我已经堆叠了粘性区域 - 但如何以相同的样式/方式添加文本。另外,我还为每个手机场景创建了参考 - 但它不再粘着 - 我不确定是什么导致它粘在第一个地方来控制用户看到每个部分的时间?
这会渲染多部手机 - 但粘性方面已经消失了
https://codesandbox.io/p/sandbox/r3f-scroll-rig-sticky-box-forked-3zpm73
import React, { useRef, useEffect } from 'react'
import { Canvas, useThree } from '@react-three/fiber'
import { useGLTF, OrbitControls } from '@react-three/drei'
import gsap from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
import * as THREE from 'three'
gsap.registerPlugin(ScrollTrigger)
const IphoneModel = (ref) => {
const group = useRef()
const { nodes, materials } = useGLTF('/Iphone15.glb')
useEffect(() => {
const video = document.createElement('video')
video.src = 'https://cdn.pixabay.com/video/2024/07/14/221180_tiny.mp4'
video.crossOrigin = 'anonymous'
video.loop = true
video.muted = true
video.play()
const videoTexture = new THREE.VideoTexture(video)
videoTexture.minFilter = THREE.LinearFilter
videoTexture.magFilter = THREE.LinearFilter
videoTexture.encoding = THREE.sRGBEncoding
materials.Screen.map = videoTexture
materials.Screen.needsUpdate = true
const tl = gsap.timeline({
scrollTrigger: {
trigger: ref[0],
scrub: 1,
markers: true,
pin: true,
start: 'top top',
end: 'bottom top'
}
})
tl.to(group.current.rotation, { z: -Math.PI / 8, duration: 2 })
}, [materials.Screen])
return (
<group ref={group} dispose={null} scale={0.2} rotation={[Math.PI / 2, 0, Math.PI / 8]}>
<mesh geometry={nodes.M_Cameras.geometry} material={materials.cam} />
<mesh geometry={nodes.M_Glass.geometry} material={materials['glass.001']} />
<mesh geometry={nodes.M_Metal_Rough.geometry} material={materials.metal_rough} />
<mesh geometry={nodes.M_Metal_Shiny.geometry} material={materials.metal_Shiny} />
<mesh geometry={nodes.M_Plastic.geometry} material={materials.metal_rough} />
<mesh geometry={nodes.M_Portal.geometry} material={materials['M_Base.001']} />
<mesh geometry={nodes.M_Screen.geometry} material={materials.Screen} />
<mesh geometry={nodes.M_Speakers.geometry} material={materials.metal_rough} />
<mesh geometry={nodes.M_USB.geometry} material={materials.metal_rough} />
</group>
)
}
const Background = () => {
const { scene } = useThree()
useEffect(() => {
scene.background = new THREE.Color('#555555')
}, [scene])
return null
}
const TextSection = () => {
const textRefs = useRef([])
useEffect(() => {
gsap.fromTo(
textRefs.current,
{ opacity: 0 },
{
opacity: 1,
stagger: 0.1,
scrollTrigger: {
trigger: '#text-trigger',
start: 'top bottom',
end: 'center center',
scrub: 1,
markers: false
}
}
)
}, [])
const texts = ['Ready 5', 'Ready 4', 'Ready 3', 'Ready 2', 'Ready 1']
return (
<div
id="text-trigger"
style={{
height: '100vh',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
position: 'relative',
top: '500px'
}}>
{texts.map((text, index) => (
<h1 key={index} ref={(el) => (textRefs.current[index] = el)} style={{ opacity: 0 }}>
{text}
</h1>
))}
</div>
)
}
const ThreeScene = () => {
const threeSceneGroup = useRef()
return (
<div id="three-canvas-container" style={{ width: '100vw', height: '500px' }}>
<div>
<h2>header text</h2>
<p>text text text</p>
</div>
<Canvas camera={{ position: [0, 0, 10], fov: 45 }} gl={{ antialias: true, alpha: false }}>
<ambientLight intensity={0.4} />
<directionalLight position={[5, 10, 7.5]} intensity={1} />
<IphoneModel ref={threeSceneGroup} />
<OrbitControls enableZoom={false} />
<Background />
</Canvas>
</div>
)
}
const App = () => (
<div style={{ display: 'flex', flexDirection: 'column', height: '400vh' }}>
<div className="some-content" style={{ height: '100vh', display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
<h1>ACTION</h1>
