开始之前,我会说控制台中没有任何类型的错误消息。无论如何,我一直在尝试制作一个用户工具游戏,让玩家可以看他们的头像,看起来像他们等等。它过去在默认的Roblox聊天中表现良好,但是由于对此进行了审核,我制作了一个“聊天栏”为我的游戏。但是,现在这些功能中只有一个起作用(AvatarInspectMenu
和UserId
,而不是用户名)。看一下自己:
-- client script
local Players=game:GetService("Players")
local Player=Players.LocalPlayer
local StarterGui=game:GetService("StarterGui")
local GuiService=game:GetService("GuiService")
local Rep=game:GetService("ReplicatedStorage")
repeat wait(0.1) until Player.Character
local h=Player.Character:WaitForChild("Humanoid")
StarterGui:SetCore("TopbarEnabled",false)
local ChatBar=Player.PlayerGui:WaitForChild("ScreenGui").Frame.BoxFrame.Frame.ChatBar
GuiService:SetInspectMenuEnabled(false)
local CS=game:GetService("ContextActionService")
CS:BindAction("Chat Focus",function()
ChatBar:CaptureFocus()
end,false,Enum.KeyCode.Slash)
function ID(str)
if tonumber(str)~=nil then
return tonumber(str)
else
return Rep.Idify:InvokeServer(str)
end
end
ChatBar.FocusLost:Connect(function(entr)
if not entr then return end
ChatBar:ReleaseFocus(true)
local m=ChatBar.Text
ChatBar.Text=""
if m=="!reset" then
Rep.Desc:InvokeServer(Player.UserId)
end
if h.Sit then
if #string.split(m," ")==1 then
local id=ID(m)
if h.SeatPart.Name=="AvatarInspectMenu" then
GuiService:InspectPlayerFromUserId(id)
end
if h.SeatPart.Name=="Become" then
local Desc=Rep.Desc:InvokeServer(id)
h.Sit=false
end
if h.SeatPart.Name=="Tep" then
local P,J=Rep.Join:InvokeServer(id)
if not (P and J) then return end
game:GetService("TeleportService"):TeleportToPlaceInstance(P,J,Player)
end
end
end
end)
-- server-side script
local cache={}
local rep=game:GetService("ReplicatedStorage")
rep.Idify.OnServerInvoke=function(_,n)
if cache[n] then return cache[n] end
local player=game.Players:FindFirstChild(n)
if player then
cache[n]=player.UserId
return player.UserId
end
local id
pcall(function ()
id=game.Players:GetUserIdFromNameAsync(n)
end)
if not id then return 156 end
cache[n]=id
return id
end
local dcs={}
rep.Desc.OnServerInvoke=function(p,n)
if not dcs[n] then
pcall(function()
dcs[n]=game:GetService("Players"):GetHumanoidDescriptionFromUserId(n)
end)
end
p.Character.HumanoidRootPart.CFrame=CFrame.new(0,10,0)
if not dcs[n] then
p.Character.Humanoid:ApplyDescription(game:GetService("Players"):GetHumanoidDescriptionFromUserId(156))
return false
else
p.Character.Humanoid:ApplyDescription(dcs[n])
return true
end
end
rep.Join.OnServerInvoke=function(_,n)
local id,jb=nil
pcall(function()
id,jb=game:GetService("TeleportService"):GetPlayerPlaceInstanceAsync(n)
end)
if id and jb then return id, jb else return nil end
end
我已经看过代码,但是似乎找不到任何问题(当然,除了尝试在Studio中进行传送外没有错误消息)。帮助将不胜感激!
如果没有错误,那么它起作用了,也许您错过了未被调用的东西,请尝试在函数中添加一些打印件,以查看是否可以打印。