Threejs 手机垂直粘性轮播react-三/纤维

问题描述 投票:0回答:1

enter image description here

我已经堆叠了粘性区域 - 但如何以相同的样式/方式添加文本。另外,我还为每个手机场景创建了参考 - 但它不再粘着 - 我不确定是什么导致它粘在第一个地方来控制用户看到每个部分的时间?

这会渲染多部手机 - 但粘性方面已经消失了

https://codesandbox.io/p/sandbox/r3f-scroll-rig-sticky-box-forked-3zpm73

import React, { useRef, useEffect } from 'react'
import { Canvas, useThree } from '@react-three/fiber'
import { useGLTF, OrbitControls } from '@react-three/drei'
import gsap from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
import * as THREE from 'three'

gsap.registerPlugin(ScrollTrigger)

const IphoneModel = (ref) => {
  const group = useRef()
  const { nodes, materials } = useGLTF('/Iphone15.glb')

  useEffect(() => {
    const video = document.createElement('video')
    video.src = 'https://cdn.pixabay.com/video/2024/07/14/221180_tiny.mp4'
    video.crossOrigin = 'anonymous'
    video.loop = true
    video.muted = true
    video.play()

    const videoTexture = new THREE.VideoTexture(video)
    videoTexture.minFilter = THREE.LinearFilter
    videoTexture.magFilter = THREE.LinearFilter
    videoTexture.encoding = THREE.sRGBEncoding

    materials.Screen.map = videoTexture
    materials.Screen.needsUpdate = true

    const tl = gsap.timeline({
      scrollTrigger: {
        trigger: ref[0],
        scrub: 1,
        markers: true,
        pin: true,
        start: 'top top',
        end: 'bottom top'
      }
    })

    tl.to(group.current.rotation, { z: -Math.PI / 8, duration: 2 })
  }, [materials.Screen])

  return (
    <group ref={group} dispose={null} scale={0.2} rotation={[Math.PI / 2, 0, Math.PI / 8]}>
      <mesh geometry={nodes.M_Cameras.geometry} material={materials.cam} />
      <mesh geometry={nodes.M_Glass.geometry} material={materials['glass.001']} />
      <mesh geometry={nodes.M_Metal_Rough.geometry} material={materials.metal_rough} />
      <mesh geometry={nodes.M_Metal_Shiny.geometry} material={materials.metal_Shiny} />
      <mesh geometry={nodes.M_Plastic.geometry} material={materials.metal_rough} />
      <mesh geometry={nodes.M_Portal.geometry} material={materials['M_Base.001']} />
      <mesh geometry={nodes.M_Screen.geometry} material={materials.Screen} />
      <mesh geometry={nodes.M_Speakers.geometry} material={materials.metal_rough} />
      <mesh geometry={nodes.M_USB.geometry} material={materials.metal_rough} />
    </group>
  )
}

const Background = () => {
  const { scene } = useThree()
  useEffect(() => {
    scene.background = new THREE.Color('#555555')
  }, [scene])

  return null
}

const TextSection = () => {
  const textRefs = useRef([])

  useEffect(() => {
    gsap.fromTo(
      textRefs.current,
      { opacity: 0 },
      {
        opacity: 1,
        stagger: 0.1,
        scrollTrigger: {
          trigger: '#text-trigger',
          start: 'top bottom',
          end: 'center center',
          scrub: 1,
          markers: false
        }
      }
    )
  }, [])

  const texts = ['Ready 5', 'Ready 4', 'Ready 3', 'Ready 2', 'Ready 1']

  return (
    <div
      id="text-trigger"
      style={{
        height: '100vh',
        display: 'flex',
        flexDirection: 'column',
        alignItems: 'center',
        justifyContent: 'center',
        position: 'relative',
        top: '500px'
      }}>
      {texts.map((text, index) => (
        <h1 key={index} ref={(el) => (textRefs.current[index] = el)} style={{ opacity: 0 }}>
          {text}
        </h1>
      ))}
    </div>
  )
}

const ThreeScene = () => {
  const threeSceneGroup = useRef()

  return (
    <div id="three-canvas-container" style={{ width: '100vw', height: '500px' }}>
      <div>
        <h2>header text</h2>
        <p>text text text</p>
      </div>
      <Canvas camera={{ position: [0, 0, 10], fov: 45 }} gl={{ antialias: true, alpha: false }}>
        <ambientLight intensity={0.4} />
        <directionalLight position={[5, 10, 7.5]} intensity={1} />
        <IphoneModel ref={threeSceneGroup} />
        <OrbitControls enableZoom={false} />
        <Background />
      </Canvas>
    </div>
  )
}

const App = () => (
  <div style={{ display: 'flex', flexDirection: 'column', height: '400vh' }}>
    <div className="some-content" style={{ height: '100vh', display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
      <h1>ACTION</h1>
    </div>
    <ThreeScene />
    <ThreeScene />
    <ThreeScene />
    <ThreeScene />
    <ThreeScene />

