我制作了一个游戏,其中有10 * 10的按钮网格。其中十个被随机选择为“坦克”。如果单击水箱,则该按钮将替换为标签“ Hit!”。我的问题是,一旦发生这种情况,该按钮的行会比其他行长或短。如何停止?
button[hit] = Label(text="Hit!", padx=5.5)
如果我将“ padx”设置为5.4,则它仅比其他行短一点,而不是更长。
我尝试使用介于两个小数点之间的数字,但这是行不通的。
from tkinter import *
import random
root = Tk()
button = [""] * 100
row = [""] * 10
tank = [""] * 10
showHit = Label(text="Hit!")
prevHits = []
for i in range(10):
x = 3
y = random.randint(0,9)
tank[i] = "(" + str(x) + "," + str(y) + ")"
print(*tank)
def getPos(pos):
global tank
print(pos)
for i in tank:
if pos == i:
print("Hit!")
a = int(pos[1])
b = int(pos[3])
print(a, b)
hit = a*10# + b
for i in range(10):
button[hit].destroy()
hit += 1
hit = a*10
for i in range(10):
if hit != (a*10) + b and not hit in prevHits:
string = "(" + str(a) + "," + str(i) + ")"
button[hit] = Button(root, text=string, command=lambda pos=string: getPos(pos))
button[hit].pack(in_=row[a], side=LEFT)
else:
button[hit] = Label(text="Hit!", padx=5.4)
button[hit].pack(in_=row[a], side=LEFT)
prevHits.append(hit)
print(hit)
hit += 1
for r in range(len(row)):
row[r] = Frame(root)
row[r].pack()
print(row[r])
num = len(button)
for i in range(num):
t = i
t %= 10
if t == 0:
r +=1
if r == 10:
r = 0
string = "(" + str(r) + "," + str(t) + ")"
button[i] = Button(root, text=string, command=lambda pos=string: getPos(pos))
r = i // 10
button[i].pack(in_=row[r], side=LEFT)
mainloop()
我解决了问题,方法是将pack()替换为grid(),因此删除了所有框架,而是在每行中放置了10个按钮。我也设法改善了代码:
for i in range(10):
if not hit != (a*10) + b and not hit in prevHits:
button[hit] = Label(text="Hit!", padx=5.4)
button[hit].grid(row=a, column=b, sticky = W)
prevHits.append(hit)
print(hit)
hit += 1
现在,我可以精确地定位按钮并进行更改,而不必以特定顺序重写整个行。