如何检查画布是否为空白? [重复]

问题描述 投票:18回答:1

这个问题在这里已有答案:

如果HTML5画布为空白或有彩色像素,我该如何检查。有快速的方法吗?

<canvas width="200" height="200"></canvas>
javascript html5 canvas
1个回答
51
投票

更快:使用context.getImageData()查找“彩色”像素(非零值)

// returns true if all color channels in each pixel are 0 (or "blank")
function isCanvasBlank(canvas) {
  return !canvas.getContext('2d')
    .getImageData(0, 0, canvas.width, canvas.height).data
    .some(channel => channel !== 0);
}

正如@Kaiido指出的那样,你可以通过枚举Uint32Array像素而不是每个像素中的每个颜色通道来获得更好的性能。

// returns true if every pixel's uint32 representation is 0 (or "blank")
function isCanvasBlank(canvas) {
  const context = canvas.getContext('2d');

  const pixelBuffer = new Uint32Array(
    context.getImageData(0, 0, canvas.width, canvas.height).data.buffer
  );

  return !pixelBuffer.some(color => color !== 0);
}

较慢:使用空白画布比较数据URL

function isCanvasBlank(canvas) {
  const blank = document.createElement('canvas');

  blank.width = canvas.width;
  blank.height = canvas.height;

  return canvas.toDataURL() === blank.toDataURL();
}

Benchmark

演示

document.getElementById('check').addEventListener('click', function() {
  const blank = isCanvasBlank(document.getElementById('canvas'));

  alert(blank ? 'blank' : 'not blank');
});

document.getElementById('draw').addEventListener('click', function() {
  drawOnCanvas(document.getElementById('canvas'));
});

document.getElementById('clear').addEventListener('click', function() {
  const canvas = document.getElementById('canvas');

  canvas.getContext('2d').clearRect(0, 0, canvas.width, canvas.height);
});

function isCanvasBlank(canvas) {
  const context = canvas.getContext('2d');

  const pixelBuffer = new Uint32Array(
    context.getImageData(0, 0, canvas.width, canvas.height).data.buffer
  );

  return !pixelBuffer.some(color => color !== 0);
}

function drawOnCanvas(canvas) {
  const context = canvas.getContext('2d');

  context.fillStyle = '#' + Math.floor(Math.random() * 0xFFFFFF).toString(16);

  context.fillRect(Math.floor(Math.random() * canvas.width),
    Math.floor(Math.random() * canvas.height),
    Math.floor(Math.random() * canvas.width),
    Math.floor(Math.random() * canvas.height));
}
canvas {
  display: block;
  margin-top: 10px;
  border: 1px solid black;
}
<button id="check"> Check </button>
<button id="draw"> Draw </button>
<button id="clear"> Clear </button>
<canvas id="canvas" width="200" height="200"></canvas>
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