当我反对使用该控件进行旋转或缩放时,为什么它的位置也会改变,请参见下面的视频
https://drive.google.com/file/d/1SZ26GRon5ko8cHAG8taeeN6pP8i0xb1Z/view
我想在我当前的代码中得到以下视频结果
https://drive.google.com/file/d/1iy3216DTpsDREuXIvGG4JpD5iqRN-lQc/view
在旧的打包程序版本中它可以完美工作,但新版本无法工作
旧版本:“^0.96.0” 新版本:“^0.167.1”,
这是我的三个js环境设置代码
// canvas initialization
async init() {
await this.addScene();
await this.addRenderer();
await this.addCamera();
await this.addLight();
await this.addGridHelper();
await this.addControl();
await this.addTransformControl();
await this.addDragControl();
}
addScene() {
this.scene = new THREE.Scene();
}
addRenderer() {
this.renderer = new THREE.WebGLRenderer({
antialias: true,
canvas: this.canvas,
alpha: true,
});
// this.renderer.setClearColor(0xffffff, 1);
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setSize(this.canvas.clientWidth, this.canvas.clientHeight);
}
addCamera() {
const aspectRatio = this.getAspectRatio();
this.camera = new THREE.PerspectiveCamera(45, aspectRatio, 0.1, 2000);
this.camera.position.set(0, 4, 6);
this.camera.lookAt(0, 0, 0);
}
addLight() {
var light;
this.scene.add(new THREE.AmbientLight(0x666666));
var lightobjgeo = new THREE.SphereGeometry(0.3, 4, 2);
var material = new THREE.MeshPhongMaterial({
color: new THREE.Color().setHSL(Math.random(), 1, 0.75),
flatShading: true,
specular: 0x111111,
shininess: 0
});
this.lightobj = new THREE.Mesh(lightobjgeo, material);
this.lightobj.position.set(2, 8, 4);
this.lightobj.name = 'light';
light = new THREE.DirectionalLight(0xdfebff, Math.PI * 2);
light.position.copy(this.lightobj.position);
light.castShadow = true;
light.shadow.mapSize.width = 1500;
light.shadow.mapSize.height = 1500;
light.shadow.camera.near = 0.5;
light.shadow.camera.far = 500;
this.lightobj.add(light);
this.scene.add(this.lightobj);
this.updateObjectList();
}
copyValue(tmp) {
var dummy = document.createElement("input");
document.body.appendChild(dummy);
dummy.setAttribute("id", "dummy_id");
document.getElementById("dummy_id").setAttribute('value', tmp);
dummy.select();
document.execCommand("copy");
document.body.removeChild(dummy);
this.utils.showSuccess('Copied', false, 2000);
}
addGridHelper() {
this.ground = new THREE.GridHelper(40, 40);
this.ground.name = "ground";
this.scene.add(this.ground);
}
addControl() {
this.orbitcontrols = new OrbitControls(this.camera, this.renderer.domElement);
this.orbitcontrols.rotateSpeed = 1;
this.orbitcontrols.zoomSpeed = 2;
this.orbitcontrols.panSpeed = 1;
this.orbitcontrols.minDistance = 1;
this.orbitcontrols.maxDistance = 100;
this.orbitcontrols.enableKeys = false;
this.orbitcontrols.update();
this.orbitControlChangeRef = this.renderCanvas.bind(this);
this.orbitcontrols.addEventListener('change', this.orbitControlChangeRef);
}
addTransformControl() {
this.transformcontrols = new TransformControls(this.camera, this.renderer.domElement);
this.transformcontrols.addEventListener('change', this.renderCanvas.bind(this));
this.transformcontrols.addEventListener('mouseDown', () => {
this.orbitcontrols.enabled = false;
});
this.transformcontrols.addEventListener('mouseUp', () => {
