我想通过移动设备的触摸来移动我的游戏对象,就像玩家可以触摸屏幕上的任何位置并移动他/她的手指,游戏对象将随之移动,而不是移动触摸位置。
这是我到目前为止所做的脚本
void Update () {
if (Input.touchCount > 0)
{
Touch _touch = Input.GetTouch(0); // screen has been touched, store the touch
if( _touch.phase == TouchPhase.Moved) // finger moved
{
//offset = Camera.main.ScreenToWorldPoint(new Vector3(_touch.position.x, _touch.position.y, theplayer.transform.position.z)) - theplayer.transform.position;
touchPos = Camera.main.ScreenToWorldPoint(new Vector3(_touch.position.x, _touch.position.y, theplayer.transform.position.z));
theplayer.transform.position = Vector2.Lerp(theplayer.transform.position, touchPos, Time.deltaTime*5f);
}
else if(_touch.phase == TouchPhase.Ended){
touchPos = Vector3.zero;
offset = Vector3.zero;
}
}
} // end
脚本几乎可以工作,但问题是当我触摸屏幕时,游戏对象在手指下方移动,因此我看不到游戏对象。我不想要这个,我想触摸屏幕上的任何地方并用手指移动而不是移动到手指位置。
谢谢。
我自己解决了这个问题,这里是解决方案代码。
// Update is called once per frame
void Update () {
if (Input.touchCount > 0)
{
_touch = Input.GetTouch(0); // screen has been touched, store the touch
if(_touch.phase == TouchPhase.Began){
isDragging = true;
offset = Camera.main.ScreenToWorldPoint(new Vector2(_touch.position.x, _touch.position.y)) - theplayer.transform.position;
}
else if(_touch.phase == TouchPhase.Ended){
offset = Vector2.zero;
isDragging = false;
}
}
if(isDragging){
Vector2 _dir = Camera.main.ScreenToWorldPoint(new Vector2(_touch.position.x, _touch.position.y));
_dir = _dir - offset;
theplayer.transform.position = Vector2.Lerp(theplayer.transform.position, _dir, Time.deltaTime * speed);
}
} // end