我正在使用 C# 8.0 在 .NET MAUI 中开发一个应用程序,我的第一个构建被 Google 和 Apple 拒绝。我能够更新项目配置,以便我可以为 Apple 创建一个 *.ipa 文件,他们似乎对此很满意。不过,现在我不再为 Google 构建 Bundle。
我选择一台物理 Android 设备作为目标,然后选择发布配置。当我右键单击我的项目并从上下文菜单中选择“发布...”时,它会启动构建。它显示 Android 作为目标平台,这是正确的,并且进程文本显示“Archiving App Bundle”,这也很好。但是构建失败并且显示的消息是:
>C:\Program Files\dotnet\packs\Microsoft.iOS.Sdk.net8.0_18.0\18.0.8303\tools\msbuild\iOS\Xamarin.Shared.targets(2901,3): error : Code signing must be enabled to create an Xcode archive.
现在的问题是:我正在为 Android 而不是 iOS 制作此版本。那么,为什么要涉及 XCode?
请在下面找到我稍微编辑过的项目文件。
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0-ios;net8.0-maccatalyst;net8.0-android34.0</TargetFrameworks>
<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('windows'))">$(TargetFrameworks);net8.0-windows10.0.19041.0</TargetFrameworks>
<OutputType>Exe</OutputType>
<RootNamespace>[MY APP NAME]</RootNamespace>
<UseMaui>true</UseMaui>
<SingleProject>true</SingleProject>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<!-- Display name -->
<ApplicationTitle>[MY APP NAME]</ApplicationTitle>
<!-- App Identifier -->
<ApplicationId>[MY APP IDENTIFIER]</ApplicationId>
<!-- Versions -->
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
<ApplicationVersion>1</ApplicationVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">12.0</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst'">13.1</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">27.0</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</SupportedOSPlatformVersion>
<TargetPlatformMinVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</TargetPlatformMinVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'tizen'">6.5</SupportedOSPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)'=='net8.0-ios'">
<ProvisioningType>manual</ProvisioningType>
<CodesignKey>[MY VALID KEY]</CodesignKey>
<CodesignProvision>[MY VALID PROVISION]</CodesignProvision>
</PropertyGroup>
<!-- iOS -->
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net8.0-ios|AnyCPU'">
<CodesignEntitlements>Platforms\iOS\Entitlements.plist</CodesignEntitlements>
<ApplicationId>[MY APP IDENTIFIER]</ApplicationId>
<CodesignResourceRules></CodesignResourceRules>
<MtouchDebug>True</MtouchDebug>
<ArchiveOnBuild>True</ArchiveOnBuild>
<MtouchInterpreter>all</MtouchInterpreter>
<PublishAot>False</PublishAot>
<UseInterpreter>True</UseInterpreter>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net8.0-ios|AnyCPU'">
<CodesignEntitlements>Platforms\iOS\Entitlements.plist</CodesignEntitlements>
<ApplicationId>[MY APP IDENTIFIER]</ApplicationId>
<CodesignResourceRules></CodesignResourceRules>
<MtouchDebug>True</MtouchDebug>
<ArchiveOnBuild>True</ArchiveOnBuild>
<MtouchInterpreter>all</MtouchInterpreter>
<PublishAot>False</PublishAot>
<UseInterpreter>True</UseInterpreter>
</PropertyGroup>
<!-- Android -->
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net8.0-android34.0|AnyCPU'">
<AndroidPackageFormat>aab</AndroidPackageFormat>
<Debugger>Xamarin</Debugger>
<EnableLLVM>False</EnableLLVM>
<AndroidUseAapt2>True</AndroidUseAapt2>
<AndroidCreatePackagePerAbi>False</AndroidCreatePackagePerAbi>
<ApplicationId>[MY APP IDENTIFIER]</ApplicationId>
<_MauiForceXamlCForDebug>True</_MauiForceXamlCForDebug>
<UseInterpreter>False</UseInterpreter>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net8.0-android34.0|AnyCPU'">
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
<Debugger>Xamarin</Debugger>
<EnableLLVM>False</EnableLLVM>
<AndroidUseAapt2>True</AndroidUseAapt2>
<AndroidCreatePackagePerAbi>False</AndroidCreatePackagePerAbi>
<AndroidPackageFormat>aab</AndroidPackageFormat>
<ApplicationId>[MY APP IDENTIFIER]</ApplicationId>
<_MauiForceXamlCForDebug>True</_MauiForceXamlCForDebug>
<UseInterpreter>False</UseInterpreter>
</PropertyGroup>
<!-- Mac Catalyst -->
