如何修复错误“由于“核心不存在”而无法构建项目”

问题描述 投票:0回答:1

我正在使用带有 jdk 17 和 libgdx 实现的 Visual Studios。我不久前遇到了这个问题,这非常烦人,因为我可以正常运行我的代码,没有任何问题,我只是无法使用自动填充或看到带下划线的错误。我正在使用 github 跨设备处理此问题,当我第一次构建脚本时,最初并没有遇到此问题。几次提交后,一台设备没有此问题,但有 2 台设备出现此问题。我也使用 libgdx 进行桌面开发。

Directories

这是我的目录层次结构(如果有帮助的话)。

核心构建.gradle:

sourceCompatibility = 1.8
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'

sourceSets.main.java.srcDirs = [ "src/" ]

eclipse.project.name = appName + "-core"

桌面构建.gradle:

sourceCompatibility = 1.8
sourceSets.main.java.srcDirs = [ "src/" ]
sourceSets.main.resources.srcDirs = ["../assets"]

project.ext.mainClassName = "com.mygdx.game.DesktopLauncher"
project.ext.assetsDir = new File("../assets")

import org.gradle.internal.os.OperatingSystem

tasks.register('run', JavaExec) {
    dependsOn classes
    mainClass = project.mainClassName
    classpath = sourceSets.main.runtimeClasspath
    standardInput = System.in
    workingDir = project.assetsDir
    ignoreExitValue = true

    if (OperatingSystem.current() == OperatingSystem.MAC_OS) {
        // Required to run on macOS
        jvmArgs += "-XstartOnFirstThread"
    }
}

tasks.register('debug', JavaExec) {
    dependsOn classes
    mainClass = project.mainClassName
    classpath = sourceSets.main.runtimeClasspath
    standardInput = System.in
    workingDir = project.assetsDir
    ignoreExitValue = true
    debug = true
}

tasks.register('dist', Jar) {
    duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
    manifest {
        attributes 'Main-Class': project.mainClassName
    }
    dependsOn configurations.runtimeClasspath
    from {
        configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
    }
    with jar
}


dist.dependsOn classes

eclipse.project.name = appName + "-desktop"

主要构建.gradle:

buildscript {
    

    repositories {
        mavenLocal()
        mavenCentral()
        gradlePluginPortal()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        google()
    }
    dependencies {
        

    }
}

allprojects {
    apply plugin: "eclipse"

    version = '1.0'
    ext {
        appName = "Mario"
        gdxVersion = '1.12.1'
        roboVMVersion = '2.3.20'
        box2DLightsVersion = '1.5'
        ashleyVersion = '1.7.4'
        aiVersion = '1.8.2'
        gdxControllersVersion = '2.2.1'
    }

    repositories {
        mavenLocal()
        mavenCentral()
        google()
        gradlePluginPortal()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        maven { url "https://oss.sonatype.org/content/repositories/releases/" }
        maven { url "https://jitpack.io" }
    }
}

project(":desktop") {
    apply plugin: "java-library"


    dependencies {
        implementation project(":core")
        api "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
        api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
        
    }
}

project(":core") {
    apply plugin: "java-library"


    dependencies {
        api "com.badlogicgames.gdx:gdx:$gdxVersion"
        
    }
}

设置.gradle:

include 'desktop', 'core'

如果需要提供更多信息,请告诉我!

java gradle libgdx
1个回答
0
投票

解决了这个问题,出于某种原因,将核心和桌面重命名为随机名称,然后将它们保留回原来的状态,使项目再次运行。

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