我正在做一个项目,我已经停下来了。目前,我正在创建一个轮盘式轮子,它将会旋转,我遇到的问题是为轮子创建了一定数量的多边形。我想最终能够设置n'数字并使用for循环来创建多边形的点。我试图使用那个特定圆的参数方程,但是y值是不正确的,因为像素的处理方式不同。旋转与Rotateicon类一起正常工作。如此简单的问题,如何从给定的中心创建n'个多边形,请求x,y以轮子结束?
代码
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Point;
import java.awt.Polygon;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import java.awt.image.BufferedImage;
import java.util.Random;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JSlider;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class Wheel extends JPanel {
private JLabel label;
private Icon icon;
private Icon rotated;
private int degrees;
private static Point center;
public Wheel(Image image)
{
setPreferredSize(new Dimension(250, 250));
center = new Point(250/2, 250/2);
icon = new ImageIcon( image );
label = new JLabel(icon);
label.setPreferredSize( label.getPreferredSize() );
add( label );
setDegrees( 0 );
}
public void setDegrees(int degrees)
{
this.degrees = degrees;
double radians = Math.toRadians( degrees );
rotated = new RotatedIcon(icon, degrees);
label.setIcon(rotated);
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
Image bi = RotatableImage.getImage(250);
final Wheel r = new Wheel(bi);
final JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, 360, 0);
slider.addChangeListener(new ChangeListener()
{
public void stateChanged(ChangeEvent e)
{
int value = slider.getValue();
r.setDegrees( value );
}
});
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new JScrollPane(r));
f.add(slider, BorderLayout.SOUTH);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
});
}
static class RotatableImage
{
private static final Random r = new Random();
static public Image getImage(int size)
{
BufferedImage bi = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = bi.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setPaint(Color.getHSBColor(r.nextFloat(), 1, 1));
g2d.setStroke(new BasicStroke(10.0f));
Polygon flag = new Polygon();
flag.addPoint(125, 125);
flag.addPoint(205, 250/2);
flag.addPoint(205, 250/2+10);
g2d.draw(flag);
g2d.setColor(Color.BLACK);
g2d.fillOval(120, 120, 10, 10);
g2d.dispose();
return bi;
}
}
}
如果需要,旋转图标为:http://pastebin.com/Sbb38ifU
我得到了什么:
我想要最终得到的结果是:
解决此问题的一种方法是使用Arc2D绘制饼图切片。此Shape的边界矩形是一个矩形,用于包围切割此Arc切片的整个圆。然后,您可以在for循环中构造多色饼图切片,并将切片绘制到BufferedImage上,然后将其显示在JPanel的paintComponent方法中。可以使用绘制它的Graphics2D对象上的AffineTransform旋转此图像,但是您必须小心,因为您不希望将JVM提供给您的Graphics对象转换为paintComponent方法的参数。因此,您需要复制Graphics2D对象然后对其进行转换:
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g.create(); // create a copy to rotate
if (image != null) {
if (af != null) {
g2.transform(af);
}
g2.drawImage(image, 0, 0, null);
}
g2.dispose(); // OK to do this as we created this object
}
你永远不应该处理由JVM提供给你的Graphics对象,但由于我们的g2对象是一个副本,所以可以实际处理它,这样我们就不会耗尽资源。例如:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.geom.Arc2D;
import java.awt.image.BufferedImage;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
@SuppressWarnings("serial")
public class FooArcs extends JPanel {
public static final int PREF_W = 500;
private PiePanel piePanel;
private JSlider slider = new JSlider(0, 260, 0);
public FooArcs(int imageWidth, int divisions) {
slider.setMinorTickSpacing(5);
slider.setMajorTickSpacing(20);
slider.setPaintLabels(true);
slider.setPaintTicks(true);
piePanel = new PiePanel(imageWidth, divisions);
slider.addChangeListener(new SliderListener());
setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
setLayout(new BorderLayout(5, 5));
add(piePanel, BorderLayout.CENTER);
add(slider, BorderLayout.PAGE_END);
}
private class SliderListener implements ChangeListener {
@Override
public void stateChanged(ChangeEvent e) {
int value = slider.getValue();
piePanel.rotate(value);
}
}
private static void createAndShowGui() {
int imageWidth = PREF_W;
int divisions = 24;
FooArcs mainPanel = new FooArcs(imageWidth, divisions);
JFrame frame = new JFrame("FooArcs");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
@SuppressWarnings("serial")
class PiePanel extends JPanel {
private BufferedImage image;
private Random random = new Random();
private AffineTransform af;
private int imageWidth;
public PiePanel(int imageWidth, int divisions) {
this.imageWidth = imageWidth;
image = new BufferedImage(imageWidth, imageWidth, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = image.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
for (int i = 0; i < divisions; i++) {
drawPie(g2, i, imageWidth, divisions);
}
g2.dispose();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g.create(); // create a copy to rotate
if (image != null) {
if (af != null) {
g2.transform(af);
}
g2.drawImage(image, 0, 0, null);
}
g2.dispose(); // OK to do this as we created this object
}
private void drawPie(Graphics2D g2, int i, int imageWidth2, int divisions) {
Color c = getRandomColor();
double x = 1.0;
double y = x;
double w = imageWidth2 - 2;
double h = w;
double start = i * 360.0 / divisions; // starting angle
double extent = 360.0 / divisions; // size of slice in degrees
int type = Arc2D.PIE;
Arc2D arc = new Arc2D.Double(x, y, w, h, start, extent, type);
g2.setColor(c);
g2.fill(arc);
g2.setColor(Color.black);
g2.draw(arc);
}
private Color getRandomColor() {
Integer a = random.nextInt(128) + 128;
Integer b = random.nextInt(128) + (random.nextBoolean() ? 128 : 0);
Integer c = random.nextInt(128);
List<Integer> colors = Arrays.asList(new Integer[] {a, b, c});
Collections.shuffle(colors);
Color color = new Color(colors.get(0), colors.get(1), colors.get(2));
return color;
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(imageWidth, imageWidth);
}
public void rotate(int degrees) {
double theta = Math.toRadians(degrees);
double anchorx = imageWidth / 2.0;
double anchory = anchorx;
af = AffineTransform.getRotateInstance(theta, anchorx, anchory);
repaint();
}
}
这显示为:
您正在创建一个直角三角形。你想要做的是更接近一系列旋转的等腰三角形。
获得等腰的简单方法是将两个直角三角形粘在一起:
flag.addPoint(125, 125);
// flag.addPoint(205, 250/2);
flag.addPoint(205, 250/2+10);
flag.addPoint(205, 250/2-10);
这将需要更多调整。圆周应该是圆而不是多边形。仍然需要制作一系列这些并且现在有一个填充孔,因为您尝试使用线条粗细填充三角形。但现在至少角度是正确的。