在Flutter中重播相同的Flare动画

问题描述 投票:0回答:2

我正试图在Flutter中重新播放Flare动画。完成后不动画循环动画。我希望动画能够按需播放,同样的动画。

当我在动画之间切换时,只需交换字符串并调用setState就可以正常工作。有一个简单的方法来做到这一点。

这就是我目前正在做的事情。

class _FlareDemoState extends State<FlareDemo> {

  String animationToPlay = 'activate';

  @override
  Widget build(BuildContext context) {

    print('Animation to play: $animationToPlay');

    return Scaffold(
      backgroundColor: Colors.purple,
      body: GestureDetector(
        onTap: () {
          setState(() {

          });
        },
        child: FlareActor('assets/button-animation.flr',
            animation: animationToPlay)));
   }
}

点击动画时会生成我的日志

I/flutter (18959): Animation to play: activate
I/flutter (18959): Animation to play: activate
I/chatty  (18959): uid=10088(com.example.flare_tutorial) Thread-2 identical 2 lines
I/flutter (18959): Animation to play: activate
I/flutter (18959): Animation to play: activate
I/chatty  (18959): uid=10088(com.example.flare_tutorial) Thread-2 identical 7 lines
I/flutter (18959): Animation to play: activate
I/flutter (18959): Animation to play: activate
Reloaded 2 of 495 libraries in 672ms.
I/flutter (18959): Animation to play: activate

一切都被调用,它第一次播放,但之后动画不重播。

flutter flutter-layout flutter-animation flare
2个回答
2
投票

更简洁的方法是使用自定义FlareController。有一个具体的FlareControls实现很适合这个用例。

class _MyHomePageState extends State<MyHomePage> {
  // Store a reference to some controls for the Flare widget
  final FlareControls controls = FlareControls();

  void _playSuccessAnimation() {
    // Use the controls to trigger an animation.
    controls.play("success");
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: FlareActor("assets/Teddy.flr",
          animation: "idle",
          fit: BoxFit.contain,
          alignment: Alignment.center,
          // Make sure you use the controls with the Flare Actor widget.
          controller: controls),
      floatingActionButton: FloatingActionButton(
        onPressed: _playSuccessAnimation,
        tooltip: 'Play',
        child: Icon(Icons.play_arrow),
      ),
    );
  }
}

请注意,此示例还播放循环的空闲背景动画。对FlareControls.play的任何调用都会在这个背景空闲动画中混合传入的动画。如果你不想/需要背景动画,你只需省略动画:“idle”参数。

这里有完整的例子:https://github.com/luigi-rosso/flare_controls


0
投票

基于@Eugene的答案,我提出了一个临时解决方案。我将值设置为空,启动计时器50毫秒,然后将值设置回我想要再次播放的动画。

class _FlareDemoState extends State<FlareDemo> {

String animationToPlay = 'activate';

@override
Widget build(BuildContext context) {

print('Animation to play: $animationToPlay');

return Scaffold(
  backgroundColor: Colors.purple,
  body: GestureDetector(
    onTap: () {
      _setAnimationToPlay('activate');
    },
    child: FlareActor('assets/button-animation.flr',
        animation: animationToPlay)));
  }
}

void _setAnimationToPlay(String animation) {
  if (animation == _animationToPlay) {
    _animationToPlay = '';
    Timer(const Duration(milliseconds: 50), () {
      setState(() {
        _animationToPlay = animation;
      });
    });
  } else {
    _animationToPlay = animation;
  }
}

这是一个混乱的解决方法,但它完成了工作。感谢@Eugene种植种子。

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