this.orbitcontrols.enabled = true;
this.getObjectPosition();
this.getObjectRotation();
this.getObjectScale();
});
this.scene.add(this.transformcontrols);
}
addDragControl() {
// Filter only Mesh objects from the scene
const meshObjects = this.objects.filter(obj => obj instanceof THREE.Mesh);
// Initialize DragControls with filtered mesh objects
this.dragControls = new DragControls(meshObjects, this.camera, this.renderer.domElement);
this.dragControls.deactivate();
this.dragControls.activate();
// Add event listeners for hover effects
this.dragControls.addEventListener('hoveron', (e) => {
// Only apply wireframe effect if the object has material and is a Mesh
if (e.object instanceof THREE.Mesh && e.object.material) {
this.onHoverObject(e); // Call your custom hover logic
}
});
// Disable DragControls while TransformControls are active
this.transformcontrols.addEventListener('dragstart', () => {
this.dragControls.enabled = false;
});
this.transformcontrols.addEventListener('dragend', () => {
this.dragControls.enabled = true;
});
}
renderCanvas() {
this.renderer.render(this.scene, this.camera);
}
这是我从 API 代码加载对象
loadStl(path) {
return new Promise(resolve => {
var that = this;
var loader = new STLLoader();
loader.load(path, function (geometry) {
geometry.center();
var material = new THREE.MeshPhongMaterial({ color: 0xff5533, specular: 0x111111, shininess: 100,flatShading: true });
var mesh = new THREE.Mesh(geometry, material);
mesh.name = "stl";
mesh.position.set(0, 0, 0);
mesh.rotation.set(0, 0, 0);
mesh.castShadow = true;
that.scene.add(mesh);
that.updateObjectList();
that.renderCanvas();
resolve(null);
});
});
}
这是我的悬停对象代码
onHoverObject(event) {
this.delayHideTransform();
this.transformcontrols.attach(event.object);
this.activatedObject = event.object;
this.resetPanel();
this.isAttached = true;
// to get position rotation and scale value of hovered object
this.getObjectPosition();
this.getObjectRotation();
this.getObjectScale();
this.getMaterial();
if (this.activatedObject.name == 'text') {
this.getTextGeometry();
this.textEditor = true;
}
this.cancelHideTransorm();
}
这是我的旋转和缩放代码
getObjectPosition() {
console.log("object Position Changes");
if (this.activatedObject) {
var x: number = Number(parseFloat(this.activatedObject.position.x).toFixed(1));
var y: number = Number(parseFloat(this.activatedObject.position.y).toFixed(1));
var z: number = Number(parseFloat(this.activatedObject.position.z).toFixed(1));
this.posX = Math.round(x * 10);
this.posY = Math.round(y * 10);
this.posZ = Math.round(z * 10);
if (this.posX > 200 || this.posX < -200) {
this.changePosition();
}
if (this.posY > 200 || this.posY < -200) {
this.changePosition();
}
if (this.posZ > 200 || this.posZ < -200) {
this.changePosition();
}
}
}
getObjectRotation() {
console.log("Object Rotation Changes");
if (this.activatedObject) {
var x: number = Number(parseFloat(this.activatedObject.rotation.x).toFixed(1));
var y: number = Number(parseFloat(this.activatedObject.rotation.y).toFixed(1));
