我试图理解 Factory.StartNew 和 Task.Run 之间的区别。我在不同的地方看到了等价物,比如here。
我认为在我的例子中我必须使用 Factory.StartNew() 因为我想插入我自己的 TaskScheduler。
总结一下,似乎是:
Task.Run(action)
严格等同于:
Task.Factory.StartNew(action,
CancellationToken.None,
TaskCreationOptions.DenyChildAttach,
TaskScheduler.Default);
但是,我使用一个简单的 SerialQueue 进行了一些测试,该 SerialQueue 是从 Microsoft 的 .NET Framework 并行编程示例中获取的。 这是简单的代码:
/// <summary>Represents a queue of tasks to be started and executed serially.</summary>
public class SerialTaskQueue
{
/// <summary>The ordered queue of tasks to be executed. Also serves as a lock protecting all shared state.</summary>
private Queue<object> _tasks = new Queue<object>();
/// <summary>The task currently executing, or null if there is none.</summary>
private Task _taskInFlight;
/// <summary>Enqueues the task to be processed serially and in order.</summary>
/// <param name="taskGenerator">The function that generates a non-started task.</param>
public void Enqueue(Func<Task> taskGenerator) { EnqueueInternal(taskGenerator); }
/// <summary>Enqueues the task to be processed serially and in order.</summary>
/// <param name="taskOrFunction">The task or functino that generates a task.</param>
/// <remarks>The task must not be started and must only be started by this instance.</remarks>
private void EnqueueInternal(object taskOrFunction)
{
// Validate the task
if (taskOrFunction == null) throw new ArgumentNullException("task");
lock (_tasks)
{
// If there is currently no task in flight, we'll start this one
if (_taskInFlight == null) StartTask_CallUnderLock(taskOrFunction);
// Otherwise, just queue the task to be started later
else _tasks.Enqueue(taskOrFunction);
}
}
/// <summary>Starts the provided task (or function that returns a task).</summary>
/// <param name="nextItem">The next task or function that returns a task.</param>
private void StartTask_CallUnderLock(object nextItem)
{
Task next = nextItem as Task;
if (next == null) next = ((Func<Task>)nextItem)();
if (next.Status == TaskStatus.Created) next.Start();
_taskInFlight = next;
next.ContinueWith(OnTaskCompletion);
}
/// <summary>Called when a Task completes to potentially start the next in the queue.</summary>
/// <param name="ignored">The task that completed.</param>
private void OnTaskCompletion(Task ignored)
{
lock (_tasks)
{
// The task completed, so nothing is currently in flight.
// If there are any tasks in the queue, start the next one.
_taskInFlight = null;
if (_tasks.Count > 0) StartTask_CallUnderLock(_tasks.Dequeue());
}
}
}
现在这是我的一些模拟组合任务的代码(包括等待/继续)。
public static async Task SimulateTaskSequence(int taskId)
{
Console.WriteLine("Task{0} - Start working 1sec (ManagedThreadId={1} IsThreadPoolThread={2})", taskId, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
Thread.Sleep(200);
Console.WriteLine("Task{0} - Zzz 1st 1sec (ManagedThreadId={1} IsThreadPoolThread={2})", taskId, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
await Task.Delay(200);
Console.WriteLine("Task{0} - Done (ManagedThreadId={1} IsThreadPoolThread={2})", taskId, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
}
使用带有Task.Run()的队列:
static void Main(string[] args)
{
Console.WriteLine($"Starting test program (ManagedThreadId={Thread.CurrentThread.ManagedThreadId} IsThreadPoolThread={Thread.CurrentThread.IsThreadPoolThread})");
SerialTaskQueue co_pQueue = new SerialTaskQueue();
for (int i = 0; i < 2; i++)
{
var local = i;
co_pQueue.Enqueue(() => Task.Run(() => { return SimulateTaskSequence(local); }));
}
}
结果是正确的,队列按照预期的顺序进行处理(在切换到Task1之前实现Task0)。
启动测试程序(ManagedThreadId=1 IsThreadPoolThread=False)
Task0 - 开始工作 1 秒 (ManagedThreadId=5 IsThreadPoolThread=True)测试 2:任务0 - Zzz 第 1 1 秒(ManagedThreadId=5 IsThreadPoolThread=True)
任务 0 - 完成(ManagedThreadId=5 IsThreadPoolThread=True)
任务1 - 开始工作 1 秒 (ManagedThreadId=5 IsThreadPoolThread=True)
任务1 - Zzz 第 1 秒(ManagedThreadId=5 IsThreadPoolThread=True)
任务 1 - 完成 (ManagedThreadId=8 IsThreadPoolThread=True)
仅使用 Factory.StartNew 及其完美等价物:
static void Main(string[] args)
{
Console.WriteLine($"Starting test program (ManagedThreadId={Thread.CurrentThread.ManagedThreadId} IsThreadPoolThread={Thread.CurrentThread.IsThreadPoolThread})");
SerialTaskQueue co_pQueue = new SerialTaskQueue();
for (int i = 0; i < 2; i++)
{
var local = i;
co_pQueue.Enqueue(() => Task.Factory.StartNew(() => { return SimulateTaskSequence(local); }, CancellationToken.None, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default));
}
}
但是这次我得到以下输出:
启动测试程序(ManagedThreadId=1 IsThreadPoolThread=False)
Task0 - 开始工作 1 秒 (ManagedThreadId=5 IsThreadPoolThread=True)任务0 - Zzz 第 1 1 秒(ManagedThreadId=5 IsThreadPoolThread=True)
我不明白其中的区别。为什么行为不同?我以为是等价的?! (记住,接下来的步骤是插入我自己的调度程序)
任务 1 - 开始工作 1 秒 (ManagedThreadId=5 IsThreadPoolThread=True)
什么?
任务1 - Zzz 第 1 秒(ManagedThreadId=5 IsThreadPoolThread=True) 任务 0 - 完成(ManagedThreadId=9 IsThreadPoolThread=True)
任务 1 - 完成 (ManagedThreadId=5 IsThreadPoolThread=True)
Task <Task>
,Task.Run的返回类型只是
Task
。您需要使用工厂解开内部任务,以便队列代码中的
ConinueWith
在内部任务而不是外部任务上运行延续。
static void Main(string[] args)
{
Console.WriteLine($"Starting test program (ManagedThreadId={Thread.CurrentThread.ManagedThreadId} IsThreadPoolThread={Thread.CurrentThread.IsThreadPoolThread})");
SerialTaskQueue co_pQueue = new SerialTaskQueue();
for (int i = 0; i < 2; i++)
{
var local = i;
co_pQueue.Enqueue(() => Task.Factory.StartNew(() => { return SimulateTaskSequence(local); }, CancellationToken.None, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default).Unwrap());
}
}
Task.Run 有一个重载,它接受为您执行此操作的
Func<Task>
。如果您在 Task.Run 中将委托声明为
Func<object>
,您会在 Task.Run 中看到相同的行为。