我正在尝试旋转iPhone时更改CollectionView的跨度。为了简单起见,只需在纵向显示2列,在横向显示4列即可。当从纵向模式旋转到横向模式时,它可以工作,但是当旋转回到纵向模式时,它始终显示1列。我的代码喜欢,
VideoCollectionView = new CollectionView()
{
ItemsLayout = new GridItemsLayout(2, ItemsLayoutOrientation.Vertical),
};
...
private static double screen_width = 1280.0;
private static double screen_height = 720.0;
protected override void OnSizeAllocated(double width, double height)
{
base.OnSizeAllocated(width, height);
if ((Math.Abs(screen_width - width) > minimum_double) || (Math.Abs(screen_height - height) > minimum_double))
{
screen_width = width;
screen_height = height;
int split;
if (screen_width > screen_height)
{ // landscape mode
split = 4;
}
else
{ // portrait mode
split = 2;
}
VideoCollectionView.ItemsLayout = new GridItemsLayout(split, ItemsLayoutOrientation.Vertical);
}
}
这是一个错误吗?还是我应该使用其他方式?感谢您的帮助。
您可以使用Singleton来存储当前方向。因为将屏幕尺寸设置为s静态值是不明智的。可能会在不同尺寸的设备上引起问题。
public class CurrentDevice
{
protected static CurrentDevice Instance;
double width;
double height;
static CurrentDevice()
{
Instance = new CurrentDevice();
}
protected CurrentDevice()
{
}
public static bool IsOrientationPortrait()
{
return Instance.height > Instance.width;
}
public static void SetSize(double width, double height)
{
Instance.width = width;
Instance.height = height;
}
}
并且在方法中
protected override void OnSizeAllocated(double width, double height)
{
base.OnSizeAllocated(width, height);
if (CurrentDevice.IsOrientationPortrait() && width > height || !CurrentDevice.IsOrientationPortrait() && width < height)
{
int split;
CurrentDevice.SetSize(width, height);
// Orientation got changed! Do your changes here
if (CurrentDevice.IsOrientationPortrait())
{
// portrait mode
split = 2;
}
else
{
// landscape mode
split = 4;
}
VideoCollectionView.ItemsLayout = new GridItemsLayout(split, ItemsLayoutOrientation.Vertical);
}
}