    <TextSection />
  </div>
)

export default App

这仅渲染一部手机,但实际上具有工作粘性功能。

https://codesandbox.io/p/sandbox/r3f-scroll-rig-sticky-box-forked-jns24q

app.js

import React, { useRef, useEffect } from 'react'
import { Canvas, useThree } from '@react-three/fiber'
import { useGLTF, OrbitControls } from '@react-three/drei'
import gsap from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
import * as THREE from 'three'

gsap.registerPlugin(ScrollTrigger)

const IphoneModel = () => {
  const group = useRef()
  const { nodes, materials } = useGLTF('/Iphone15.glb')

  useEffect(() => {
    const video = document.createElement('video')
    video.src = 'https://cdn.pixabay.com/video/2024/07/14/221180_tiny.mp4'
    video.crossOrigin = 'anonymous'
    video.loop = true
    video.muted = true
    video.play()

    const videoTexture = new THREE.VideoTexture(video)
    videoTexture.minFilter = THREE.LinearFilter
    videoTexture.magFilter = THREE.LinearFilter
    videoTexture.encoding = THREE.sRGBEncoding

    materials.Screen.map = videoTexture
    materials.Screen.needsUpdate = true

    const tl = gsap.timeline({
      scrollTrigger: {
        trigger: '#three-canvas-container',
        scrub: 1,
        markers: true,
        pin: true,
        start: 'top top',
        end: 'bottom top'
      }
    })

    tl.to(group.current.rotation, { z: Math.PI * 2, duration: 2 })
  }, [materials.Screen])

  return (
    <group ref={group} dispose={null} scale={0.2} rotation={[Math.PI / 2, 0, -Math.PI / 8]}>
      <mesh geometry={nodes.M_Cameras.geometry} material={materials.cam} />
      <mesh geometry={nodes.M_Glass.geometry} material={materials['glass.001']} />
      <mesh geometry={nodes.M_Metal_Rough.geometry} material={materials.metal_rough} />
      <mesh geometry={nodes.M_Metal_Shiny.geometry} material={materials.metal_Shiny} />
      <mesh geometry={nodes.M_Plastic.geometry} material={materials.metal_rough} />
      <mesh geometry={nodes.M_Portal.geometry} material={materials['M_Base.001']} />
      <mesh geometry={nodes.M_Screen.geometry} material={materials.Screen} />
      <mesh geometry={nodes.M_Speakers.geometry} material={materials.metal_rough} />
      <mesh geometry={nodes.M_USB.geometry} material={materials.metal_rough} />
    </group>
  )
}

const Background = () => {
  const { scene } = useThree()
  useEffect(() => {
    scene.background = new THREE.Color('#555555')
  }, [scene])

  return null
}

const TextSection = () => {
  const textRefs = useRef([])

  useEffect(() => {
    gsap.fromTo(
      textRefs.current,
      { opacity: 0 },
      {
        opacity: 1,
        stagger: 0.1,
        scrollTrigger: {
          trigger: '#text-trigger',
          start: 'top bottom',
          end: 'center center',
          scrub: 1,
          markers: false
        }
      }
    )
  }, [])

  const texts = ['Ready 5', 'Ready 4', 'Ready 3', 'Ready 2', 'Ready 1']

  return (
    <div
      id="text-trigger"
      style={{
        height: '100vh',
        display: 'flex',
        flexDirection: 'column',
        alignItems: 'center',
        justifyContent: 'center',
        position: 'relative',
        top: '500px'
      }}>
      {texts.map((text, index) => (
        <h1 key={index} ref={(el) => (textRefs.current[index] = el)} style={{ opacity: 0 }}>
          {text}
        </h1>
      ))}
    </div>
  )
}

const ThreeScene = () => (
  <div id="three-canvas-container" style={{ width: '100vw', height: '500px' }}>
    <Canvas camera={{ position: [0, 0, 10], fov: 45 }} gl={{ antialias: true, alpha: false }}>
      <ambientLight intensity={0.4} />
      <directionalLight position={[5, 10, 7.5]} intensity={1} />
      <IphoneModel />
      <OrbitControls enableZoom={false} />
      <Background />
    </Canvas>
  </div>
)

const App = () => (
  <div style={{ display: 'flex', flexDirection: 'column', height: '400vh' }}>
    <div className="some-content" style={{ height: '100vh', display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
      <h1>ACTION</h1>
    </div>
    <ThreeScene />
    <TextSection />
  </div>
)

