我在
c_CriticalSituationHappened
中有事件处理程序方法
Program.cs
void c_CriticalSituationHappened(object sender, CriticalSituationGacEventArgs e)
{
if (e.TypeDisrepair != TypeDisrepairGac.None)
{
start_time = DateTime.UtcNow;
typeDisrepair = e.TypeDisrepair;
WriteLine("Crit sit time: " + start_time);
isStarted = true;
}
}
如果我将其移至类库,我将导入它。
public class CorrectBehaviorCheck
{
public void CriticalSituationHappened1(object sender, CriticalSituationGacEventArgs e)
{
if (e.TypeDisrepair != TypeDisrepairGac.None)
{
criticalSituationStartTime = DateTime.Now;
TypeDisrepair = e.TypeDisrepair;
Console.WriteLine("111");
isStarted = true;
}
}
}
签名保持完全相同。 但是如果尝试一下
using cbc = mymodule.CorrectBehaviorCheck;
class Program{
static void Main(string[] args){
cbc a = new cbc();
CriticalSituationHappened += a.CriticalSituationHappened1;
}
}
代替
class Program{
static void Main(string[] args){
CriticalSituationHappened += c_CriticalSituationHappened;
}
}
我有一个错误
Expected a method with 'void CriticalSituationHappened1(object?, CriticalSituationGacEventArgs)' signature
我做错了什么?两种方法具有相同的签名。为什么当我将方法放入类库时程序会中断?
在 Program.cs 中:
protected virtual void OnCriticalSituationHappened(CriticalSituationGacEventArgs e)
{
EventHandler<CriticalSituationGacEventArgs> handler = CriticalSituationHappened;
if (handler != null)
{
handler(this, e);
}
}
public static event EventHandler<CriticalSituationGacEventArgs> CriticalSituationHappened;
您的错误是由于程序集中
CriticalSituationGacEventArgs
的多个定义而发生的。为了说明一点,在主程序集中(我们称之为 A
)我们有:
namespace A
{
using cbc = B.CorrectBehaviorCheck;
public class CriticalSituationGacEventArgs : EventArgs
{
public string Message { get; set; }
}
public class Program
{
public static event EventHandler<A.CriticalSituationGacEventArgs> CriticalSituationHappened;
public static void Main(string[] args)
{
cbc a = new cbc();
CriticalSituationHappened += a.CriticalSituationHappened1;
CriticalSituationHappened(null, new A.CriticalSituationGacEventArgs { Message = "Hello!" });
}
}
}
然后在外部组件中(我们称之为
B
)我们有:
namespace B
{
public class CriticalSituationGacEventArgs : EventArgs
{
public string Message { get; set; }
}
public class CorrectBehaviorCheck
{
public void CriticalSituationHappened1(object sender, B.CriticalSituationGacEventArgs e)
{
Console.WriteLine("Listening in CorrectBehaviorCheck.CriticalSituationHappened1: " + e.Message);
}
}
}
这会导致错误
CriticalSituationHappened += a.CriticalSituationHappened1
。为了更多地理解这一点,我们可以更明确地将其定义为:
CriticalSituationHappened += (object sender, A.CriticalSituationGacEventArgs e) => a.CriticalSituationHappened1(sender, e);
这是尝试将
A.CriticalSituationGacEventArgs
传递给期望 B.CriticalSituationGacEventArgs
的参数,这会给出错误:
CS1503 Argument 2: cannot convert from 'A.CriticalSituationGacEventArgs' to 'B.CriticalSituationGacEventArgs'
因为编译器无法知道如何从一种类型转换为另一种类型。根据您的情况,有几种选择可以解决此问题:
CriticalSituationHappened += (sender, e) =>
a.CriticalSituationHappened1(sender, new B.CriticalSituationGacEventArgs
{
Message = e.Message,
// set other properties
});
创建一个新项目(例如
MyEventArgs
)并在该项目中定义一次 CriticalSituationGacEventArgs
。那么A
和B
都可以在定义事件(在MyEventArgs.CriticalSituationGacEventArgs
中)和处理事件(在A
中)时引用B
。这也避免了在 A
或 B
中定义单一类型的循环依赖。