错误的窗口路径名称 tkinter

问题描述 投票:0回答:1

我正在尝试在 tkinter python 中编写石头剪刀布的代码,但我的重置按钮命令给了我错误:



Traceback (most recent call last):
  File "C:\Python36\lib\tkinter\__init__.py", line 1699, in __call__  
    return self.func(*args)
  File "c:/Users/N.Westrich/OneDrive - City of London School/python/rock paper scissors.py", line 26, in reset
    run()
  File "c:/Users/N.Westrich/OneDrive - City of London School/python/rock paper scissors.py", line 186, in run
    choose_player_number()
  File "c:/Users/N.Westrich/OneDrive - City of London School/python/rock paper scissors.py", line 181, in choose_player_number
    one_player.grid(column= 2, row=1)
  File "C:\Python36\lib\tkinter\__init__.py", line 2220, in grid_configure
    + self._options(cnf, kw))
_tkinter.TclError: bad window path name ".!button5"
PS C:\Users\N.Westrich> 

我不知道如何访问 tkinter 库,所以我不知道是什么导致程序失败。 我的代码在这里:

import random
import tkinter as tk
from tkinter import *

window = tk.Tk()
window.geometry("1400x860")
window.title = "Rock paper scissors"

result = Label(window, text= "result will appear here", bg="green")
player_number = ""
list_of_integers = ["1", "2", "3"]

title = Label(window, text = "Rock paper scissors" , bg= "blue", fg = "white", font= "Times")
title.grid(column=3, row=0)

def reset():
    filler.destroy
    filler2.destroy
    filler3.destroy
    title.destroy
    result.destroy
    rock.destroy
    paper.destroy
    scissors.destroy
    reset1.destroy
    run()

reset1 = Button(window, text = "Reset", command= reset, fg="blue", bg = "yellow")

def evaluate_rock():
    global computer_input
    if computer_input == "3":
        win()
    elif computer_input == "2":
        loose()
    else:
        draw()

def evaluate_scissors():
    global computer_input
    if computer_input == "2":
        win()
    elif computer_input == "1":
        loose()
    else:
        draw()

def evaluate_paper():
    global computer_input
    if computer_input == "1":
        win()
    elif computer_input == "3":
        loose()
    else:
        draw()

def computer_choice(input):
    global computer_input
    computer_input = random.choice(list_of_integers)
    if computer_input == "1":
        computer_value = "Rock"
    elif computer_input == "2":
        computer_value = "paper"
    else:
        computer_value = "scissors"
    computer_result = Label(window, text= "the computer's choice was: " + computer_value , fg = "blue", bg = "green")
    computer_result.grid(column=3, row=3)
    if input == "rock":
        evaluate_rock()
    elif input == "scissors":
        evaluate_scissors()
    else:
        evaluate_paper()
    return computer_input

rock = Button(window, text="Rock", command= lambda: computer_choice("rock"), fg="green", bg="blue")
scissors = Button(window, text="Scissors", command = lambda: computer_choice("scissors"), fg = "black", bg = "blue")
paper = Button(window, text="paper", command = lambda: computer_choice("paper"), fg = "green", bg = "blue")

player_1 = Label(window, text = "Player 1", fg = "blue", bg = "red")
player_2 = Label(window, text= "Player 2", fg= "blue", bg= "red")

def evaluate():
    if player1input == player2input:
        result.configure(text= "Draw")
    elif player1input == "rock" and player2input == "scissors":
        result.configure(text= "Player 1 wins")
    elif player1input == "rock" and player2input == "paper":
        result.configure(text= "player 2 wins")
    elif player2input == "rock" and player1input == "scissors":
        result.configure(text= "Player 2 wins")
    elif player2input == "rock" and player1input == "paper":
        result.configure(text= "Player 1 wins")
    elif player1input == "paper" and player2input == "scissors":
        result.configure(text= "player 2 wins")
    elif player2input == "paper" and player1input == "scissors":
        result.configure(text= "Player 1 wins")
    reset1.grid(column= 3, row= 5)

def player_2_input(p2i):
    global player2input 
    player2input = p2i
    rock.destroy
    paper.destroy
    scissors.destroy
    player_2.destroy
    evaluate()
    return player2input

def player2():
    player_1.destroy
    player_2.grid(column= 3, row= 2)
    rock.configure(command = lambda: player_2_input("rock"))
    paper.configure(command= lambda: player_2_input("paper"))
    scissors.configure(command= lambda: player_2_input("scissors"))

def player_1_input(p1i):
    global player1input
    player1input = p1i
    player2()
    return player1input

def win():
    result.configure(text= "You Win")
    reset1.grid(column= 3, row= 5)

def loose():
    result.configure(text= "You loose")
    reset1.grid(column= 3, row= 5)

def draw():
    result.configure(text= "Draw")
    reset1.grid(column= 3, row= 5)

def place_buttons():
    result.grid(column=3, row=1)
    if player_number == 1:
        rock.grid(column=2, row=2)
        scissors.grid(column = 4, row=2)
        paper.grid(column = 3, row=2)
    elif player_number == 2:
        player_1.grid(column= 3, row= 2)
        rock.configure(command = lambda: player_1_input("rock"))
        paper.configure(command= lambda: player_1_input("paper"))
        scissors.configure(command= lambda: player_1_input("scissors"))
        rock.grid(column=2, row=3)
        scissors.grid(column = 4, row=3)
        paper.grid(column = 3, row=3)

one_player = Button(window, text = "One Player", command = lambda: [oneplayer(), place_buttons()])
two_players = Button(window, text= "Two players", command = lambda: [twoplayers(), place_buttons()])

def oneplayer():
    title.configure(text = "One player")
    title.grid(column=3, row=0)
    global player_number
    player_number = 1
    one_player.destroy()
    two_players.destroy()

def twoplayers():
    title.configure(text = "Two players")
    title.grid(column=3, row=0)
    global player_number
    player_number = 2
    one_player.destroy()
    two_players.destroy()

def add_fillers():
    global filler
    filler = Label(window, text = "                                                                   ")
    filler.grid(column=1, row=0)
    global filler2
    filler2 = Label(window, text = "                                                                   ")
    filler2.grid(column=0, row=0)
    global filler3
    filler3 = Label(window, text = "                                       ")
    filler3.grid(column=2, row=0)

def choose_player_number():
    one_player.grid(column= 2, row=1)
    two_players.grid(column= 4, row=1)

def run():  
    add_fillers()
    choose_player_number()

run()

window.mainloop()

我在网上没有找到任何解决方案,因为它们都是针对特定情况的。

如果有人有解决方案,我很想知道如何最终完成代码。

python tkinter shared-libraries tkinter-button
1个回答
0
投票

您可以尝试从 tkinter 库“init.py”文件重命名窗口路径名吗? 我认为这会对您有所帮助,或者您可以使用路径名单词后面的“_”。

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