export default App

我在尝试以正确的方式获取图像时遇到问题 - 发现这个 vector2 函数可以解决问题

const imageTexture = new THREE.TextureLoader().load(image)
    
imageTexture.wrapS = imageTexture.wrapT = THREE.RepeatWrapping
imageTexture.anisotropy = 16

imageTexture.repeat = new THREE.Vector2(1, -1)

https://codesandbox.io/p/sandbox/r3f-scroll-rig-sticky-box-forked-xwt2x6

javascript three.js gsap react-three-fiber
1个回答
0
投票

尝试这样的事情,可能在下一个问题中您会问如何根据每个部分制作文本的显示/隐藏动画...只需通过

opacity: 0=>1=>0
ScrollTrigger连接到视口的
特定
时刻即可。

import React, { useRef, useEffect } from 'react';
import { Canvas, useThree } from '@react-three/fiber';
import { useGLTF, OrbitControls } from '@react-three/drei';
import * as THREE from 'three';
import gsap from 'gsap';
import { ScrollTrigger } from 'gsap/ScrollTrigger';

gsap.registerPlugin(ScrollTrigger);

const IphoneModel = ({ modelIndex }) => {
  const group = useRef();
  const { nodes, materials } = useGLTF('/Iphone15.glb');

  useEffect(() => {
    const imageTexture = new THREE.TextureLoader().load(
      'https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/textures/lava/lavatile.jpg'
    );
    materials.Screen.map = imageTexture;
    materials.Screen.needsUpdate = true;

    const tl = gsap.timeline({
      scrollTrigger: {
        trigger: `#section-${modelIndex}`,
        scrub: 1,
        pin: true,
        start: 'top top',
        end: 'bottom top',
        markers: true
      }
    });

    tl.to(group.current.rotation, { z: Math.PI * 2, duration: 2 });
  }, [materials.Screen, modelIndex]);

  return (
    <group ref={group} dispose={null} scale={0.2} rotation={[Math.PI / 2, 0, 0]}>
      <mesh geometry={nodes.M_Cameras.geometry} material={materials.cam} />
      <mesh geometry={nodes.M_Glass.geometry} material={materials['glass.001']} />
      <mesh geometry={nodes.M_Metal_Rough.geometry} material={materials.metal_rough} />
      <mesh geometry={nodes.M_Metal_Shiny.geometry} material={materials.metal_Shiny} />
      <mesh geometry={nodes.M_Plastic.geometry} material={materials.metal_rough} />
      <mesh geometry={nodes.M_Portal.geometry} material={materials['M_Base.001']} />
      <mesh geometry={nodes.M_Screen.geometry} material={materials.Screen} />
      <mesh geometry={nodes.M_Speakers.geometry} material={materials.metal_rough} />
      <mesh geometry={nodes.M_USB.geometry} material={materials.metal_rough} />
    </group>
  );
};

const Background = () => {
  const { scene } = useThree();
  useEffect(() => {
    scene.background = new THREE.Color('#555555');
  }, [scene]);

  return null;
};

const ThreeScene = ({ modelIndex }) => (
  <div
    id={`three-canvas-container-${modelIndex}`}
    style={{ position: 'absolute', top: 0, right: 0, width: '50vw', height: '100vh' }}
  >
    <Canvas camera={{ position: [0, 0, 10], fov: 45 }} gl={{ antialias: true, alpha: false }}>
      <ambientLight intensity={0.4} />
      <directionalLight position={[5, 10, 7.5]} intensity={1} />
      <IphoneModel modelIndex={modelIndex} />
      <OrbitControls enableZoom={false} />
      <Background />
    </Canvas>
  </div>
);

const Section = ({ title, content, modelIndex }) => (
  <div id={`section-${modelIndex}`} style={{ display: 'flex', alignItems: 'center', height: '100vh', position: 'relative' }}>
    <div style={{ width: '50vw', padding: '0 2rem' }}>
      <h1>{title}</h1>
      <p dangerouslySetInnerHTML={{ __html: content }} />
    </div>
    <ThreeScene modelIndex={modelIndex} />
  </div>
);

const App = () => (
  <div style={{ height: '300vh' }}>
    <Section
      modelIndex={1}
      title="First Section"
      content="Lorem Ipsum is simply dummy text of<br />the printing and typesetting industry."
    />
    <Section
      modelIndex={2}
      title="Second Section"
      content="Lorem Ipsum is simply dummy text of<br />the printing and typesetting industry."
    />
    <Section
      modelIndex={3}
      title="Third Section"
      content="Lorem Ipsum is simply dummy text of<br />the printing and typesetting industry."
    />
  </div>
);

export default App;
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