我正在开发一个模拟康威生命游戏的程序,它与预设的尺寸完美配合。然而,一旦我尝试使用选项 e 中所示的动态尺寸,我就开始遇到问题。主要问题在于“life”函数,该函数遍历数组并决定是否应该使单元格生效。我已经调试了一段时间,如果我输入尺寸为 50*40,它会迭代直到 61, 1。这在技术上应该可行,但每次都会中断。请记住,我为每个维度添加了 12,以说明我在边缘周围放置的缓冲区。从技术上讲,它应该可以工作,对吗?如果您有任何建议,我将非常感激!
#include <iostream>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <new> // i havent used this one yet
#include <cmath>
using namespace std;
// REMEMBER: The outside of the array is 6 more than what we show so that nothing interferes
//also that it goes y,x and that x is going to be bigger so that we get a rectange
//we use the copy function to copy an array from eachother, either the current one to the temp one or
//vise versa. This is so that we can alter the cells one step at a time without affecting everything else.
void copy(int **array1, int **array2, int o, int p)
{
for(int j = 0; j < o; j++)
{
for(int i = 0; i < p; i++)
array2[j][i] = array1[j][i];
}
} // the second array sent is assigned the first array sent!
//this array will initialize our arrays so that we can use them later
int** init(int n, int m)
{
int **array;
array = new int*[m]; // x
array = new int*[n]; // y
for (int q=0; q < n; q++)
{
array[q] = new int[n];
for (int w=0; w < m; w++)
{
array[w] = new int[m];
}
}
return array;
}
void populate(int o, int p, int** board){ // THIS FUNCTION HASN'T BEEN USED YET
for(int i=0; i < p; i++)
{
for(int j=0; j < o; j++) // It was in a in-class demo but i dont think i need it
{
board[i][j] = pow(i, j);
}
}
}
//The life function looks at the pieces around the cell and figures out what happens next.
// Probably the most important in the entire program, feast your eyes!
void life(int **array, int o, int p)
{
//Copies the main array to a temp array so changes can be made without affecting anyone else
int **temp;
temp = init(o, p);
copy(array, temp, o, p);
for(int j = 1; j < o; j++)
{
for(int i = 1; i < p; i++)
{
// checks all 8 cells surrounding it
int count = 0;
cout << " j is " << j << " and i is " << i << endl;
// cout << array[j][i]; // DEBUGGING
count =
array[j-1][i] + array[j-1][i-1] +
array[j][i-1] + array[j+1][i-1] +
array[j+1][i] + array[j+1][i+1] +
array[j][i+1] + array[j-1][i+1];
//cell dies.
if(count < 2 || count > 3)
{
temp[j][i] = 0;
}
//nothing happens.
if(count == 2)
{
temp[j][i] = array[j][i];
}
//now the cell will be born, or if it already is alive then it stays that way.
if(count == 3)
{
temp[j][i] = 1;
}
}
}
//Copies the temp array back to the main array.
copy(temp, array, o, p);
}
//This function prints the 40 x 50 part of the array, a 1 means that there will be a cell there,
//otherwise it will just be an empty space.
void print(int **array, int o, int p)
{
// WE ONLY CHECK WHAT WE SEE, WHICH IS 6 LESS THAN THE ARRAY!!!
for(int j = 6; (j < (o-6)); j++)
{
for(int i = 6; (i < (p-6)); i++)
{
if(array[j][i] == 1 )
cout << '*';
else
cout << '.';
}
cout << endl;
}
}
//I read somewhere it would be a good idea to make sure to end the program early if it somehow
//became stable by itself early. so this compares the old array with the new one to check if they
//are the same. This commonly occurs if a glider runs off the screen for example.
bool compare(int **array1, int **array2,int o,int p)
{
int counter = 0;
for(int j = 0; j < o; j++)
{
for(int i = 0; i < p; i++)
{
if(array1[j][i]==array2[j][i])
counter++;
}
}
if(counter == o*p)
return true;
else
return false;
}
int main()
{
int o= 52, p=62;
int **firstgen;
int **next;
int **backup;
// 40 + 12, 50 + 12
int x, y;
char starty;
char again;
char cont;
bool comparison;
//Here is where we initialize our arrays
firstgen = init(o,p);
next = init(o,p);
backup = init(o,p);
cout << endl << "Welcome to John Conway's Game of Life." << endl;
//This loop is for if we are still simulating, don't get confused!
