我正在使用 minijson 从 unity3d 中的 json 获取值
回应是
{"existing":[{"LastUpdated":"7\/9\/2013 4:03:57 AM","LetterSpeed":100,"Letters":"SP","NumRandom":5,"Reward":10,"ShowWordDesc":false,"ShowWordHint":false,"Sort_ID":5,"WN_Level_ID":34,"WN_Word_ID":95,"WordDesc":"","WordHint":"","zError":null},{"LastUpdated":"7\/9\/2013 4:03:57 AM","LetterSpeed":100,"Letters":"aún","NumRandom":2,"Reward":10,"ShowWordDesc":true,"ShowWordHint":false,"Sort_ID":10,"WN_Level_ID":34,"WN_Word_ID":83,"WordDesc":"still","WordHint":"","zError":null},{"LastUpdated":"7\/9\/2013 4:03:58 AM","LetterSpeed":200,"Letters":"tanto","NumRandom":3,"Reward":10,"ShowWordDesc":true,"ShowWordHint":false,"Sort_ID":20,"WN_Level_ID":34,"WN_Word_ID":84,"WordDesc":"so","WordHint":"","zError":null}]}
我使用的代码是
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using MiniJSON;
功能中
string response = www.text;
Debug.Log(response);
IDictionary search = (IDictionary) Json.Deserialize(response);
IList tweets = (IList) search["existing"];
foreach (IDictionary tweet in tweets) {
Debug.Log(tweet["LastUpdated"]);
}
如果我不知道键名,如何保存键和值?
不完全确定您想要在这里获得什么输出,但如果我猜测您想要执行以下操作:
string response = www.text;
Debug.Log(response);
IDictionary search = (IDictionary) Json.Deserialize(response);
IList tweets = (IList) search["existing"];
foreach (IDictionary tweet in tweets) {
Debug.Log("Tweet details:");
foreach( KeyValuePair<string, string> tweetData in tweet ) {
Debug.Log("Key = " + tweetData.Key.ToString() +
" Value = " + tweetData.Value.ToString());
}
}