我正在尝试实现一个 UI 测试,调整样本选择器滚轮的选定值,如下所示:
import SwiftUI
struct ContentView: View {
var colors = ["Red", "Green", "Blue", "Yellow", "White", "Black", "Purple", "Cyan"]
@State private var selectedColor = "Red"
var body: some View {
VStack {
Picker("Choose a color", selection: $selectedColor) {
ForEach(colors, id: \.self) {
Text($0)
}
}
.accessibility(identifier: "picker")
Text("You selected: \(selectedColor)")
}
}
}
UI测试
let picker = app!.pickers["picker"].pickerWheels.firstMatch
picker.adjust(toPickerWheelValue: "Purple")
但是,当使用函数 adjustment(toPickerWheelValue: ) 时,滚轮只会按照所需值的方向移动到列表中的下一项。在上面的 UI 测试示例中,结果是轮子移至“绿色”。如果我再次调用该函数,滚轮将移动一步以选择“蓝色”,依此类推。为什么会出现这种情况?
使用:Xcode 12.4 和 iOS 14.4
adjust(toPickerWheelValue:)
的行为似乎有点违反直觉。您可以编写自己的函数来完成任务:
extension XCUIElement{
func selectPicker(value: String, timeout: TimeInterval) {
let pickerWheel = pickerWheels.firstMatch
let row = pickerWheels[value]
while !row.waitForExistence(timeout: timeout) {
pickerWheel.adjust(toPickerWheelValue: value)
}
}
}
然后像这样使用它:
let picker = app.pickers["picker"]
picker.selectPicker(value: "Purple", timeout: 1)
如果您的选择器是内联样式的(默认情况下),则选择器及其内容将在辅助功能层次结构中显示为“按钮”。我已在 Xcode 16.1 上完成此步骤以成功选择一个选项。
func testPickerSelection() throws {
let button = app.buttons["picker"]
let buttonExists = button.waitForExistence(timeout: 1)
if buttonExists {
button.tap()
let purpleOption = app.buttons["Purple"]
XCTAssertTrue(purpleOption.exists, "Purple option is not visible.")
purpleOption.tap()
XCTAssertEqual(button.label, "Choose a color, Purple", "Picker did not update correctly.")
} else {
XCTFail("Button can't be found.")
}
}