在 Android Studio 中集成 Vuforia Unity 应用程序。没有找到类“com.vuforia.engine.app.VuforiaContentProvider”

问题描述 投票:0回答:1

我们正在尝试将 Vuforia Unity 应用程序集成到本机 Android 应用程序中。我们希望将 Unity 库作为动态功能模块(按需模块)加载。

在 Unity 导出中,我们提到了依赖项,您可以在下面的 Unity Build.gradle 文件中找到这些依赖项。

apply plugin: 'com.android.dynamic-feature'

dependencies {
    implementation fileTree(dir: 'libs', include: ['*.jar'])
    implementation(files("libs/UnityARCore.aar"))
    implementation(files("libs/unityandroidpermissions.aar"))
    implementation(files("libs/ARPresto.aar"))
    implementation(files("libs/arcore_client.aar"))
    implementation(files("libs/VuforiaEngine.aar"))
    implementation project('xrmanifest.androidlib')
    implementation project(':app')
}

android {
    compileSdkVersion 33

    compileOptions {
        sourceCompatibility JavaVersion.VERSION_11
        targetCompatibility JavaVersion.VERSION_11
    }

    defaultConfig {
        minSdkVersion versions.minSdk
        targetSdkVersion versions.targetSdk
        consumerProguardFiles 'proguard-unity.txt'
        ndk {
            abiFilters 'arm64-v8a', 'armeabi-v7a'
        }
    }
    ndkVersion '21.3.6528147'

    lintOptions {
        abortOnError false
    }

    aaptOptions {
        noCompress = ['.unity3d', '.ress', '.resource', '.obb', '.bundle', '.unityexp'] + unityStreamingAssets.tokenize(', ')
        ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
    }

    packagingOptions {
        doNotStrip '*/armeabi-v7a/*.so'
        doNotStrip '*/arm64-v8a/*.so'
    }
}

def getSdkDir() {
    Properties local = new Properties()
    local.load(new FileInputStream("${rootDir}/local.properties"))
    return local.getProperty('sdk.dir')
}

def BuildIl2Cpp(String workingDir, String configuration, String architecture, String abi, String[] staticLibraries) {
    def commandLineArgs = []
    commandLineArgs.add("--compile-cpp")
    commandLineArgs.add("--platform=Android")
    commandLineArgs.add("--architecture=" + architecture)
    commandLineArgs.add("--outputpath=" + workingDir + "/src/main/jniLibs/" + abi + "/libil2cpp.so")
    commandLineArgs.add("--baselib-directory=" + workingDir + "/src/main/jniStaticLibs/" + abi)
    commandLineArgs.add("--incremental-g-c-time-slice=3")
    commandLineArgs.add("--configuration=" + configuration)
    commandLineArgs.add("--dotnetprofile=unityaot-linux")
   /* commandLineArgs.add("--profiler-report")
    commandLineArgs.add("--profiler-output-file=" + workingDir + "/build/il2cpp_"+ abi + "_" + configuration + "/il2cpp_conv.traceevents")*/
    commandLineArgs.add("--print-command-line")
    commandLineArgs.add("--data-folder=" + workingDir + "/src/main/Il2CppOutputProject/Source/il2cppOutput/data")
    commandLineArgs.add("--generatedcppdir=" + workingDir + "/src/main/Il2CppOutputProject/Source/il2cppOutput")
    commandLineArgs.add("--cachedirectory=" + workingDir + "/build/il2cpp_"+ abi + "_" + configuration + "/il2cpp_cache")
    commandLineArgs.add("--tool-chain-path=" + android.ndkDirectory)
    staticLibraries.eachWithIndex {fileName, i->
        commandLineArgs.add("--additional-libraries=" + workingDir + "/src/main/jniStaticLibs/" + abi + "/" + fileName)
    }
    def executableExtension = ""
   /* if (org.gradle.internal.os.OperatingSystem.current().isWindows()) {
        executableExtension = ".exe"
        commandLineArgs = commandLineArgs*.replace('\"', '\\\"')
    }
    exec {
        executable workingDir + "/src/main/Il2CppOutputProject/IL2CPP/build/deploy/il2cpp" + executableExtension
        args commandLineArgs
        environment "ANDROID_SDK_ROOT", getSdkDir()
    }*/
    delete workingDir + "/src/main/jniLibs/" + abi + "/libil2cpp.sym.so"
    //ant.move(file: workingDir + "/src/main/jniLibs/" + abi + "/libil2cpp.dbg.so", tofile: workingDir + "/symbols/" + abi + "/libil2cpp.so")
}

