SKShapeNode在Swift中的浮点问题

问题描述 投票:1回答:1

我目前遇到一个奇怪的浮点问题。有人可以解释吗?

import SpriteKit

let height: CGFloat = 20.0
let width: CGFloat = 150.0

let shapeNode: SKShapeNode = SKShapeNode(rectOf: CGSize(width: width, height: height))
print(shapeNode.frame.size.width, shapeNode.frame.size.height) //152.6999969482422 22.700000762939453
ios swift sprite-kit floating-point
1个回答
1
投票

这是您想要的:

import SpriteKit

let height: CGFloat = 20.0
let width: CGFloat = 150.0

let shapeNode: SKShapeNode = SKShapeNode(rectOf: CGSize(width: width, height: height))
shapeNode.isAntialiased = false
shapeNode.lineWidth = 0
print(shapeNode.frame.size.width, shapeNode.frame.size.height) // 150.0 20.0\n

记住:https://developer.apple.com/documentation/spritekit/skshapenode

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