我们正在尝试将 Vuforia Unity 应用程序集成到本机 Android 应用程序中。我们希望将 Unity 库作为动态功能模块(按需模块)加载。
在 Unity 导出中,我们提到了依赖项,您可以在下面的 Unity Build.gradle 文件中找到这些依赖项。
apply plugin: 'com.android.dynamic-feature'
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation(files("libs/UnityARCore.aar"))
implementation(files("libs/unityandroidpermissions.aar"))
implementation(files("libs/ARPresto.aar"))
implementation(files("libs/arcore_client.aar"))
implementation(files("libs/VuforiaEngine.aar"))
implementation project('xrmanifest.androidlib')
implementation project(':app')
}
android {
compileSdkVersion 33
compileOptions {
sourceCompatibility JavaVersion.VERSION_11
targetCompatibility JavaVersion.VERSION_11
}
defaultConfig {
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
consumerProguardFiles 'proguard-unity.txt'
ndk {
abiFilters 'arm64-v8a', 'armeabi-v7a'
}
}
ndkVersion '21.3.6528147'
lintOptions {
abortOnError false
}
aaptOptions {
noCompress = ['.unity3d', '.ress', '.resource', '.obb', '.bundle', '.unityexp'] + unityStreamingAssets.tokenize(', ')
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
}
packagingOptions {
doNotStrip '*/armeabi-v7a/*.so'
doNotStrip '*/arm64-v8a/*.so'
}
}
def getSdkDir() {
Properties local = new Properties()
local.load(new FileInputStream("${rootDir}/local.properties"))
return local.getProperty('sdk.dir')
}
def BuildIl2Cpp(String workingDir, String configuration, String architecture, String abi, String[] staticLibraries) {
def commandLineArgs = []
commandLineArgs.add("--compile-cpp")
commandLineArgs.add("--platform=Android")
commandLineArgs.add("--architecture=" + architecture)
commandLineArgs.add("--outputpath=" + workingDir + "/src/main/jniLibs/" + abi + "/libil2cpp.so")
commandLineArgs.add("--baselib-directory=" + workingDir + "/src/main/jniStaticLibs/" + abi)
commandLineArgs.add("--incremental-g-c-time-slice=3")
commandLineArgs.add("--configuration=" + configuration)
commandLineArgs.add("--dotnetprofile=unityaot-linux")
/* commandLineArgs.add("--profiler-report")
commandLineArgs.add("--profiler-output-file=" + workingDir + "/build/il2cpp_"+ abi + "_" + configuration + "/il2cpp_conv.traceevents")*/
commandLineArgs.add("--print-command-line")
commandLineArgs.add("--data-folder=" + workingDir + "/src/main/Il2CppOutputProject/Source/il2cppOutput/data")
commandLineArgs.add("--generatedcppdir=" + workingDir + "/src/main/Il2CppOutputProject/Source/il2cppOutput")
commandLineArgs.add("--cachedirectory=" + workingDir + "/build/il2cpp_"+ abi + "_" + configuration + "/il2cpp_cache")
commandLineArgs.add("--tool-chain-path=" + android.ndkDirectory)
staticLibraries.eachWithIndex {fileName, i->
commandLineArgs.add("--additional-libraries=" + workingDir + "/src/main/jniStaticLibs/" + abi + "/" + fileName)
}
def executableExtension = ""
/* if (org.gradle.internal.os.OperatingSystem.current().isWindows()) {
executableExtension = ".exe"
commandLineArgs = commandLineArgs*.replace('\"', '\\\"')
}
exec {
executable workingDir + "/src/main/Il2CppOutputProject/IL2CPP/build/deploy/il2cpp" + executableExtension
args commandLineArgs
environment "ANDROID_SDK_ROOT", getSdkDir()
}*/
delete workingDir + "/src/main/jniLibs/" + abi + "/libil2cpp.sym.so"
//ant.move(file: workingDir + "/src/main/jniLibs/" + abi + "/libil2cpp.dbg.so", tofile: workingDir + "/symbols/" + abi + "/libil2cpp.so")
}
android {
task BuildIl2CppTask {
doLast {
BuildIl2Cpp(projectDir.toString().replaceAll('\\\\', '/'), 'Release', 'armv7', 'armeabi-v7a', [ ] as String[]);
BuildIl2Cpp(projectDir.toString().replaceAll('\\\\', '/'), 'Release', 'arm64', 'arm64-v8a', [ ] as String[]);
}
}
afterEvaluate {
if (project(':unityLibrary').tasks.findByName('mergeDebugJniLibFolders'))
project(':unityLibrary').mergeDebugJniLibFolders.dependsOn BuildIl2CppTask
if (project(':unityLibrary').tasks.findByName('mergeReleaseJniLibFolders'))
project(':unityLibrary').mergeReleaseJniLibFolders.dependsOn BuildIl2CppTask
}
sourceSets {
main {
jni.srcDirs = ["src/main/Il2CppOutputProject"]
}
}
}
这里是unity Android Manifest 文件
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:dist="http://schemas.android.com/apk/distribution"
package="com.unity3d.player"
xmlns:tools="http://schemas.android.com/tools">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:glEsVersion="0x00030000" />
<uses-feature android:name="android.hardware.camera" android:required="false" />
<uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />
<uses-feature android:name="android.hardware.camera.front" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
<dist:module dist:title="@string/module_unity">
<dist:delivery>
<dist:on-demand/>
</dist:delivery>
<dist:fusing dist:include="true" />
</dist:module>
<application android:extractNativeLibs="true">
<meta-data android:name="unity.splash-mode" android:value="0" />
<meta-data android:name="unity.splash-enable" android:value="True" />
<meta-data android:name="unity.launch-fullscreen" android:value="True" />
<meta-data android:name="notch.config" android:value="portrait|landscape" />
<meta-data android:name="unity.auto-report-fully-drawn" android:value="true" />
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:screenOrientation="userLandscape" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density" android:resizeableActivity="false" android:hardwareAccelerated="false" android:exported="true">
<intent-filter>
<category android:name="android.intent.category.LAUNCHER" />
<action android:name="android.intent.action.MAIN" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="notch_support" android:value="true" />
</activity>
<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" />
<meta-data android:name="com.google.ar.core" android:value="required" />
</application>
<uses-feature android:name="android.hardware.camera.ar" android:required="true" />
</manifest>
当我们从 Android Studio 构建并运行时,它工作得很好,Vuforia 也按预期工作。
但是从 Play 商店将其作为动态功能模块加载后,它崩溃了。
我们在logcat中看到的错误如下:
Caused by: java.lang.ClassNotFoundException: Didn't find class "com.vuforia.engine.app.VuforiaContentProvider"
我们非常感谢有关此问题的任何帮助。
预先感谢。
我还将 Unity+ Vuforia 与 Android Studio 集成,但遇到了问题。你能解决吗?