我写了代码,但我不明白为什么它不工作......
func animate(vc: UIView) {
vc.layer.shadowColor = #colorLiteral(red: 0.9254902005, green: 0.2352941185, blue: 0.1019607857, alpha: 1)
vc.layer.shadowRadius = 5
vc.layer.shadowOffset = CGSize(width: 0, height: 0)
let animationX = CABasicAnimation()
animationX.keyPath = "shadowOffset"
animationX.fromValue = vc.layer.shadowOffset
animationX.toValue = CGSize(width: 10, height: 10)
animationX.duration = 1
vc.layer.add(animationX, forKey: animationX.keyPath)
}
@IBAction func buttonTapped(_ sender: UIButton) {
animate(vc: sender)
}
有人知道这是如何工作的吗?
少了一些东西
vc.layer.masksToBounds = false
vc.layer.shadowColor = #colorLiteral(red: 0.9254902005, green: 0.2352941185, blue: 0.1019607857, alpha: 1)
vc.layer.shadowRadius = 5
vc.layer.shadowOffset = CGSize(width: 0, height: 0)
vc.layer.shadowPath = UIBezierPath(rect: vc.bounds).cgPath
vc.layer.shadowOpacity = 1.0
let animationX = CABasicAnimation()
animationX.keyPath = "shadowOffset"
animationX.fromValue = vc.layer.shadowOffset
animationX.toValue = CGSize(width: 10, height: 10)
animationX.duration = 1
vc.layer.add(animationX, forKey: animationX.keyPath)
默认情况下 shadowOpacity
是0。
最后的OP
EDIT:
如果你想让影子在动画结束后也能保持在它的位置上,请注明
最终代码将是这样的
func animate(vc: UIView) {
vc.layer.masksToBounds = false
vc.layer.shadowColor = #colorLiteral(red: 0.9254902005, green: 0.2352941185, blue: 0.1019607857, alpha: 1)
vc.layer.shadowRadius = 5
vc.layer.shadowOffset = CGSize(width: 0, height: 0)
vc.layer.shadowPath = UIBezierPath(rect: vc.bounds).cgPath
vc.layer.shadowOpacity = 1.0
let animationX = CABasicAnimation()
animationX.keyPath = "shadowOffset"
animationX.fromValue = vc.layer.shadowOffset
animationX.toValue = CGSize(width: 10, height: 10)
animationX.duration = 1
animationX.fillMode = .forwards
animationX.isRemovedOnCompletion = false
vc.layer.add(animationX, forKey: animationX.keyPath)
}
最后的OP看起来像。