do
{
//this loop checks for inputs.
do
{
menu: //this is a goto we use for if we change dimensions
x = 0, y = 0;
//now we get the menu
cout << endl << "--- Choose an option Below ---" << endl;
cout << "(a) Glider" << endl;
cout << "(b) Gosper Gilder gun" << endl;
cout << "(c) R Pentomino Pattern" << endl;
cout << "(d) Oscillator" << endl;
cout << "(e) Change the dimensions (it defaults to (50*40)" << endl;
cin >> starty;
}while(starty != 'a' && starty != 'b' && starty != 'c' && starty != 'd' && starty != 'e');
int i = 0;
//we need to assign firstgen in this area
//choose a glider position
if (starty == 'a'){
x= 0, y= 0;
cout << " X dimension: ";
cin >> x;
cout << " Y dimension: ";
cin >> y;
if (x < 0 || x > p || y < 0 || y > o){
cout << endl << "you entered invalid dimensions" << endl;
goto menu;
}
x = x+6; //we add 6 because there are six spots to the left that aren't shown we need to account for
y = y+6;
//creates the glider
firstgen[y][x] = 1;
firstgen[y][x+1] = 1;
firstgen[y][x+2] = 1;
firstgen[y-1][x] = 1;
firstgen[y-2][x+1] = 1;
}
else if (starty == 'b'){
x= 0, y= 0;
cout << "Your dimensions are based on the farthest left point" << endl;
cout << " X dimension: ";
cin >> x;
cout << " Y dimension: ";
cin >> y;
if (x < 0 || x > p || y < 0 || y > o){
cout << endl << "you entered invalid dimensions" << endl;
goto menu;
}
//this is because we have the buffer zone of 6
x = x+6;
y = y+6;
//Gosper gun
//box on left
firstgen[y][x] = 1;
firstgen[y][x+1] = 1;
firstgen[y+1][x] = 1;
firstgen[y+1][x+1] = 1;
//left circle starting in top of the left curve (flat part)
firstgen[y][x+10] = 1;
firstgen[y-1][x+11] = 1;
firstgen[y-2][x+12] = 1;
firstgen[y-2][x+13] = 1;
firstgen[y+1][x+10] = 1;
firstgen[y+2][x+10] = 1;
firstgen[y+3][x+11] = 1;
firstgen[y+4][x+12] = 1;
firstgen[y+4][x+13] = 1;
//dot in middle
firstgen[y+1][x+14] = 1;
//arrow thing on the right
firstgen[y-1][x+15] = 1;
firstgen[y][x+16] = 1;
firstgen[y+1][x+16] = 1;
firstgen[y+1][x+17] = 1;
firstgen[y+2][x+16] = 1;
firstgen[y+3][x+15] = 1;
//boomerang bit on the far right section
firstgen[y][x+20] = 1;
firstgen[y][x+21] = 1;
firstgen[y-1][x+20] = 1;
firstgen[y-1][x+21] = 1;
firstgen[y-2][x+20] = 1;
firstgen[y-2][x+21] = 1;
firstgen[y-3][x+22] = 1;
firstgen[y-3][x+24] = 1;
firstgen[y-4][x+24] = 1;
firstgen[y+1][x+22] = 1;
firstgen[y+1][x+24] = 1;
firstgen[y+2][x+24] = 1;
//tiny box on farthest right, almost done!
