自定义绘画和Z顺序:查询重新绘画顺序

问题描述 投票:0回答:1

所以,我想对JFrame中的某些组件进行Z排序。

组件:

public class aBLUEBox extends JPanel{
    int xPos = 19;
    int yPos = 20;
    int width = 10;
    int height = 80;

    public void paintBox(Graphics g){
         g.setColor(Color.BLUE);
         g.fillRect(xPos,yPos,width,height);
    }
}

框架:

public class CreateWindow extends JFrame{
    CreateWindow(){
        this.setTitle("Layering Test");
        this.setDefaultCloseOperation(EXIT_ON_CLOSE);

        this.setSize(1920/2,1080/2);
        this.setLocationRelativeTo(null);
        this.setResizable(false);

        this.setVisible(true);
    }
}

将组件添加到框架/主类:

public class LayerMain {
    CreateWindow window;

    static aBLUEBox BLUEBox;
    static aREDBox REDBox; //A Different Component just like aBLUEBox, but with an altered PaintBox() method which paints a red box instead of a blue one.

    PanelRenderer RendererP;

    LayerMain(){
        BLUEBox = new aBLUEBox();
        REDBox = new aREDBox();

        RendererP = new PanelRenderer();  //holds the PaintComponent Method. Class for this is shown below.

        window = new CreateWindow();
        window.add(BLUEBox);
        window.add(REDBox);

        window.setComponentZOrder(BLUEBox, 0);
        window.setComponentZOrder(REDBox, 0); //puts red on 0, moving blue up to 1.
//So now, BLUEBox's Z-order is 1, thus BLUEBox is on top of REDBox.

        System.out.println("Z-order of blue = " + window.getComponentZOrder(BLUEBox)); //Prints 1
        System.out.println("Z-order of Red = " + window.getComponentZOrder(REDBox)); //Prints 0

        window.add(RendererP);

        RendererP.repaint();  //Should Paint both box's.
     }
    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() { 
                new LayerMain();
            }
        });
    }
}

然后,我想使用repaint()调用来渲染那些组件。

渲染器:

public class PanelRenderer extends JPanel{

    public void paintComponent(Graphics g){ 
        super.paintComponent(g); 
        //JPanels:
        LayerMain.BLUEBox.paintBox(g);  //Paints Blue first, not that it should matter.
        LayerMain.REDBox.paintBox(g);   //Paints Red Second, not that it should matter.

        System.out.println("PaintComponent invoked.");
    }
}

应该在顶部/下方呈现的内容应与框架中组件的Z-index相对应。(例如,索引为1的组件应在组件的顶部呈现索引0)

但是,当将渲染器(JPanel)添加到窗口(JFrame)并调用paintComponent时,什么也没有发生。从字面上看,没有油漆。

注释掉主类中的Z顺序代码,以便至少可以进行某些绘制,但是在蓝色的顶部绘制红色(因为在PaintComponent方法中,最后绘制红色,因此绘制在顶部),不是我想要的。

//window.setComponentZOrder(BLUEBox, 0);
//window.setComponentZOrder(REDBox, 0); //puts red on 0, moving blue up to 1.

为什么组件在paintComponent中以它们被调用的顺序显示而不在JFrame中被设置为它们的顺序显示?

MRE / SSCCE

import java.awt.*;
import javax.swing.*;

public class LayerMain {
    CreateWindow window;

    static ColoredBox blueBox;
    //A Different Component just like aBLUEBox, but with an altered 
    // PaintBox() method which paints a red box instead of a blue one.
    static ColoredBox redBox; 

    PanelRenderer rendererP;

    LayerMain(){
        blueBox = new ColoredBox(Color.BLUE);
        redBox = new ColoredBox(Color.RED);

        //holds the PaintComponent Method. Class for this is shown below.
        rendererP = new PanelRenderer();  

        window = new CreateWindow();
        window.add(blueBox);
        window.add(redBox);

        window.setComponentZOrder(blueBox, 0);
        window.setComponentZOrder(redBox, 0); //puts red on 0, moving blue up to 1.
        //So now, blueBox's Z-order is 1, thus blueBox is on top of redBox.

        System.out.println("Z-order of blue = " + window.getComponentZOrder(blueBox)); //Prints 1
        System.out.println("Z-order of Red = " + window.getComponentZOrder(redBox)); //Prints 0

        window.add(rendererP);

        rendererP.repaint();  //Should Paint both box's.
     }
    public static void main(String[] args) {
        SwingUtilities.invokeLater(() -> {
            new LayerMain();
        });
    }
}

class PanelRenderer extends JPanel{

    @Override
    public void paintComponent(Graphics g){ 
        super.paintComponent(g); 
        //JPanels:
        LayerMain.blueBox.paintBox(g);  //Paints Blue first, not that it should matter.
        LayerMain.redBox.paintBox(g);   //Paints Red Second, not that it should matter.