var z: number = Number(parseFloat(this.activatedObject.rotation.z).toFixed(1));
this.degX = Math.round(x * 10);
this.degY = Math.round(y * 10);
this.degZ = Math.round(z * 10);
if (this.degX > 63 || this.degX < -63) {
this.changeRotation();
}
if (this.degY > 63 || this.degY < -63) {
this.changeRotation();
}
if (this.degZ > 63 || this.degZ < -63) {
this.changeRotation();
}
}
}
getObjectScale() {
if (this.activatedObject) {
var x: number = Number(parseFloat(this.activatedObject.scale.x).toFixed(1));
var y: number = Number(parseFloat(this.activatedObject.scale.y).toFixed(1));
var z: number = Number(parseFloat(this.activatedObject.scale.z).toFixed(1));
this.scaleX = Math.round(x * 10);
this.scaleY = Math.round(y * 10);
this.scaleZ = Math.round(z * 10);
if (this.scaleX > 100 || this.scaleX < 1) {
this.changeScale();
}
if (this.scaleY > 100 || this.scaleY < 1) {
this.changeScale();
}
if (this.scaleZ > 100 || this.scaleZ < 1) {
this.changeScale();
}
}
}
这是我的更改转换为旋转和缩放
HTML
<div class="three-display-row">
<div class="three-display-flex">
<p class="three-display-p">Movements :</p>
<svg role="img" *ngIf="transformMode == 'move'" xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 576 512" class="three-display-eye" id="mvmnt" (click)="setTransformMode('move')">
<path fill="#61B1FF"
d="M572.52 241.4C518.29 135.59 410.93 64 288 64S57.68 135.64 3.48 241.41a32.35 32.35 0 0 0 0 29.19C57.71 376.41 165.07 448 288 448s230.32-71.64 284.52-177.41a32.35 32.35 0 0 0 0-29.19zM288 400a144 144 0 1 1 144-144 143.93 143.93 0 0 1-144 144zm0-240a95.31 95.31 0 0 0-25.31 3.79 47.85 47.85 0 0 1-66.9 66.9A95.78 95.78 0 1 0 288 160z">
</path>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" class="three-display-eye" id="mvmnt"
(click)="setTransformMode('move')" *ngIf="transformMode != 'move'">
<path fill="white"
d="M320 400c-75.85 0-137.25-58.71-142.9-133.11L72.2 185.82c-13.79 17.3-26.48 35.59-36.72 55.59a32.35 32.35 0 0 0 0 29.19C89.71 376.41 197.07 448 320 448c26.91 0 52.87-4 77.89-10.46L346 397.39a144.13 144.13 0 0 1-26 2.61zm313.82 58.1l-110.55-85.44a331.25 331.25 0 0 0 81.25-102.07 32.35 32.35 0 0 0 0-29.19C550.29 135.59 442.93 64 320 64a308.15 308.15 0 0 0-147.32 37.7L45.46 3.37A16 16 0 0 0 23 6.18L3.37 31.45A16 16 0 0 0 6.18 53.9l588.36 454.73a16 16 0 0 0 22.46-2.81l19.64-25.27a16 16 0 0 0-2.82-22.45zm-183.72-142l-39.3-30.38A94.75 94.75 0 0 0 416 256a94.76 94.76 0 0 0-121.31-92.21A47.65 47.65 0 0 1 304 192a46.64 46.64 0 0 1-1.54 10l-73.61-56.89A142.31 142.31 0 0 1 320 112a143.92 143.92 0 0 1 144 144c0 21.63-5.29 41.79-13.9 60.11z"
class=""></path>
</svg>
</div>
<div class="three-display-flex">
<p class="three-display-p">Rotations :</p>
<svg role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512" class="three-display-eye"
id="rotation1" (click)="setTransformMode('rotate')" *ngIf="transformMode == 'rotate'">
<path fill="#61B1FF"
d="M572.52 241.4C518.29 135.59 410.93 64 288 64S57.68 135.64 3.48 241.41a32.35 32.35 0 0 0 0 29.19C57.71 376.41 165.07 448 288 448s230.32-71.64 284.52-177.41a32.35 32.35 0 0 0 0-29.19zM288 400a144 144 0 1 1 144-144 143.93 143.93 0 0 1-144 144zm0-240a95.31 95.31 0 0 0-25.31 3.79 47.85 47.85 0 0 1-66.9 66.9A95.78 95.78 0 1 0 288 160z">
