此代码的大部分来自 Bro Code 的 Python 教程,介绍如何用 Python 制作贪吃蛇游戏。我决定添加一个“再玩一次?”游戏结束屏幕上的按钮,按下后将重置游戏并允许用户再次玩。 “new_game”函数是我添加的。
from tkinter import *
import random
GAME_WIDTH = 600
GAME_HEIGHT = 600
SPEED = 75
SPACE_SIZE = 50
BODY_PARTS = 3
SNAKE_COLOR = "#0000FF"
FOOD_COLOR = "#FFFF00"
BACKGROUND_COLOR = "#000000"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0,0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag = "snake")
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, int(GAME_WIDTH/SPACE_SIZE)-1) * SPACE_SIZE
y = random.randint(0, int(GAME_HEIGHT/SPACE_SIZE)-1) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food")
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR,)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text="Score: {}".format(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == 'left':
if direction != 'right':
direction = new_direction
elif new_direction == 'right':
if direction != 'left':
direction = new_direction
elif new_direction == 'up':
if direction != 'down':
direction = new_direction
elif new_direction == 'down':
if direction != 'up':
direction = new_direction
def check_collisions(snake):
x, y, = snake.coordinates[0]
if x < 0 or x>= GAME_WIDTH:
return True
elif y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def game_over():
global canvas
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width() / 2,
canvas.winfo_height() / 2,
font=('consolas', 70),
text="GAME OVER",
fill="red",
tag="gameover")
#**BUTTON I ADDED**
again = Button(canvas,
width=12,
height=2,
text="Play again?",
font=('consolas', 15),
bg="black",
fg="red",
activebackground="black",
activeforeground="red",
command=new_game)
again.place(relx=0.5, rely=0.65, anchor=CENTER)
# **FUCNTION SUPPOSED TO RESET GAME**
def new_game():
global canvas
score = 0
canvas.destroy()
label.config(text="Score:{}".format(score))
canvas = Canvas(window,
bg=BACKGROUND_COLOR,
height=GAME_HEIGHT,
width=GAME_WIDTH)
canvas.pack()
window = Tk()
window.title("Snake game")
window.resizable(False, False)
score = 0
direction = 'down'
label = Label(window,
text="Score:{}".format(score),
font=('consolas', 40))
label.pack()
canvas = Canvas(window,
bg=BACKGROUND_COLOR,
height=GAME_HEIGHT,
width=GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width / 2) - (window_width / 2))
y = int((screen_height / 2) - (window_height / 2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
window.bind('<a>', lambda event: change_direction('left'))
window.bind('<d>', lambda event: change_direction('right'))
window.bind('<w>', lambda event: change_direction('up'))
window.bind('<s>', lambda event: change_direction('down'))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()
我成功摧毁了“游戏结束”屏幕,将原来的画布添加回窗口,并重置分数,但我仍然不知道如何让蛇再次出现并重新开始游戏。
我尝试了一个 while 循环,它从一开始就是 True,当按下“再次播放”时将返回 False,而 while 循环将被破坏。但这并没有改变原始窗口中的任何内容,只是在原始窗口关闭时添加了一个相同的窗口。
可能是这样的
def new_game():
global score
global direction
global snake
global food
again.destroy()
score = 0 # reset score
direction = 'down' # reset direction
canvas.delete('all') # reset canvas
label.config(text=f"Score:{score}") # reset label
snake = Snake() # reset snake
food = Food() # reset food
#snake.reset() # reset snake
#food.reset() # reset food
next_turn(snake, food) # run again loop