我能够创建一个带有Tile的窗口。如何在Window中添加新的文本行?
我成功完成的只是改变窗口的标题而不是我想要的。我想在窗口框中添加一些文本行。
SendMessage功能对我不起作用。
如果有人有这方面的提示告诉我!
#include <windows.h>
const char g_szClassName[] = "myWindowClass";
//The Window Procedure
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
// Registering the Window Class
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = g_szClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wc))
{
MessageBox(NULL, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
"Title of window",
WS_OVERLAPPEDWINDOW,
1390, 540, 240, 120,
NULL, NULL, hInstance, NULL);
if(hwnd == NULL)
{
MessageBox(NULL, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
// The Message Loop
while(GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
要在客户区域中绘制文本,您的wndProc
通常会使用类似DrawText
或TextOut
的内容。你通常这样做是为了回应WM_PAINT
。
为了能够响应外部消息,您通常会发送包含该文本的消息。窗口将接收该窗口,存储(收到)其收到的文本(并且通常)使窗口的矩形无效。由于窗口现在无效,下一次获得的机会,Windows将向您的窗口发送一个WM_PAINT
消息(然后您将绘制文本)。
处理WM_PAINT
消息并直接在窗口的HDC
上绘制文本是一种选择。
另一个选择是在窗口中创建一个子STATIC control,然后您可以使用SetWindowText()
或WM_SETTEXT
消息为该子项分配所需的文本。无需手动绘图。
最后我弄清楚如何完成这个:
#ifndef UNICODE
#define UNICODE
#endif
using namespace std;
#include <windows.h>
#include <iostream>
#include <fstream>
#include <string>
int X_Coordinate = 215;
int Y_Coordinate = 415;
int Width = 700;
int Height = 500;
char Text[] = {"abc123"};
char Window_Title[] = "My title";
char Window_Image[] = "D:\\bitmap1.bmp";
const char* csWindow_Title = Window_Title;
const char* csWindow_Image = Window_Image;
HBITMAP bitmap; // Creates bitmap object based on a handle to a Windows Windows Graphics Device Interface (GDI) bitmap and a handle to a GDI palette.
// Utilities
bool ConvertConstChartoLPWSTR (const char* as , wchar_t* wString )
{
memset(wString,0,sizeof(wString));
MultiByteToWideChar(CP_ACP, 0, as, -1, wString, 4096);
return wString;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, PWSTR pCmdLine, int nCmdShow)
{
// Register the window class.
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = { };
//Registering the Window Class
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
wc.hbrBackground = CreateSolidBrush(RGB(255, 255, 255)); // set window background color ( RGB ) - white
RegisterClass(&wc); // register the window class with the operating system
wchar_t* wWindow_Title=new wchar_t[4096];
memset(wWindow_Title,0,sizeof(wWindow_Title)); // init variable
ConvertConstChartoLPWSTR(csWindow_Title,wWindow_Title); // convert
// Create the window.
HWND hwnd = CreateWindowEx(
0, // Optional window styles.
CLASS_NAME, // Window class
wWindow_Title, // Window text
WS_OVERLAPPEDWINDOW, // Window style
// Size and position
X_Coordinate, Y_Coordinate, Width, Height,
NULL, // Parent window
NULL, // Menu
hInstance, // Instance handle
NULL // Additional application data
);
if (hwnd == NULL)
{
return 0;
}
ShowWindow(hwnd, nCmdShow);
// Run the message loop.
MSG msg = { };
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// ----------------------------- START -> SWITCH case -----------------------------------------------------
switch (uMsg)
{
// ----------------------------- START -> case WM_DESTROY -------------------------------------------------
case WM_DESTROY:
PostQuitMessage(0);
return 0;
// ----------------------------- END -> case WM_DESTROY ---------------------------------------------------
// ----------------------------- START -> case WM_PAINT ---------------------------------------------------
case WM_PAINT:
{
wchar_t* wWindow_Image=new wchar_t[4096];
memset(wWindow_Image,0,sizeof(wWindow_Image));
ConvertConstChartoLPWSTR(csWindow_Image,wWindow_Image); // convert
bitmap=(HBITMAP)LoadImage(NULL, // A handle to the module that contains the image to be loaded. To load a stand-alone resource (icon, cursor, or bitmap file)—for example, c:\myimage.bmp — set this parameter to NULL
wWindow_Image, // The image to be loaded.
IMAGE_BITMAP, // The type of image to be loaded.
690, // The width, in pixels, of the icon or cursor.
540, // he height, in pixels, of the icon or cursor.
LR_LOADFROMFILE); //Loads the stand-alone image from the file specified by lpszName (icon, cursor, or bitmap file).
PAINTSTRUCT ps; // declare structure with information for an application
HDC hdc = BeginPaint(hwnd, &ps); // prepare the specified window for painting
int index = sizeof(Text);
HDC hMemDC=CreateCompatibleDC(hdc); // create a compatible DC ( hMemDC ) o be the same like another one ( hdc )
::SelectObject(hMemDC,bitmap); // Selects an object into the specified device context (DC). The new object replaces the previous object of the same type.
long retval=SetTextAlign(hdc,TA_TOP); // allignment of written area
const char* theval;
int u = 5;
for(int b = 0; b < sizeof(Text); b++)
{
string sym(1, Text[b]); // convert char to const char*
theval = sym.c_str();
cout<<b<<theval;
wchar_t wtext[sizeof(Text)];
memset(wtext,0,sizeof(wtext));
ConvertConstChartoLPWSTR(theval,wtext); // convert
// Here application is laid out.
TextOut (hdc, 5, u, wtext, sizeof(Text));
u = u + 15;
}
index = index + u; // claculate the size of written area
BitBlt( hdc, // handler
0, // The x-coordinate, in logical units, of the upper-left corner of the destination rectangle.
index, // The y-coordinate, in logical units, of the upper-left corner of the destination rectangle.
700, // The width, in logical units, of the source and destination rectangles.
980, // The height, in logical units, of the source and the destination rectangles.
hMemDC, // handler for source ( image ).
0, // The x-coordinate, in logical units, of the upper-left corner of the source rectangle.
0, // The y-coordinate, in logical units, of the upper-left corner of the source rectangle.
SRCCOPY ); // A raster-operation code. These codes define how the color data for the source rectangle is to be combined with the color data for the destination rectangle to achieve the final color.
// SRCCOPY - Copies the source rectangle directly to the destination rectangle.
EndPaint(hwnd, &ps); // function marks the end of painting in the specified window
}
return 0;
// ----------------------------- END -> case WM_PAINT ---------------------------------------------------
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
// ----------------------------- END -> SWITCH case -----------------------------------------------------
} // END -> LRESULT CALLBACK WindowProc