如何从Lua事件处理函数中获取“自我”?

问题描述 投票:1回答:2
local tbl = {a = 1}

-- Passed and executed function
function tbl:handleFunc(x, y)
    print(self.a + x + y)
end

-- I know the above code is syntax sugar.
-- tbl["handleFunc"] = function(self, x, y)
--     print(self.a + x + y)
-- end

-- Register event handlers that I can't control the call
Frame:SetScript("OnClick", tbl.handleFunc)

-- Probably called when an event occurs.
tbl.handleFunc(2, 3)

-- Then it will be like this.
tbl.handleFunc(2, 3, nil)

-- So I wrote a function like this
functin tbl.handleFunc(x, y)
    local self = tbl  -- This variable is too cumbersome
    -- And this way, every time I call a function, I need to check whether the function definition is a dot (.) Or colon (:)

end

在调用函数时,在无法传递self的情况下,是否可以使用self

如果没有,我应该如何设计?


[已解决]我使用翻译,但我想保持礼貌。谢谢您的答复。

lua add-on world-of-warcraft
2个回答
1
投票

避免不必要工作的一种方法是编写一个函数,该函数在将其注册为处理程序之前将为您包装该函数:

local tbl = {a = 1}

function tbl:handleFunc(x, y)
    print(self.a + x + y)
end

function wrap_with(obj, func)
    return function(...)
        return func(obj, ...)
    end
end

Frame:SetScript("OnClick", wrap_with(tbl, tbl.handleFunc))

1
投票

仅使用调用实际函数的匿名函数

Frame:SetScript("OnClick", function(x,y) tbl:handleFunc(x, y) end)
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