我在我的新 Jetpack Compose 应用程序中设置了一个底栏,其中包含 2 个目的地。我试着按照谷歌的样本。
所以例如它看起来像这样:
@Composable
fun MyBottomBar(navController: NavHostController) {
val items = listOf(
BottomNavigationScreen.ScreenA,
BottomNavigationScreen.ScreenB
)
val navBackStackEntry by navController.currentBackStackEntryAsState()
val currentDestination = navBackStackEntry?.destination
BottomNavigation {
items.forEach { screen ->
BottomNavigationItem(
onClick = {
navController.navigate(screen.route) {
popUpTo(navController.graph.findStartDestination().id) {
saveState = true
}
launchSingleTop = true
restoreState = true
}
},
selected = currentDestination?.hierarchy?.any { it.route == screen.route } == true,
icon = { Icon(imageVector = screen.icon, contentDescription = null) },
label = { Text(stringResource(screen.label)) }
)
}
}
}
一切正常,我可以在两个目的地之间导航。但是,我也有一个深层链接到
ScreenB
。一旦调用了它,按下 ScreenA
按钮似乎什么都不做(如果我添加日志记录,我可以看到 currentDestination 被重复设置为 ScreenB
)但是按下返回到 startDestination ScreenA
.
我目前的解决方法是从示例代码中删除
restoreState = true
行。
我的怀疑是关于深层链接的某些东西被持久化了,虽然它试图去 ScreenA,但导航组件说它有一个指向 ScreenB 的深层链接,所以它只是去那里。我尝试过重置活动意图,使其在意图中没有标志和数据,我什至尝试过更改意图操作类型,但都无济于事。
我正在使用 Compose 1.0.0-rc02 和 Compose Navigation 2.4.0-alpha04.
我做错了什么还是这是一个错误?
我知道您从官方文档中获得了这段代码,但我认为它不适用于底部导航。它将元素保留在导航堆栈中,因此从
ScreenB
按下后退按钮将带您返回ScreenA
,在我看来这在这种情况下不是正确的行为。
这就是为什么最好从堆栈中删除所有元素,以便始终只留下一个选项卡。使用
saveState
无论如何你都不会丢失状态。这可以按如下方式完成:
fun NavHostController.navigateBottomNavigationScreen(screen: BottomNavigationScreen) = navigate(screen.route) {
val navigationRoutes = BottomNavigationScreen.values()
.map(BottomNavigationScreen::route)
val firstBottomBarDestination = backQueue
.firstOrNull { navigationRoutes.contains(it.destination.route) }
?.destination
if (firstBottomBarDestination != null) {
popUpTo(firstBottomBarDestination.id) {
inclusive = true
saveState = true
}
}
launchSingleTop = true
restoreState = true
}
像这样使用它:
BottomNavigationItem(
onClick = {
navController.navigateBottomNavigationScreen(screen)
},
selected = currentDestination?.hierarchy?.any { it.route == screen.route } == true,
icon = { Icon(imageVector = screen.icon, contentDescription = null) },
label = { Text(screen.label) }
)
出于同样的原因,在这种情况下我不会使用深度链接导航。相反,您手动处理它们。如果您离开底部导航视图并返回,您可以使用视图模型不重新处理深层链接:
class DeepLinkProcessingViewModel : ViewModel() {
private var deepLinkProcessed = false
fun processDeepLinkIfAvailable(context: Context): String? {
if (!deepLinkProcessed) {
val activity = context.findActivity()
val intentData = activity?.intent?.data?.toString()
deepLinkProcessed = true
return intentData
}
return null
}
}
使用此视图模型,您可以这样计算起始目的地:
val context = LocalContext.current
val deepLinkProcessingViewModel = viewModel<DeepLinkProcessingViewModel>()
val startDestination = rememberSaveable(context) {
val deepLink = deepLinkProcessingViewModel.processDeepLinkIfAvailable(context)
if (deepLink == "example://playground") {
// deep link handled
BottomNavigationScreen.ScreenB.route
} else {
// default start destination
BottomNavigationScreen.ScreenA.route
}
}
NavHost(navController = navController, startDestination = startDestination) {
...
}
或者,如果你在底部导航前面有几个导航元素,你不想用深层链接丢失它们,你可以这样做:
val navController = rememberNavController()
val context = LocalContext.current
val deepLinkProcessingViewModel = viewModel<DeepLinkProcessingViewModel>()
LaunchedEffect(Unit) {
val deepLink = deepLinkProcessingViewModel.processDeepLinkIfAvailable(context) ?: return@LaunchedEffect
if (deepLink == "example://playground") {
navController.navigateBottomNavigationScreen(BottomNavigationScreen.ScreenB)
}
}
NavHost(
navController = navController,
startDestination = BottomNavigationScreen.ScreenA.route
) {
findActivity
:
fun Context.findActivity(): Activity? = when (this) {
is Activity -> this
is ContextWrapper -> baseContext.findActivity()
else -> null
}
看起来它终于在 2.4.0-beta02 版本中修复了;所以这毕竟是一个错误。
我能够将 saveState 和 restoreState 命令添加回我的 BottomBar(根据文档),并且按照深层链接我现在仍然能够单击初始目的地。