</div>
<ThreeScene />
<ThreeScene />
<ThreeScene />
<ThreeScene />
<ThreeScene />
<TextSection />
</div>
)
export default App
这仅渲染一部手机,但实际上具有工作粘性功能。
https://codesandbox.io/p/sandbox/r3f-scroll-rig-sticky-box-forked-jns24q
app.js
import React, { useRef, useEffect } from 'react'
import { Canvas, useThree } from '@react-three/fiber'
import { useGLTF, OrbitControls } from '@react-three/drei'
import gsap from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
import * as THREE from 'three'
gsap.registerPlugin(ScrollTrigger)
const IphoneModel = () => {
const group = useRef()
const { nodes, materials } = useGLTF('/Iphone15.glb')
useEffect(() => {
const video = document.createElement('video')
video.src = 'https://cdn.pixabay.com/video/2024/07/14/221180_tiny.mp4'
video.crossOrigin = 'anonymous'
video.loop = true
video.muted = true
video.play()
const videoTexture = new THREE.VideoTexture(video)
videoTexture.minFilter = THREE.LinearFilter
videoTexture.magFilter = THREE.LinearFilter
videoTexture.encoding = THREE.sRGBEncoding
materials.Screen.map = videoTexture
materials.Screen.needsUpdate = true
const tl = gsap.timeline({
scrollTrigger: {
trigger: '#three-canvas-container',
scrub: 1,
markers: true,
pin: true,
start: 'top top',
end: 'bottom top'
}
})
tl.to(group.current.rotation, { z: Math.PI * 2, duration: 2 })
}, [materials.Screen])
return (
<group ref={group} dispose={null} scale={0.2} rotation={[Math.PI / 2, 0, -Math.PI / 8]}>
<mesh geometry={nodes.M_Cameras.geometry} material={materials.cam} />
<mesh geometry={nodes.M_Glass.geometry} material={materials['glass.001']} />
<mesh geometry={nodes.M_Metal_Rough.geometry} material={materials.metal_rough} />
<mesh geometry={nodes.M_Metal_Shiny.geometry} material={materials.metal_Shiny} />
<mesh geometry={nodes.M_Plastic.geometry} material={materials.metal_rough} />
<mesh geometry={nodes.M_Portal.geometry} material={materials['M_Base.001']} />
<mesh geometry={nodes.M_Screen.geometry} material={materials.Screen} />
<mesh geometry={nodes.M_Speakers.geometry} material={materials.metal_rough} />
<mesh geometry={nodes.M_USB.geometry} material={materials.metal_rough} />
</group>
)
}
const Background = () => {
const { scene } = useThree()
useEffect(() => {
scene.background = new THREE.Color('#555555')
}, [scene])
return null
}
const TextSection = () => {
const textRefs = useRef([])
useEffect(() => {
gsap.fromTo(
textRefs.current,
{ opacity: 0 },
{
opacity: 1,
stagger: 0.1,
scrollTrigger: {
trigger: '#text-trigger',
start: 'top bottom',
end: 'center center',
scrub: 1,
markers: false
}
}
)
}, [])
const texts = ['Ready 5', 'Ready 4', 'Ready 3', 'Ready 2', 'Ready 1']
return (
<div
id="text-trigger"
style={{
height: '100vh',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
position: 'relative',
top: '500px'
}}>
{texts.map((text, index) => (
<h1 key={index} ref={(el) => (textRefs.current[index] = el)} style={{ opacity: 0 }}>
{text}
</h1>
))}
</div>
)
}
const ThreeScene = () => (
<div id="three-canvas-container" style={{ width: '100vw', height: '500px' }}>
<Canvas camera={{ position: [0, 0, 10], fov: 45 }} gl={{ antialias: true, alpha: false }}>
<ambientLight intensity={0.4} />
<directionalLight position={[5, 10, 7.5]} intensity={1} />
<IphoneModel />
<OrbitControls enableZoom={false} />
<Background />
</Canvas>
</div>
)
const App = () => (
<div style={{ display: 'flex', flexDirection: 'column', height: '400vh' }}>
<div className="some-content" style={{ height: '100vh', display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
<h1>ACTION</h1>
</div>
<ThreeScene />
<TextSection />
</div>
)
export default App
