我有该按钮被按下时出现在编程方式创建的按钮径向动画。
如果按下按钮,而动画已经在运行,我希望动画在开始复位,再自动播放。
在“animationDidStop”功能,我有动画不完整时应用代码。当按下按钮和动画已经运行我的问题是。我不能删除动画运行,并开始为它所称的“animationDidStop”一个新的。我不希望这是叫牌。
我的想法是,调整连接到放射状的动画值,但这不是工作已计划。我知道可以访问动画值,但哪一个我会改变为“fromValue”不露面。我也不知道这是否会实际工作,虽然还是一个更好的办法。我一直坚持了一段时间了。
var shapeLayerArray: [CustomShapeLayer] = []
func AutoUpRadial(button: CustomBtn, height: Int, value: Int){
let trackLayer = CustomShapeLayer()
let radius = height / 3
let circularPath = UIBezierPath(arcCenter: button.center, radius: CGFloat(radius), startAngle: 0, endAngle: 2 * CGFloat.pi, clockwise: true)
trackLayer.path = circularPath.cgPath
trackLayer.strokeColor = UIColor.black.cgColor
trackLayer.opacity = 0.3
trackLayer.fillColor = UIColor.clear.cgColor
trackLayer.lineWidth = 5
trackLayer.strokeEnd = 0
mainScrollView.layer.addSublayer(trackLayer)
autoUpFillRadial(value: value, tmpBtn: button, shape: trackLayer)
shapeLayerArray.append(trackLayer)
}
@objc private func autoUpFillRadial(value: Int, tmpBtn: CustomBtn, shape: CustomShapeLayer){
let basicAnimation = CABasicAnimation(keyPath: "strokeEnd")
basicAnimation.fromValue = 0
basicAnimation.toValue = 1
basicAnimation.duration = CFTimeInterval(value)
basicAnimation.fillMode = .forwards
basicAnimation.isRemovedOnCompletion = true
basicAnimation.setValue(tmpBtn.UUIDtag, forKey: "animationID")
basicAnimation.delegate = self
shape.add(basicAnimation, forKey: "basic")
}
func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
if let tag = anim.value(forKey: "animationID") as? UUID {
if let tmpButton: CustomBtn = tmpButtonPicked(uuid: tag) {
tmpButton.isSelected = false
actionInput(sender: tmpButton, act: "up")
}
}
}
下面是按钮脚本
@IBAction func clipButton(sender: CustomBtn){
currentSelectedMarkerUUID = sender.UUIDtag
if let marker = markUpPlist.arrayObjects.filter({$0.UUIDpic == currentSelectedMarkerUUID}).first {
if recording {
if sender.isSelected {
if !shapeLayerArray.isEmpty {
for shape in shapeLayerArray {
if shape.uuidTag == marker.UUIDpic {
print(shape.animation(forKey: "basic"))
// The line aboves shows the animation data
sender.isSelected = true
} else {
sender.isSelected = false
endClip(sender: sender)
}
}
} else if shapeLayerArray.isEmpty {
sender.isSelected = false
endClip(sender: sender)
}
} else if !sender.isSelected {
sender.isSelected = true
startClip(sender: sender)
if marker.timeAutoUp > 0 {
if !shapeLayerArray.isEmpty {
for shape in shapeLayerArray {
if shape.uuidTag == marker.UUIDpic {
//DO SOMETHING
} else {
self.AutoUpRadial(button: sender, height: marker.height, value: marker.timeAutoUp)
}
}
} else if shapeLayerArray.isEmpty {
self.AutoUpRadial(button: sender, height: marker.height, value: marker.timeAutoUp)
}
}
} else {
sender.isSelected = false
}
}
}
}
class CustomShapeLayer: CAShapeLayer {
var uuidTag: UUID?
}
因此,要回顾一下,我希望能够重置动画如果按下,但没有调用animationDidStop功能按钮时动画已经在播放。
我试图删除尽可能多的东西无关的代码,就像我能凝结成液体。希望这是有道理的。感谢您的任何意见
后粘贴了小时,我想出了这个。我在定制CAshapelayer增加了复位布尔值。按下按钮时,复位布尔被调用和动画已经在运行。
class CustomShapeLayer: CAShapeLayer {
var uuidTag: UUID?
vart reset = false
}
func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
if let tag = anim.value(forKey: "animationID") as? UUID {
if let tmpButton: CustomBtn = tmpButtonPicked(uuid: tag) {
if !shapeLayerArray.isEmpty {
for shape in shapeLayerArray {
if shape.uuidTag == tag{
if shape.reset {
shape.reset = false
} else {
tmpButton.isSelected = false
actionInput(sender: tmpButton, act: "up")
}
} else {
tmpButton.isSelected = false
actionInput(sender: tmpButton, act: "up")
}
}
} else if shapeLayerArray.isEmpty {
tmpButton.isSelected = false
actionInput(sender: tmpButton, act: "up")
}
}
}
}