Unity3D中如何用手指触摸移动

问题描述 投票:0回答:1

我想通过移动设备的触摸来移动我的游戏对象,就像玩家可以触摸屏幕上的任何位置并移动他/她的手指,游戏对象将随之移动,而不是移动触摸位置。

这是我到目前为止所做的脚本

void Update () {

    if (Input.touchCount > 0)
    {
        Touch _touch = Input.GetTouch(0); // screen has been touched, store the touch 

        if( _touch.phase == TouchPhase.Moved) // finger moved 
        {
            //offset = Camera.main.ScreenToWorldPoint(new Vector3(_touch.position.x, _touch.position.y, theplayer.transform.position.z)) - theplayer.transform.position; 

            touchPos = Camera.main.ScreenToWorldPoint(new Vector3(_touch.position.x, _touch.position.y, theplayer.transform.position.z));

            theplayer.transform.position = Vector2.Lerp(theplayer.transform.position, touchPos, Time.deltaTime*5f);

        }
        else if(_touch.phase == TouchPhase.Ended){
            touchPos = Vector3.zero;
            offset = Vector3.zero;
        }

    }

} // end

脚本几乎可以工作,但问题是当我触摸屏幕时,游戏对象在手指下方移动,因此我看不到游戏对象。我不想要这个,我想触摸屏幕上的任何地方并用手指移动而不是移动到手指位置。

谢谢。

c# unity-game-engine
1个回答
2
投票

我自己解决了这个问题,这里是解决方案代码。

// Update is called once per frame
    void Update () {

        if (Input.touchCount > 0)
        {
             _touch = Input.GetTouch(0); // screen has been touched, store the touch 

            if(_touch.phase == TouchPhase.Began){
                isDragging = true;

                offset = Camera.main.ScreenToWorldPoint(new Vector2(_touch.position.x, _touch.position.y)) - theplayer.transform.position;

            }
            else if(_touch.phase == TouchPhase.Ended){
                offset = Vector2.zero;
                isDragging = false;
            }

        }

        if(isDragging){
            Vector2 _dir = Camera.main.ScreenToWorldPoint(new Vector2(_touch.position.x, _touch.position.y));
            _dir = _dir - offset;

            theplayer.transform.position = Vector2.Lerp(theplayer.transform.position, _dir, Time.deltaTime * speed);

        }


    } // end 
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