我在尝试以正确的方式获取图像时遇到问题 - 发现这个 vector2 函数可以解决问题
const imageTexture = new THREE.TextureLoader().load(image)
imageTexture.wrapS = imageTexture.wrapT = THREE.RepeatWrapping
imageTexture.anisotropy = 16
imageTexture.repeat = new THREE.Vector2(1, -1)
https://codesandbox.io/p/sandbox/r3f-scroll-rig-sticky-box-forked-xwt2x6
尝试这样的事情,可能在下一个问题中您会问如何根据每个部分制作文本的显示/隐藏动画...只需通过
opacity: 0=>1=>0
将ScrollTrigger
连接到视口的特定时刻即可。
import React, { useRef, useEffect } from 'react';
import { Canvas, useThree } from '@react-three/fiber';
import { useGLTF, OrbitControls } from '@react-three/drei';
import * as THREE from 'three';
import gsap from 'gsap';
import { ScrollTrigger } from 'gsap/ScrollTrigger';
gsap.registerPlugin(ScrollTrigger);
const IphoneModel = ({ modelIndex }) => {
const group = useRef();
const { nodes, materials } = useGLTF('/Iphone15.glb');
useEffect(() => {
const imageTexture = new THREE.TextureLoader().load(
'https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/textures/lava/lavatile.jpg'
);
materials.Screen.map = imageTexture;
materials.Screen.needsUpdate = true;
const tl = gsap.timeline({
scrollTrigger: {
trigger: `#section-${modelIndex}`,
scrub: 1,
pin: true,
start: 'top top',
end: 'bottom top',
markers: true
}
});
tl.to(group.current.rotation, { z: Math.PI * 2, duration: 2 });
}, [materials.Screen, modelIndex]);
return (
<group ref={group} dispose={null} scale={0.2} rotation={[Math.PI / 2, 0, 0]}>
<mesh geometry={nodes.M_Cameras.geometry} material={materials.cam} />
<mesh geometry={nodes.M_Glass.geometry} material={materials['glass.001']} />
<mesh geometry={nodes.M_Metal_Rough.geometry} material={materials.metal_rough} />
<mesh geometry={nodes.M_Metal_Shiny.geometry} material={materials.metal_Shiny} />
<mesh geometry={nodes.M_Plastic.geometry} material={materials.metal_rough} />
<mesh geometry={nodes.M_Portal.geometry} material={materials['M_Base.001']} />
<mesh geometry={nodes.M_Screen.geometry} material={materials.Screen} />
<mesh geometry={nodes.M_Speakers.geometry} material={materials.metal_rough} />
<mesh geometry={nodes.M_USB.geometry} material={materials.metal_rough} />
</group>
);
};
const Background = () => {
const { scene } = useThree();
useEffect(() => {
scene.background = new THREE.Color('#555555');
}, [scene]);
return null;
};
const ThreeScene = ({ modelIndex }) => (
<div
id={`three-canvas-container-${modelIndex}`}
style={{ position: 'absolute', top: 0, right: 0, width: '50vw', height: '100vh' }}
>
<Canvas camera={{ position: [0, 0, 10], fov: 45 }} gl={{ antialias: true, alpha: false }}>
<ambientLight intensity={0.4} />
<directionalLight position={[5, 10, 7.5]} intensity={1} />
<IphoneModel modelIndex={modelIndex} />
<OrbitControls enableZoom={false} />
<Background />
</Canvas>
</div>
);
const Section = ({ title, content, modelIndex }) => (
<div id={`section-${modelIndex}`} style={{ display: 'flex', alignItems: 'center', height: '100vh', position: 'relative' }}>
<div style={{ width: '50vw', padding: '0 2rem' }}>
<h1>{title}</h1>
<p dangerouslySetInnerHTML={{ __html: content }} />
</div>
<ThreeScene modelIndex={modelIndex} />
</div>
);
const App = () => (
<div style={{ height: '300vh' }}>
<Section
modelIndex={1}
title="First Section"
content="Lorem Ipsum is simply dummy text of<br />the printing and typesetting industry."
/>
<Section
modelIndex={2}
title="Second Section"
content="Lorem Ipsum is simply dummy text of<br />the printing and typesetting industry."
/>
<Section
modelIndex={3}
title="Third Section"
content="Lorem Ipsum is simply dummy text of<br />the printing and typesetting industry."
/>
</div>
);
export default App;