
            print("Buffering completed")
            self.unlock()
        }
    }
}
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