我有2x2图像
像素不应该像这样排列吗?
1 2 // each number is a pixel
3 4
我在访问x和y的像素时遇到问题,因为当x = 1且y = 0时,我得到索引2但是打印像素4的rgb值
这是什么样的?
1 2 // each number is a pixel
4 3
这是我使用的代码
index = y + x * s->w;
c = s->format->palette->colors[index]; // c is an SDL_Color and s is an SDL_Surface*
我也使用它for循环并仍然打印相同
for (Uint8 i = *(Uint8 *)s->pixels; i < s->w*s->h; i++) {
c = s->format->palette->colors[i];
printf("%u %u %u %u \n", i, c.r , c.g , c.b);
}
SDL文档中的SDL_Surface结构定义
typedef struct SDL_Surface {
Uint32 flags; /* Read-only */
SDL_PixelFormat *format; /* Read-only */
int w, h; /* Read-only */
Uint16 pitch; /* Read-only */
void *pixels; /* Read-write */
/* clipping information */
SDL_Rect clip_rect; /* Read-only */
/* Reference count -- used when freeing surface */
int refcount; /* Read-mostly */
/* This structure also contains private fields not shown here */
} SDL_Surface;
Uint8 *pixel = (Uint8 *)s->pixels,*index;
index = &pixel[y + x * s->pitch];
c = s->format->palette->colors[*index];
得到它使用@ holyblackcat的建议。