android {
    task BuildIl2CppTask {
        doLast {
              BuildIl2Cpp(projectDir.toString().replaceAll('\\\\', '/'), 'Release', 'armv7', 'armeabi-v7a', [  ] as String[]);
              BuildIl2Cpp(projectDir.toString().replaceAll('\\\\', '/'), 'Release', 'arm64', 'arm64-v8a', [  ] as String[]);
        }
    }
    afterEvaluate {
        if (project(':unityLibrary').tasks.findByName('mergeDebugJniLibFolders'))
            project(':unityLibrary').mergeDebugJniLibFolders.dependsOn BuildIl2CppTask
        if (project(':unityLibrary').tasks.findByName('mergeReleaseJniLibFolders'))
            project(':unityLibrary').mergeReleaseJniLibFolders.dependsOn BuildIl2CppTask
    }
    sourceSets {
        main {
            jni.srcDirs = ["src/main/Il2CppOutputProject"]
        }
    }
}

这里是unity Android Manifest 文件

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:dist="http://schemas.android.com/apk/distribution"
    package="com.unity3d.player"
    xmlns:tools="http://schemas.android.com/tools">
  <uses-permission android:name="android.permission.INTERNET" />
  <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
  <uses-permission android:name="android.permission.CAMERA" />
  <uses-feature android:glEsVersion="0x00030000" />
  <uses-feature android:name="android.hardware.camera" android:required="false" />
  <uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />
  <uses-feature android:name="android.hardware.camera.front" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />

  <dist:module dist:title="@string/module_unity">
    <dist:delivery>
      <dist:on-demand/>
    </dist:delivery>
    <dist:fusing dist:include="true" />
  </dist:module>

  <application android:extractNativeLibs="true">
    <meta-data android:name="unity.splash-mode" android:value="0" />
    <meta-data android:name="unity.splash-enable" android:value="True" />
    <meta-data android:name="unity.launch-fullscreen" android:value="True" />
    <meta-data android:name="notch.config" android:value="portrait|landscape" />
    <meta-data android:name="unity.auto-report-fully-drawn" android:value="true" />
    <activity android:name="com.unity3d.player.UnityPlayerActivity" android:screenOrientation="userLandscape" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density" android:resizeableActivity="false" android:hardwareAccelerated="false" android:exported="true">
      <intent-filter>
        <category android:name="android.intent.category.LAUNCHER" />
        <action android:name="android.intent.action.MAIN" />
      </intent-filter>
      <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
      <meta-data android:name="notch_support" android:value="true" />
    </activity>
    <meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" />
    <meta-data android:name="com.google.ar.core" android:value="required" />
  </application>
  <uses-feature android:name="android.hardware.camera.ar" android:required="true" />
</manifest>

当我们从 Android Studio 构建并运行时,它工作得很好,Vuforia 也按预期工作。
但是从 Play 商店将其作为动态功能模块加载后,它崩溃了。

我们在logcat中看到的错误如下:

Caused by: java.lang.ClassNotFoundException: Didn't find class "com.vuforia.engine.app.VuforiaContentProvider"

我们非常感谢有关此问题的任何帮助。
预先感谢。

android android-studio unity-game-engine augmented-reality vuforia
1个回答
0
投票

我还将 Unity+ Vuforia 与 Android Studio 集成,但遇到了问题。你能解决吗?

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