我已经查看了与此错误直接相关的堆栈溢出的每个其他页面。
我正在尽我所能,但我仍然得到这个错误
未定义的对“SDL_Init”的引用
这是构建日志:
C:\WINDOWS\system32\cmd.exe /C C:/TDM-GCC-64/bin/mingw32-make.exe -j4 SHELL=cmd.exe -e -f Makefile
"----------Building project:[ testproject - Debug ]----------"
mingw32-make.exe[1]: Entering directory 'C:/Users/Andre/Documents/CodeLiteWorkspace/testproject'
C:/TDM-GCC-64/bin/g++.exe -o ./Debug/testproject @"testproject.txt" -L.
./Debug/main.cpp.o:main.cpp:(.text+0x43): undefined reference to `SDL_Init'
collect2.exe: error: ld returned 1 exit status
mingw32-make.exe[1]: *** [Debug/testproject] Error 1
testproject.mk:82: recipe for target 'Debug/testproject' failed
mingw32-make.exe[1]: Leaving directory 'C:/Users/Andre/Documents/CodeLiteWorkspace/testproject'
mingw32-make.exe: *** [All] Error 2
Makefile:4: recipe for target 'All' failed
====2 errors, 0 warnings====
这些是我正在使用的构建选项
-std=c++11;-IC:\SDL2\include -LC:\SDL2\lib -w -Wl,-subsystem,windows -lmingw32 -lSDL2main -lSDL2
我知道所有内容(编译器和库文件)都是64位二进制文件。我发现它给了我同样的错误,但它没有SDL_Init
它说WinMain
如果我使用正常的int main()
入口函数,所以现在我使用int WinMain()
,删除了该错误。所以现在我的代码只是由
extern "C"{
#include <SDL2/SDL.h>
}
int WinMain(){
SDL_Init( SDL_INIT_EVERYTHING );
return 0;
}
如果我注释掉SDL_Init
函数,程序没有构建错误,但没有做任何事情。
有谁知道这是否与我使用稍微不同的编译器这一事实有关?另外,我不确定,但是从构建日志看起来它实际上并没有使用我提供的构建选项(我正在使用IDE,所以程序管理它)。最后,如果有人知道为什么它要我使用WinMain
而不是常规主要功能,并告诉我要修改什么来修复它,那将是值得赞赏的。
生成文件:
##
## Auto Generated makefile by CodeLite IDE
## any manual changes will be erased
##
## Debug
ProjectName :=testproject
ConfigurationName :=Debug
WorkspacePath :=C:/Users/Andre/Documents/CodeLiteWorkspace
ProjectPath :=C:/Users/Andre/Documents/CodeLiteWorkspace/testproject
IntermediateDirectory :=./Debug
OutDir := $(IntermediateDirectory)
CurrentFileName :=
CurrentFilePath :=
CurrentFileFullPath :=
User :=Andrew900460
Date :=20/09/2018
CodeLitePath :="C:/Program Files/CodeLite"
LinkerName :=C:/TDM-GCC-64/bin/g++.exe
SharedObjectLinkerName :=C:/TDM-GCC-64/bin/g++.exe -shared -fPIC
ObjectSuffix :=.o
DependSuffix :=.o.d
PreprocessSuffix :=.i
DebugSwitch :=-g
IncludeSwitch :=-I
LibrarySwitch :=-l
OutputSwitch :=-o
LibraryPathSwitch :=-L
PreprocessorSwitch :=-D
SourceSwitch :=-c
OutputFile :=$(IntermediateDirectory)/$(ProjectName)
Preprocessors :=
ObjectSwitch :=-o
ArchiveOutputSwitch :=
PreprocessOnlySwitch :=-E
ObjectsFileList :="testproject.txt"
PCHCompileFlags :=
MakeDirCommand :=makedir
RcCmpOptions :=
RcCompilerName :=C:/TDM-GCC-64/bin/windres.exe
LinkOptions :=
IncludePath := $(IncludeSwitch).
IncludePCH :=
RcIncludePath :=
Libs :=
ArLibs :=
LibPath := $(LibraryPathSwitch).
##
## Common variables
## AR, CXX, CC, AS, CXXFLAGS and CFLAGS can be overriden using an environment variables
##
AR := C:/TDM-GCC-64/bin/ar.exe rcu
CXX := C:/TDM-GCC-64/bin/g++.exe
CC := C:/TDM-GCC-64/bin/gcc.exe
CXXFLAGS := -std=c++11 -IC:\SDL2\include -Dmain=SDL_main -LC:\SDL2\lib -w -Wl,-subsystem,windows -lmingw32 -lSDL2main -lSDL2 -mwindows $(Preprocessors)
CFLAGS := -g -O0 -Wall $(Preprocessors)
ASFLAGS :=
AS := C:/TDM-GCC-64/bin/as.exe
##
## User defined environment variables
##
CodeLiteDir:=C:\Program Files\CodeLite
Objects0=$(IntermediateDirectory)/main.cpp$(ObjectSuffix)
Objects=$(Objects0)
##
## Main Build Targets
##
.PHONY: all clean PreBuild PrePreBuild PostBuild MakeIntermediateDirs
all: $(OutputFile)
$(OutputFile): $(IntermediateDirectory)/.d $(Objects)
@$(MakeDirCommand) $(@D)
@echo "" > $(IntermediateDirectory)/.d
@echo $(Objects0) > $(ObjectsFileList)
$(LinkerName) $(OutputSwitch)$(OutputFile) @$(ObjectsFileList) $(LibPath) $(Libs) $(LinkOptions)
MakeIntermediateDirs:
@$(MakeDirCommand) "./Debug"
$(IntermediateDirectory)/.d:
@$(MakeDirCommand) "./Debug"
PreBuild:
##
## Objects
##
$(IntermediateDirectory)/main.cpp$(ObjectSuffix): main.cpp $(IntermediateDirectory)/main.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "C:/Users/Andre/Documents/CodeLiteWorkspace/testproject/main.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/main.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/main.cpp$(DependSuffix): main.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/main.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/main.cpp$(DependSuffix) -MM main.cpp
$(IntermediateDirectory)/main.cpp$(PreprocessSuffix): main.cpp
$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/main.cpp$(PreprocessSuffix) main.cpp
-include $(IntermediateDirectory)/*$(DependSuffix)
##
## Clean
##
clean:
$(RM) -r ./Debug/
你已经为CXXFLAGS
添加了链接选项 - 它们不属于 - 但不是LibPath
,Libs
或LinkOptions
。因此,您在编译阶段指定了链接器选项(由于未执行任何链接,因此不执行任何操作),但在链接阶段没有这些选项。
“逻辑上”正确的设置将是
Libs:=-lmingw32 -lSDL2main -lSDL2
LibPath:=-LC:\SDL2\lib -L.
LinkOptions:=-Wl,-subsystem,windows -mwindows
(不确定SDL2main应该在那里,因为你不清楚你是否使用它,因为你有WinMain
而不是main
/ SDL_main
)
此外,你真的问-w
选项的问题,所以你不应该感到惊讶。如果您不想要额外的问题,请不要阻止编译器帮助您,甚至更好 - 至少要求-Wall
提供更多帮助。