创建投影矩阵时,您将视图的垂直字段设置为10度。如果您用70度尝试一下,它会感觉更自然。 glm::mat4 projection = glm::perspective(glm::radians(70.0f), (GLfloat)window.getBufferWidth() / window.getBufferHeight(), 1.0f, 100.0f);
glm::mat4 projection = glm::perspective(glm::radians(70.0f), (GLfloat)window.getBufferWidth() / window.getBufferHeight(), 1.0f, 100.0f);