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net8.0-maccatalyst|AnyCPU'">
<ApplicationId>[MY APP IDENTIFIER]</ApplicationId>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net8.0-maccatalyst|AnyCPU'">
<ApplicationId>[MY APP IDENTIFIER]</ApplicationId>
</PropertyGroup>
<!-- Windows -->
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net8.0-windows10.0.19041.0|AnyCPU'">
<ApplicationId>[MY APP IDENTIFIER]</ApplicationId>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net8.0-windows10.0.19041.0|AnyCPU'">
<ApplicationId>[MY APP IDENTIFIER]</ApplicationId>
</PropertyGroup>
<ItemGroup>
<!-- App Icon -->
<MauiIcon Include="Resources\AppIcon\appicon.svg" ForegroundFile="Resources\AppIcon\ourappicon.png" Color="#C7DCF9" />
<!-- Splash Screen -->
<MauiSplashScreen Include="Resources\Images\app_our_logo.png" Color="#C7DCF9" BaseSize="200,67" />
<!-- Images -->
<MauiImage Include="Resources\Images\*" />
<MauiImage Update="Resources\Images\app_our_logo.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</MauiImage>
<!-- Custom Fonts -->
<MauiFont Include="Resources\Fonts\*" />
<!-- Raw Assets (also remove the "Resources\Raw" prefix) -->
<MauiAsset Include="Resources\Raw\**" LogicalName="%(RecursiveDir)%(Filename)%(Extension)" />
</ItemGroup>
<ItemGroup>
<None Remove="appsettings.json" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="appsettings.json" />
</ItemGroup>
<ItemGroup Condition="$(TargetFramework.Contains('-ios'))">
<CustomEntitlements Include="aps-environment" Type="string" Value="development" Condition="'$(Configuration)' == 'Debug'" />
<CustomEntitlements Include="aps-environment" Type="string" Value="production" Condition="'$(Configuration)' == 'Release'" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios' OR $([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst'">
<BundleResource Include="Platforms\iOS\PrivacyInfo.xcprivacy" LogicalName="PrivacyInfo.xcprivacy" />
</ItemGroup>
<ItemGroup>
<GoogleServicesJson Include="Platforms\Android\google-services.json" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Camera.MAUI" Version="1.5.1" />
<PackageReference Include="Camera.MAUI.ZXing" Version="1.0.0" />
<PackageReference Include="CommunityToolkit.Maui" Version="9.0.3" />
<PackageReference Include="CommunityToolkit.Maui.MediaElement" Version="4.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="8.0.8" />
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="8.0.2" />
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="8.0.0" />
<PackageReference Include="Microsoft.Maui.Controls" Version="8.0.91" />
<PackageReference Include="Microsoft.Maui.Controls.Compatibility" Version="8.0.91" />
<PackageReference Include="Microsoft.Extensions.Logging.Debug" Version="8.0.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="Plugin.LocalNotification" Version="11.1.3" />
<PackageReference Include="Shiny.Beacons" Version="3.3.3" />
<PackageReference Include="Shiny.Hosting.Maui" Version="3.3.3" />
<PackageReference Include="Shiny.Push" Version="3.3.3" />
</ItemGroup>
<ItemGroup>
<!-- ... Here are two C# 8.0 library projects I am using ... -->
</ItemGroup>
<ItemGroup>
<!-- ... All my non-image resources are here ... -->
</ItemGroup>
<ItemGroup>
<MauiXaml Update="Resources\Styles\CommonStyles.xaml">
<Generator>MSBuild:Compile</Generator>
</MauiXaml>
</ItemGroup>
<ItemGroup>
<!-- ... All my XAML files are here ... -->
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework)' == 'net8.0-android34.0'">
<PackageReference Include="Symbol.XamarinEMDK">
<Version>8.0.0.9</Version>
</PackageReference>
</ItemGroup>
</Project>
我在今天早上的地铁通勤中想到了一个想法,虽然可行,但感觉并不令人满意。我备份了应用程序的项目文件,然后从项目文件中删除了对 iOS 或 Mac 的任何引用。这确保了 Visual Studio 不会尝试使用 XCode 执行任何操作,因为实际上没有留下任何对 iOS 的引用。
我能够毫无问题地创建一个新的捆绑包。令人惊讶的是,创建的 Bundle 比我两周前构建的最后一个 Bundle 小 60% 以上。唯一改变的是我减少的配置。
如果有人有更好的选择并且我可以使用单个配置文件,我会非常高兴。