为什么使用SDL2时会出现重影?

问题描述 投票:0回答:1

我有一个用 C++ 编写的 Mandelbrot 设置渲染代码,并且我正在使用 SDL2 来显示图像。当我想让我的程序具有交互性时,我遇到了一个问题。通过按 W,我的代码应该清除以前的图像并显示具有新参数的新图像,但无论我做什么,以前的渲染都不会清除。顺便说一句,我注意到每次按 W 时,我的内存使用量都会更高。我该如何解决这个问题?

#include <complex>
#include <iostream>
#include <SDL.h>
#include <chrono>
#include <omp.h>
using namespace std;

int main(int argc, char** argv) {
    const int resolution= 2000;

    const int rows = resolution;
    const int cols = resolution;
    complex<long double> position;
    
    int dots[rows][cols];
    for (int i = 0; i < rows; ++i) {
        for (int j = 0; j < cols; ++j) {
            dots[i][j] = 0;
        }
    }
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        std::cerr << "SDL initialization failed: " << SDL_GetError() << std::endl;
        return 1;
    }

    const int screenWidth = cols * 1; // Adjust the window size as needed
    const int screenHeight = rows * 1;
    SDL_Window* window = SDL_CreateWindow("Mandelbrot set Visualization", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screenWidth, screenHeight, SDL_WINDOW_SHOWN);
    SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
    SDL_Rect rect;

    long double startx = -2;
    long double endx = 2;
    long double starty = 2;
    long double endy = -2;
    
    long double stepx = (endx - startx) / (cols - 1);
    long double stepy = (endy - starty) / (rows - 1);

    rect.w = screenWidth / cols;
    rect.h = screenHeight / rows;

    int numThreads = 16;
    omp_set_num_threads(numThreads);

    #pragma omp parallel
    {
        int threadID = omp_get_thread_num(); // Get the thread ID

    #pragma omp for
        for (int i = 0; i < rows; i++) {
            for (int j = 0; j < cols; j++) {
                long double real = startx + j * stepx;
                long double imag = starty + i * stepy;
                position = complex<long double>(real, imag);
                complex<long double> iterate(0, 0);
                int color = 0;
                for (int n = 0; n < 256; n++) {
                    iterate = iterate * iterate + position;
                    color++;
                    if (abs(iterate) > 2) {
                        dots[i][j] = color;
                        break;
                    }
                }
            }
        }
    }
    for (int i = 0; i < rows; i++) {
        for (int j = 0; j < cols; j++) {

            SDL_SetRenderDrawColor(renderer, 0, dots[i][j], dots[i][j], 255); 


            rect.x = j * (screenWidth / cols);
            rect.y = i * (screenHeight / rows);
            SDL_RenderFillRect(renderer, &rect);
        }
    }
    SDL_RenderPresent(renderer);



    // Main game loop
    bool quit = false;
    SDL_Event event;
    while (!quit) {
        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT) {
                quit = true;
            }
            else if (event.type == SDL_KEYDOWN) {
                if (event.key.keysym.sym == SDLK_w) {
                    // Zoom or change parameters, as needed
                    cout << "loop start";
                    SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
                    SDL_RenderClear(renderer);
                    long double decreaseAmountx = (abs(endx) + abs(startx)) / 20;
                    long double decreaseAmounty = (abs(endy) + abs(starty)) / 20;
                    endx -= decreaseAmountx;
                    startx += decreaseAmountx;
                    endy += decreaseAmounty;
                    starty -= decreaseAmounty;
                    stepx = (endx - startx) / (cols - 1);
                    stepy = (endy - starty) / (rows - 1);
                    // Render the Mandelbrot set with new parameters
                    #pragma omp parallel
                    {
                        int threadID = omp_get_thread_num(); // Get the thread ID

                        #pragma omp for
                        for (int i = 0; i < rows; i++) {
                            for (int j = 0; j < cols; j++) {
                                long double real = startx + j * stepx;
                                long double imag = starty + i * stepy;
                                position = complex<long double>(real, imag);
                                complex<long double> iterate(0, 0);
                                int color = 0;
                                for (int n = 0; n < 256; n++) {
                                    iterate = iterate * iterate + position;
                                    color++;
                                    if (abs(iterate) > 2) {
                                        dots[i][j] = color;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                    for (int i = 0; i < rows; i++) {
                        for (int j = 0; j < cols; j++) {

                            SDL_SetRenderDrawColor(renderer, 0, dots[i][j], dots[i][j], 255); 


                            rect.x = j * (screenWidth / cols);
                            rect.y = i * (screenHeight / rows);
                            SDL_RenderFillRect(renderer, &rect);
                        }
                    }
                    cout << "Present";
                    SDL_RenderPresent(renderer);
                    

                }
                else if (event.key.keysym.sym == SDLK_r) {
                    // Trigger an SDL_QUIT event to exit the application
                    SDL_Event quitEvent;
                    quitEvent.type = SDL_QUIT;
                    SDL_PushEvent(&quitEvent);
                }
            }
        }
    }

    // Cleanup and quit
    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();
    return 0;
}

The result of pressing W in the code

c++ rendering sdl-2 mandelbrot
1个回答
0
投票

问题出在您在现有

dots
数组中分配新值的循环中。

for (int i = 0; i < rows; i++) {
    for (int j = 0; j < cols; j++) {
        long double real = startx + j * stepx;
        long double imag = starty + i * stepy;
        position = complex<long double>(real, imag);
        complex<long double> iterate(0, 0);
        int color = 0;
        for (int n = 0; n < 256; n++) {
            iterate = iterate * iterate + position;
            color++;
            if (abs(iterate) > 2) {
                dots[i][j] = color;                    // <- here
                break;
            }
        }
    }
}

旧值仍在数组中,因此您将获得叠加效果。

首先,我建议不要在堆栈上分配数组,而是在堆上分配数组。只需

#include <memory>
并将
int dots[rows][cols];
替换为

auto dots = std::make_unique<int[][cols]>(rows);

然后,为了测试我的理论,我在缩放循环中添加了几行:

auto newdots = std::make_unique<int[][cols]>(rows); // <- this

for(int i = 0; i < rows; i++) {
    for(int j = 0; j < cols; j++) {
        long double real = startx + j * stepx;
        long double imag = starty + i * stepy;
        position = complex<long double>(real, imag);
        complex<long double> iterate(0, 0);
        int color = 0;
        for(int n = 0; n < 256; n++) {
            iterate = iterate * iterate + position;
            color++;
            if(abs(iterate) > 2) {
                newdots[i][j] = color;              // <- this too
                break;
            }
        }
    }
}
std::swap(newdots, dots);                           // <- and finally this

通过这些更改,它可以正确重新绘制。

注意:每次分配一个新数组都需要时间,因此您可能应该清除已有的数组。

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