如何获得THREE.js中的点击元素

问题描述 投票:9回答:4

假设我在画布中有一些元素,它们可能会被相互覆盖。点击某个点时,我该如何获得该元素?

更新:这个演示有很多帮助:http://mrdoob.github.com/three.js/examples/canvas_interactive_cubes.html

javascript html5 three.js
4个回答
21
投票

使用以下代码。这将允许您添加单击事件,并在发生这种情况时执行所需操作。您可以查看页面的来源以查看他们正在做什么,这是我从中获取此代码。

document.addEventListener( 'mousedown', onDocumentMouseDown, false );

var projector = new THREE.Projector();

function onDocumentMouseDown( event ) {

    event.preventDefault();

    var vector = new THREE.Vector3(
        ( event.clientX / window.innerWidth ) * 2 - 1,
      - ( event.clientY / window.innerHeight ) * 2 + 1,
        0.5
    );
    projector.unprojectVector( vector, camera );

    var ray = new THREE.Ray( camera.position, 
                             vector.subSelf( camera.position ).normalize() );

    var intersects = ray.intersectObjects( objects );

    if ( intersects.length > 0 ) {

        intersects[ 0 ].object.materials[ 0 ].color.setHex( Math.random() * 0xffffff );

        var particle = new THREE.Particle( particleMaterial );
        particle.position = intersects[ 0 ].point;
        particle.scale.x = particle.scale.y = 8;
        scene.add( particle );

    }

    /*
    // Parse all the faces
    for ( var i in intersects ) {
        intersects[ i ].face.material[ 0 ].color
            .setHex( Math.random() * 0xffffff | 0x80000000 );
    }
    */
}

5
投票

您链接到的示例有一个简单的API。

把它放在你的HTML中。你必须download the script并确保它加载。

<script src='threex.domevent.js'></script>

然后,在您的网格对象上,调用以下内容:

mesh.on('click', function()
{
    // response to click...
    mesh.scale.x *= 2;
});

或者一个更有趣的例子,可以平滑地动画对象的旋转和颜色:

mesh.on('click', function(event)
{
    var object3d = event.target,
        rotation, color;
    if (object3d.rotation.x < Math.PI / 4) {
        rotation = {x: Math.PI / 2};
        color = {r: 1, g: 0.5, b: 0};
    } else {
        rotation = {x: 0};
        color = {r: 0.5, g: 0.75, b: 0.25};
    }
    new TWEEN.Tween(object3d.rotation)
        .to(rotation, 800)
        .easing(TWEEN.Easing.Bounce.EaseOut)
        .start();
    new TWEEN.Tween(object3d.material.color)
        .to(color, 300)
        .easing(TWEEN.Easing.Quartic.EaseIn)
        .start();
})

2
投票

也许这个工具可以帮助你,一个完整的交互管理器,帮助three.js轻松绑定交互事件

更多细节见qazxsw poi


1
投票

Drew使用THREEx.domevents的答案已经过时了。新API需要初始化domEvents对象,然后将具有相应事件侦听器的网格绑定到它。

来自import { Scene, PerspectiveCamera, WebGLRenderer, Mesh, BoxGeometry, MeshBasicMaterial } from 'three'; import { Interaction } from 'three.interaction'; const renderer = new WebGLRenderer({ canvas: canvasElement }); const scene = new Scene(); const camera = new PerspectiveCamera(60, width / height, 0.1, 100); // new a interaction, then you can add interaction-event with your free style const interaction = new Interaction(renderer, scene, camera); const cube = new Mesh( new BoxGeometry(1, 1, 1), new MeshBasicMaterial({ color: 0xffffff }), ); scene.add(cube); cube.cursor = 'pointer'; cube.on('click', function(ev) {}); cube.on('touchstart', function(ev) {}); cube.on('touchcancel', function(ev) {}); cube.on('touchmove', function(ev) {}); cube.on('touchend', function(ev) {}); cube.on('mousedown', function(ev) {}); cube.on('mouseout', function(ev) {}); cube.on('mouseover', function(ev) {}); cube.on('mousemove', function(ev) {}); cube.on('mouseup', function(ev) {}); // and so on ... /** * you can also listen at parent or any display-tree node, * source event will bubble up along with display-tree. */ scene.on('touchstart', ev => { console.log(ev); }) scene.on('touchmove', ev => { console.log(ev); })

Github repo

此外,它可以在凉亭上使用!

var domEvents   = new THREEx.DomEvents(camera, renderer.domElement)
// ...
domEvents.addEventListener(mesh, 'click', function(event){
    console.log('you clicked on the mesh')
}, false)

编辑:虽然没有记录,但也支持bower install threex.domevents 'touchstart'和其他一些移动事件。请务必查看这些支持移动设备,因为鼠标“点击”并非总是在某些设备上报告。

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