        System.out.println("PaintComponent invoked.");
    }
}

class CreateWindow extends JFrame{
    CreateWindow(){
        this.setTitle("Layering Test");
        this.setDefaultCloseOperation(EXIT_ON_CLOSE);

        this.setSize(1920/2,1080/2);
        this.setLocationRelativeTo(null);
        this.setResizable(false);

        this.setVisible(true);
    }
}

class ColoredBox extends JPanel {
    int xPos = 19;
    int yPos = 20;
    int width = 10;
    int height = 80;
    Color color;

    ColoredBox(Color color) {
        super();
        this.color = color;
    }

    public void paintBox(Graphics g){
         g.setColor(color);
         g.fillRect(xPos,yPos,width,height);
    }
}
java swing paintcomponent z-order custom-painting
1个回答
1
投票

好,不。这绝对不是您应该尝试执行自定义绘制或使用自定义组件的方式。您无需为组件的渲染负责,因此PanelRenderer毫无意义,也不应以这种方式真正使用static,因为这只是懒惰且容易出错。

要么将其设为100%自定义绘画,要么使其面向100%的组件,而不是两者兼具

为什么组件按在PaintComponent中调用的顺序显示,而不按在JFrame中设置为的顺序显示?

因为您不负责绘制组件,并且弄乱了系统

Component / ZOrder示例

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class Test {

    public static void main(String[] args) {
        new Test();
    }

    public Test() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                JFrame frame = new JFrame();
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private JPanel blueBox;
        private JPanel redBox;

        private JPanel top, bottom;

        public TestPane() {
            blueBox = makeBox(Color.BLUE);
            redBox = makeBox(Color.RED);

            setLayout(new GridBagLayout());
            GridBagConstraints gbc = new GridBagConstraints();
            gbc.gridx = 0;
            gbc.gridy = 0;
            // Filler
            add(emptyBox(), gbc);

            gbc.gridwidth = 2;
            gbc.gridheight = 2;
            gbc.fill = GridBagConstraints.BOTH;
            add(blueBox, gbc);

            gbc.gridx++;
            gbc.gridy++;
            add(redBox, gbc);

            // Filler
            gbc.gridx++;
            gbc.gridy++;
            gbc.gridwidth = 1;
            gbc.gridheight = 1;
            gbc.fill = GridBagConstraints.NONE;
            add(emptyBox(), gbc);

            JButton flip = new JButton("Flip");
            flip.addActionListener(new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    setComponentZOrder(bottom, 0);
                    JPanel temp = top;
                    top = bottom;
                    bottom = temp;
                    repaint();
                }
            });

            gbc.gridx = 0;
            gbc.gridy = 4;
            gbc.gridwidth = GridBagConstraints.REMAINDER;
            add(flip, gbc);

            top = blueBox;
            bottom = redBox;
        }

        protected JPanel emptyBox() {
            JPanel box = new JPanel() {
                @Override
                public Dimension getPreferredSize() {
                    return new Dimension(50, 50);
                }
            };
            box.setOpaque(false);
            return box;
        }

        protected JPanel makeBox(Color color) {
            JPanel box = new JPanel() {
                @Override
                public Dimension getPreferredSize() {
                    return new Dimension(100, 100);
                }
            };
            box.setBackground(color);
            return box;
        }

    }

}

自定义绘画

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class Test {

    public static void main(String[] args) {
        new Test();
    }

    public Test() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                JFrame frame = new JFrame();
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private List<Box> boxes = new ArrayList<Box>(2);

        public TestPane() {
            boxes.add(new Box(Color.BLUE, 0, 0));
            boxes.add(new Box(Color.RED, 50, 50));

            setLayout(new BorderLayout());

            JButton flip = new JButton("Flip");
            flip.addActionListener(new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    // Ok, this is a cheat as I only have to boxes,
                    // if you had more, you'd need to move the box you 
                    // higher in the rendering order closer to the end 
                    // of the list
                    Collections.reverse(boxes);
                    repaint();
                }
            });
            add(flip, BorderLayout.SOUTH);
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(150, 150);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);

            // Cheat, I should looping over the box array to calculate the
            // area the boxes actuall occupy
            int x = (getWidth() - 150) / 2;
            int y = (getHeight() - 150) / 2;

            Graphics2D g2d = (Graphics2D) g.create();
            g2d.translate(x, y);

            for (Box box : boxes) {
                box.paint(g2d);
                x += 50;
                y += 50;
            }
            g2d.dispose();
        }
    }

    public class Box {

        private Color color;

        private int x, y;

        public Box(Color color, int x, int y) {
            this.color = color;
            this.x = x;
            this.y = y;
        }

        public void paint(Graphics2D g2d) {
            g2d.setColor(color);
            g2d.fillRect(x, y, 100, 100);
        }
    }

}
© www.soinside.com 2019 - 2024. All rights reserved.