</path>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" class="three-display-eye" id="rotation1"
(click)="setTransformMode('rotate')" *ngIf="transformMode != 'rotate'">
<path fill="white"
d="M320 400c-75.85 0-137.25-58.71-142.9-133.11L72.2 185.82c-13.79 17.3-26.48 35.59-36.72 55.59a32.35 32.35 0 0 0 0 29.19C89.71 376.41 197.07 448 320 448c26.91 0 52.87-4 77.89-10.46L346 397.39a144.13 144.13 0 0 1-26 2.61zm313.82 58.1l-110.55-85.44a331.25 331.25 0 0 0 81.25-102.07 32.35 32.35 0 0 0 0-29.19C550.29 135.59 442.93 64 320 64a308.15 308.15 0 0 0-147.32 37.7L45.46 3.37A16 16 0 0 0 23 6.18L3.37 31.45A16 16 0 0 0 6.18 53.9l588.36 454.73a16 16 0 0 0 22.46-2.81l19.64-25.27a16 16 0 0 0-2.82-22.45zm-183.72-142l-39.3-30.38A94.75 94.75 0 0 0 416 256a94.76 94.76 0 0 0-121.31-92.21A47.65 47.65 0 0 1 304 192a46.64 46.64 0 0 1-1.54 10l-73.61-56.89A142.31 142.31 0 0 1 320 112a143.92 143.92 0 0 1 144 144c0 21.63-5.29 41.79-13.9 60.11z"
class=""></path>
</svg>
</div>
<div class="three-display-flex mb-1">
<p class="three-display-p">Scale :</p>
<svg role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512" class="three-display-eye"
id="scale1" (click)="setTransformMode('scale')" *ngIf="transformMode == 'scale'">
<path fill="#61B1FF"
d="M572.52 241.4C518.29 135.59 410.93 64 288 64S57.68 135.64 3.48 241.41a32.35 32.35 0 0 0 0 29.19C57.71 376.41 165.07 448 288 448s230.32-71.64 284.52-177.41a32.35 32.35 0 0 0 0-29.19zM288 400a144 144 0 1 1 144-144 143.93 143.93 0 0 1-144 144zm0-240a95.31 95.31 0 0 0-25.31 3.79 47.85 47.85 0 0 1-66.9 66.9A95.78 95.78 0 1 0 288 160z">
</path>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" class="three-display-eye" id="scale1"
(click)="setTransformMode('scale')" *ngIf="transformMode != 'scale'">
<path fill="white"
d="M320 400c-75.85 0-137.25-58.71-142.9-133.11L72.2 185.82c-13.79 17.3-26.48 35.59-36.72 55.59a32.35 32.35 0 0 0 0 29.19C89.71 376.41 197.07 448 320 448c26.91 0 52.87-4 77.89-10.46L346 397.39a144.13 144.13 0 0 1-26 2.61zm313.82 58.1l-110.55-85.44a331.25 331.25 0 0 0 81.25-102.07 32.35 32.35 0 0 0 0-29.19C550.29 135.59 442.93 64 320 64a308.15 308.15 0 0 0-147.32 37.7L45.46 3.37A16 16 0 0 0 23 6.18L3.37 31.45A16 16 0 0 0 6.18 53.9l588.36 454.73a16 16 0 0 0 22.46-2.81l19.64-25.27a16 16 0 0 0-2.82-22.45zm-183.72-142l-39.3-30.38A94.75 94.75 0 0 0 416 256a94.76 94.76 0 0 0-121.31-92.21A47.65 47.65 0 0 1 304 192a46.64 46.64 0 0 1-1.54 10l-73.61-56.89A142.31 142.31 0 0 1 320 112a143.92 143.92 0 0 1 144 144c0 21.63-5.29 41.79-13.9 60.11z"
class=""></path>
</svg>
</div>
</div>
TS
setTransformMode(type) {
switch (type) {
case 'move':
this.transformMode = type;
this.transformcontrols.setMode("translate");
break;
case 'rotate':
this.transformMode = type;
this.transformcontrols.setMode("rotate");
break;
case 'scale':
this.transformMode = type;
this.transformcontrols.setMode("scale");
break;
}
}
您可能忘记停用您的
DragControls
。当您希望 TransformControls
能够变换几何体而不同时拖动它时,您应该停用它们。