我正在制作一个贪吃蛇游戏,并且我已经实现了 KeyListener 类,该类在用户按下箭头键或 WASD 键时进行侦听。
在贪吃蛇中,当你按下一个移动键时,如果你只按一次移动键,蛇就会继续移动,只有当你输入不同的移动命令时,它才会向另一个方向移动。然而,在我的程序中,我必须按住按键才能让蛇移动,我不能只按一次。如何才能让我只需要按一次键就可以移动蛇?
此外,WASD 键的工作方式与箭头键不同。当我按下 WASD 键时,蛇只移动一格然后停止,这与箭头键不同,只要按住箭头键蛇就会移动。如何使 WASD 键的工作方式与我希望箭头键的工作方式相同?
这是代码:
public void keyTyped(KeyEvent e) {
}
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A) {
out.println("Left key pressed");
// handle snake left movement
} else if (e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D) {
out.println("Right key pressed");
// handle snake right movement
} else if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
out.println("Up key pressed");
// handle snake up movement
} else if (e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S) {
out.println("Down key pressed");
// handle snake down movement
}
}
public void keyReleased(KeyEvent e) {
}
您需要将游戏的事件循环变成由
Timer
驱动的东西,它会为您的蛇查询 current_direction
变量。 KeyListener
将设置此 currect_direction
变量。
使用
Timer
可以让您的游戏独立于按键重复率。 这可以让您增加/减少游戏的难度。
我已经解决了我的问题,谢谢@azurefrog、@Hovercraft Full Of Eels 和@AJNeufeld。这是我的解决方案,以防其他人遇到与我相同的问题。免责声明:我还没有完成这个游戏,所以“蛇”只是一个方块,我仍然需要弄清楚如何使它成为一条真正的蛇。我发布这个只是为了展示我如何处理蛇的运动。
首先,我在我的
Snake
类(游戏的类)中创建了两个全局变量:
private String currentDir = "";
private Timer moveTimer = new Timer(100, new MoveListener());
然后,我创建了一个
MoveListener
类来扩展 ActionListener
类。这个 MoveListener
类用作 moveTimer
: 的参数
private class MoveListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
out.println("timer action called");
int snakeX = 0;
int snakeY = 0;
for (int row = 0; row < positions.length; row++) {
for (int col = 0; col < positions[row].length; col++) {
if (positions[row][col] == 's') {
snakeX = row;
snakeY = col;
}
}
}
if (currentDir.equals("left")) {
positions[snakeX - 1][snakeY] = 's';
positions[snakeX][snakeY] = '\u0000';
repaint();
} else if (currentDir.equals("right")) {
positions[snakeX + 1][snakeY] = 's';
positions[snakeX][snakeY] = '\u0000';
repaint();
} else if (currentDir.equals("up")) {
positions[snakeX][snakeY - 1] = 's';
positions[snakeX][snakeY] = '\u0000';
repaint();
} else if (currentDir.equals("down")) {
positions[snakeX][snakeY + 1] = 's';
positions[snakeX][snakeY] = '\u0000';
repaint();
}
}
}
最后,我制作了
KeyListener
,以便它只需根据相应的移动键设置变量currentDir
,并启动MoveTimer
线程。
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A) {
out.println("Left key pressed");
currentDir = "left";
moveTimer.start();
} else if (e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D) {
out.println("Right key pressed");
currentDir = "right";
moveTimer.start();
} else if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
out.println("Up key pressed");
currentDir = "up";
moveTimer.start();
} else if (e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S) {
out.println("Down key pressed");
currentDir = "down";
moveTimer.start();
}
}
我用的就是这个。只需使用按下和释放功能即可。
package main;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class KeyHandler implements KeyListener {
public boolean upPressed, downPressed, leftPressed, rightPressed, shotPressed;
GamePanel gp;
public KeyHandler(GamePanel gp) {
super();
this.gp = gp;
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
int code = e.getKeyCode();
if(code == KeyEvent.VK_W || code == KeyEvent.VK_UP) {
upPressed = true;
}
if(code == KeyEvent.VK_S || code == KeyEvent.VK_DOWN) {
downPressed = true;
}
if(code == KeyEvent.VK_A || code == KeyEvent.VK_LEFT) {
leftPressed = true;
}
if(code == KeyEvent.VK_D || code == KeyEvent.VK_RIGHT) {
rightPressed = true;
}
if(code == KeyEvent.VK_SPACE) {
shotPressed = true;
}
}
@Override
public void keyReleased(KeyEvent e) {
int code = e.getKeyCode();
if(code == KeyEvent.VK_W || code == KeyEvent.VK_UP) {
upPressed = false;
}
if(code == KeyEvent.VK_S || code == KeyEvent.VK_DOWN) {
downPressed = false;
}
if(code == KeyEvent.VK_A || code == KeyEvent.VK_LEFT) {
leftPressed = false;
}
if(code == KeyEvent.VK_D || code == KeyEvent.VK_RIGHT) {
rightPressed = false;
}
if(code == KeyEvent.VK_F3) {
this.gp.debug = !this.gp.debug;
System.out.println(this.gp.debug ? "Debug Mode On" : "Debug Mode Off");
}
if(code == KeyEvent.VK_SPACE) {
shotPressed = false;
}
}
}
但是如果是蛇一样的运动,我不知道