我一直在研究一个问题,我想我会用口袋妖怪设置来演示它。我正在读取文件,解析文件并从中创建对象/结构。这通常不是问题,除了现在我需要实现像继承traits这样的接口。我不希望那里有重复的技能,所以我想我可以使用地图来复制一组数据结构。然而,似乎在我的递归parsePokemonFile函数的传递阶段(参见implementsComponent情况),我似乎在我的地图中丢失了值。
我正在使用这样的输入:
4个文件
Ratatta:
name=Ratatta
skills=Tackle:normal,Scratch:normal
妙蛙种子:
name=Bulbosaur
implements=Ratatta
skills=VineWhip:leaf
简单:
name=Oddish
implements=Ratatatt
skills=Acid:poison
妙蛙花:
name=Venosaur
implements=bulbosaur,oddish
我期待以下代码的输出类似于
Begin!
{Venosaur [{VineWhip leaf} {Acid poison} {Tackle normal} {Scratch normal}]}
但我得到了
Begin!
{Venosaur [{VineWhip leaf} {Acid poison}]}
我究竟做错了什么?这可能是一个逻辑错误吗?或者我是否假设我不应该持有价值的地图?
package main
import (
"bufio"
"fmt"
"os"
"strings"
)
// In order to create a set of pokemon abilities and for ease of creation and lack of space being taken up
// We create an interfacer capability that imports the skills and attacks from pokemon of their previous evolution
// This reduces the amount of typing of skills we have to do.
// Algorithm is simple. Look for the name "implements=x" and then add x into set.
// Unfortunately it appears that the set is dropping values on transitive implements interfaces
func main() {
fmt.Println("Begin!")
dex, err := parsePokemonFile("Venosaur")
if err != nil {
fmt.Printf("Got error: %v\n", err)
}
fmt.Printf("%v\n", dex)
}
type pokemon struct {
Name string
Skills []skill
}
type skill struct {
SkillName string
Type string
}
func parsePokemonFile(filename string) (pokemon, error) {
file, err := os.Open(filename)
if err != nil {
return pokemon{}, err
}
defer file.Close()
scanner := bufio.NewScanner(file)
var builtPokemon pokemon
for scanner.Scan() {
component, returned := parseLine(scanner.Text())
switch component {
case nameComponent:
builtPokemon.Name = returned
case skillsComponent:
skillsStrings := strings.Split(returned, ",")
var skillsArr []skill
// split skills and add them into pokemon skillset
for _, skillStr := range skillsStrings {
skillPair := strings.Split(skillStr, ":")
skillsArr = append(skillsArr, skill{SkillName: skillPair[0], Type: skillPair[1]})
}
builtPokemon.Skills = append(builtPokemon.Skills, skillsArr...)
case implementsComponent:
implementsArr := strings.Split(returned, ",")
// create set to remove duplicates
skillsSet := make(map[*skill]bool)
for _, val := range implementsArr {
// recursively call the pokemon files and get full pokemon
implementedPokemon, err := parsePokemonFile(val)
if err != nil {
return pokemon{}, err
}
// sieve out the skills into a set
for _, skill := range implementedPokemon.Skills {
skillsSet[&skill] = true
}
}
// append final set into the currently being built pokemon
for x := range skillsSet {
builtPokemon.Skills = append(builtPokemon.Skills, *x)
}
}
}
return builtPokemon, nil
}
type component int
// components to denote where to put our strings when it comes time to assemble what we've parsed
const (
nameComponent component = iota
implementsComponent
skillsComponent
)
func parseLine(line string) (component, string) {
arr := strings.Split(line, "=")
switch arr[0] {
case "name":
return nameComponent, arr[1]
case "implements":
return implementsComponent, arr[1]
case "skills":
return skillsComponent, arr[1]
default:
panic("Invalid field found")
}
}
这与Golang地图丢弃任何值无关。
问题是你正在使用技能指针而不是技能。指向相同技能内容的两个指针可以是不同的。
skillsSet := make(map[*skill]bool)
如果你把它改成map[skill]bool
,这应该有效。你可以尝试一下!