firstgen[y-1][x+34] = 1;
firstgen[y-1][x+35] = 1;
firstgen[y-2][x+34] = 1;
firstgen[y-2][x+35] = 1;
}
else if (starty == 'c')
{
x= 0, y= 0;
cout << "Your dimensions are based on the farthest left point" << endl;
cout << " X dimension: ";
cin >> x;
cout << " Y dimension: ";
cin >> y;
if (x < 0 || x > p || y < 0 || y > o){
cout << endl << "you entered invalid dimensions" << endl;
goto menu;
}
x = x+6;
y = y+6;
//creates R Pentamino pattern
firstgen[y][x] = 1;
firstgen[y][x+1] = 1;
firstgen[y+1][x+1] = 1;
firstgen[y-1][x+1] = 1;
firstgen[y-1][x+2] = 1;
}
// creates the simple oscillator
else if (starty == 'd')
{
x= 0, y= 0;
cout << "Your dimensions are based on the top of the oscillator" << endl;
cout << " X dimension: ";
cin >> x;
cout << " Y dimension: ";
cin >> y;
if (x < 0 || x > p || y < 0 || y > o){
cout << endl << "you entered invalid dimensions" << endl;
goto menu;
}
x = x+6;
y = y+6;
firstgen[y][x] = 1;
firstgen[y+1][x] = 1;
firstgen[y+2][x] = 1;
}
// allows you to choose your dimensions
else if (starty == 'e')
{
o= 0, p= 0;
x= 0, y= 0;
cout << "choose the height and width of your field, between 0 and 100" << endl;
cout << " X dimension: ";
cin >> x;
cout << " Y dimension: ";
cin >> y;
if (x < 0 || x > 100 || y < 0 || y > 100){
cout << endl << "Please keep dimensions between 0 and 100" << endl;
goto menu;
}
// the problem is that it is adding my x dimension and my placement choice together and then
// starts to run the program, which threadbreaks. I need to find out why these two values are
// adding together and fix it
x = x+12;
y = y+12; // plus twelve so that we have 6 around all sides
p = x;
o = y;
firstgen = init(o,p);
next = init(o,p);
backup = init(o,p);
// is this part below necessary?
//firstgen[o][p];
// next[o][p];
// backup[o][p];
// idk
// cout << "y value is: " << o << " and the x value is " << p << endl; // debugging
goto menu;
}
//Loop that does the simulation.
do
{
//Prints the generation. If i == 0, the firstgen array is copied to the
//next array, and is printed before any functions act upon it.
cout << endl << "Generation " << i << ":" << endl << endl;
//Initializes the arrays by copying the firstgen array to the next array.
if(i == 0)
copy(firstgen, next, o, p);
//this stuff below happens in every cycle
cout << "the x/p value is" << p << "and the y/o value is " << o << endl;
copy(next, backup, o, p);
print(next, o, p);
life(next, o, p);
i++;
//Pauses the system .2 seconds so that it doesn't flash past you super fast and you
// can't appreciate its beauty
system("sleep .2");
//Checks whether the generation is a multiple of 100 to ask
//the user if they want to continue
if(i % 100 == 1 && i != 1)
{
cout << endl;
//Loop to check for proper inputs.
do
{
cout << "Continue? (y or n): ";
cin >> cont;
}while(cont != 'y' && cont != 'n');
if(cont == 'n')
break;
}
//Compares the current generation with a backup generation.
//The idea is that if it is the same with the backup generation then
//something boring is going on or smething went wrong. It will end if that
//is the case.
comparison = compare(next, backup, o, p);
if(comparison == false)
// system("clear");
//cout << string( 10, '\n' );
if(comparison == true)
cout << endl;
}while(comparison == false);
//Loop to check if we want to keep going.
do
{
cout << "Run another Simulation? (y or n): ";
cin >> again;
}
while(again != 'y' && again != 'n');
//this is where we clean out all our firstgen values
//i used to have this at the top but didn't really need it
for(int y = 0; y < o; y++)
{
for(int x = 0; x < p; x++)
{
firstgen[y][x] = 0;
}
}
}
while(again == 'y');
return 0;
}
我明白了!
需要注意的是,确保您的启动函数创建的数组与您将要访问的数组的大小相同。我试图从 array[52][1] 中获取不存在的值,因为在我的 init 函数中,我只运行了 for 循环 while n < o, which means it didn't create the 52nd row. what a relief!