在 PIXI playground 中,我尝试直接从 Base64 图像数据创建纹理,但它不起作用:
import { Application, Assets, Sprite, Texture } from 'pixi.js';
(async () =>
{
// Create a new application
const app = new Application();
// Initialize the application
await app.init({ background: '#1099bb', resizeTo: window });
// Append the application canvas to the document body
document.body.appendChild(app.canvas);
// Load the bunny texture
// const texture = await Assets.load('https://pixijs.com/assets/bunny.png');
// Base64 encoded bunny image
const bunnyBase64 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABoAAAAlCAYAAABcZvm2AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAWNJREFUeNrsV8sNwjAMbUqBBWACxB2pQ8AKcGALTsAJuDEFB1gBhuDAuWICmICPQh01pXWdJqEFcaglRGRbfonjPLuMc+5QwhjLGEJfZusjxZOL9akZKye9G98vPMfvsAx4qBfKwfzBL9s6uUHpI6U/u7+BKGkNb/H6umtk7MczF0HyfKS4zo/k/4AgTV8DOizrqX8oECgC+MGa8lGJp9sJDiAB8nyqYoglvJOPbP97IqoATGxWVZeXJlMQwYHA3piF8wJIblOVNBBxe3TPMLoHIKtxrbS7AAbBrA4Y5NaPAXf8LjN6wKZ0RaZOnlAFZnuXInVR4FTE6eYp0olPhhshtXsAwY3PquoAJNkIY33U7HTs7hYBwV24ItUKqDwgKF3VzAZ6k8HF+B1BMF8xRJbeJoqMXHZAAQ1kwoluURCdzepEugGEImBrIADB7I4lyfbJLlw92FKE6b5hVd+ktv4vAQYASMWxvlAAvcsAAAAASUVORK5CYII="
// Create a bunny Sprite
const texture = Texture.from(bunnyBase64);
const bunny = new Sprite(texture);
// Center the sprite's anchor point
bunny.anchor.set(0.5);
// Move the sprite to the center of the screen
bunny.x = app.screen.width / 2;
bunny.y = app.screen.height / 2;
app.stage.addChild(bunny);
// Listen for animate update
app.ticker.add((time) =>
{
// Just for fun, let's rotate mr rabbit a little.
// * Delta is 1 if running at 100% performance *
// * Creates frame-independent transformation *
bunny.rotation += 0.1 * time.deltaTime;
});
})();
在我的Web应用程序中,数据已经是base64,因此没有从图像url加载过程。
我尝试直接使用base64图像来创建纹理(
const texture = Texture.from(bunnyBase64)
,但图像没有显示。预期结果将使用加载程序显示图像(const texture = await Assets.load('https://pixijs.com/assets/bunny.png')
)。这个问题类似,但它使用PIXI 7我想。
下面的代码片段是您的代码中缺少的内容;
const bunnyImage = new Image();
bunnyImage.src = bunnyBase64;
// Create a bunny Sprite
const texture = Texture.from(bunnyImage);
const bunny = new Sprite(texture);
上面的代码将 base64 图像转换为可在 PIXI.js 中使用的图像来创建纹理,然后使用该纹理创建精灵。
在下面找到更新的代码:
import { Application, Assets, Sprite, Texture } from 'pixi.js';
(async () =>
{
// Create a new application
const app = new Application();
// Initialize the application
await app.init({ background: '#1099bb', resizeTo: window });
// Append the application canvas to the document body
document.body.appendChild(app.canvas);
// Load the bunny texture
// const texture = await Assets.load('https://pixijs.com/assets/bunny.png');
// Base64 encoded bunny image
const bunnyBase64 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABoAAAAlCAYAAABcZvm2AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAWNJREFUeNrsV8sNwjAMbUqBBWACxB2pQ8AKcGALTsAJuDEFB1gBhuDAuWICmICPQh01pXWdJqEFcaglRGRbfonjPLuMc+5QwhjLGEJfZusjxZOL9akZKye9G98vPMfvsAx4qBfKwfzBL9s6uUHpI6U/u7+BKGkNb/H6umtk7MczF0HyfKS4zo/k/4AgTV8DOizrqX8oECgC+MGa8lGJp9sJDiAB8nyqYoglvJOPbP97IqoATGxWVZeXJlMQwYHA3piF8wJIblOVNBBxe3TPMLoHIKtxrbS7AAbBrA4Y5NaPAXf8LjN6wKZ0RaZOnlAFZnuXInVR4FTE6eYp0olPhhshtXsAwY3PquoAJNkIY33U7HTs7hYBwV24ItUKqDwgKF3VzAZ6k8HF+B1BMF8xRJbeJoqMXHZAAQ1kwoluURCdzepEugGEImBrIADB7I4lyfbJLlw92FKE6b5hVd+ktv4vAQYASMWxvlAAvcsAAAAASUVORK5CYII="
const bunnyImage = new Image();
bunnyImage.src = bunnyBase64;
// Create a bunny Sprite
const texture = Texture.from(bunnyImage);
const bunny = new Sprite(texture);
// Center the sprite's anchor point
bunny.anchor.set(0.5);
// Move the sprite to the center of the screen
bunny.x = app.screen.width / 2;
bunny.y = app.screen.height / 2;
app.stage.addChild(bunny);
// Listen for animate update
app.ticker.add((time) =>
{
// Just for fun, let's rotate mr rabbit a little.
// * Delta is 1 if running at 100% performance *
// * Creates frame-independent transformation *
bunny.rotation += 0.1 * time.deltaTime;
});
})();