隐藏 AVPlayerViewController 中的控件——仅在开始时

问题描述 投票:0回答:6

如果将 AVPlayerViewController.showsPlaybackControls 设置为 false,则控件将根本不显示。即使你点击屏幕。

我希望控件一开始是隐藏的,但仍然能够通过点击来召唤它们。如果我将上述属性设置为 true,它们就会开始可见。 (是的,它们会在几秒钟后消失。)有没有办法开始隐藏,但仍然可以访问?

ios video avplayer
6个回答
29
投票

更新:我最终制作了自己的控件以实现更好的定制。这比较困难,但值得花时间。请阅读Apple的示例代码以供参考。它不仅涉及实现画中画,还涉及制作自定义控件:https://developer.apple.com/library/prerelease/ios/samplecode/AVFoundationPiPPlayer/Introduction/Intro.html


更新:点击时,AVPlayerViewController仅触发touchesBegan事件,而不触发touchesEnded事件。但这足以显示控件。

首先您需要隐藏控件。将此代码放在呈现 AVPlayerViewController 之前

YourAVPlayerViewController.showsPlaybackControls = false

然后子类化AVPlayerViewController并添加这个函数:

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {

    self.showsPlaybackControls = true

    super.touchesBegan(touches, withEvent: event)
}

旧解决方案:

我刚刚解决了这个问题。主要思想是在 AVPlayerViewController 之上放置一个 UIView 以接收点击手势,并在不再需要时隐藏该 UIView。

这是代码:

import AVKit
import UIKit

// Create a custom AVPlayerViewController
@available(iOS 8.0, *)
final class CustomAVPlayerViewController: AVPlayerViewController {

    // Create a UIView to put on top of all
    lazy var topView = UIView(frame: CGRectMake(0, 0, width, height))

    override func viewDidLoad() {
        super.viewDidLoad()

        // For sure, set it to clearcolor
        // (DON'T set alpha = 0 because it will stop receiving user interaction)
        topView.backgroundColor = UIColor.clearColor()

        // Add it to the view of AVPlayerViewController
        self.view.addSubview(topView)

        // Bring it to front
        self.view.bringSubviewToFront(topView)

        // Add a tap gesture recognizer
        topView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: "handleTap"))
    }

    // Handle the tap
    func handleTap() {

        // Show the control
        self.showsPlaybackControls = true

        // Hide the topView. You can unhide it when needed later.
        self.topView.hidden = true
    }
}

当您需要隐藏控件时,请执行以下操作:

var AVViewController = CustomAVPlayerViewController()

...

// Hide controls
AVViewController.showsPlaybackControls = false
// Show topView
AVViewController.topView.hidden = false

13
投票

我想我已经使用动态手势识别器关系解决了这个问题。该解决方案避免了自定义控件(为了一致性),仅使用公共 API 并且不子类化

AVPlayerViewController
(这是明确禁止的,如其他答案中所述)。

具体方法如下:

  1. 制作一个嵌入

    AVPlayerViewController
    的容器视图控制器。 (无论控件如何,这都很有用,因为您需要将播放逻辑放在某处。)

  2. 最初将

    showsPlaybackControls
    设置为
    false

  3. 添加 UITapGestureRecognizer 来识别初始点击。

  4. 在手势识别器的操作方法中,将

    showsPlaybackControls
    设置为
    true

  5. 到目前为止,它可以工作,但控件会在初次点击时立即消失。要解决此问题,请将您自己设置为手势识别器的委托,为任何其他单击手势识别器实现

    gestureRecognizer:shouldBeRequiredToFailByGestureRecognizer:
    并返回
    true

这是 Swift 中的实际实现;检查 andreyvit/ModalMoviePlayerViewController 存储库以获取最新代码:

import UIKit
import AVKit
import AVFoundation

public class ModalMoviePlayerViewController: UIViewController {

    private let fileName: String
    private let loop: Bool

    private var item: AVPlayerItem!
    private var player: AVPlayer!
    internal private(set) var playerVC: AVPlayerViewController!
    private var waitingToAutostart = true

    public init(fileName: String, loop: Bool = true) {
        self.fileName = fileName
        self.loop = loop
        super.init(nibName: nil, bundle: nil)
    }

    public required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    public override func viewDidLoad() {
        super.viewDidLoad()

        let url = NSBundle.mainBundle().URLForResource(fileName, withExtension: nil)!

        item = AVPlayerItem(URL: url)

        player = AVPlayer(playerItem: item)
        player.actionAtItemEnd = .None
        player.addObserver(self, forKeyPath: "status", options: [], context: nil)

        NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ModalMoviePlayerViewController.didPlayToEndTime), name: AVPlayerItemDidPlayToEndTimeNotification, object: item)

        playerVC = AVPlayerViewController()
        playerVC.player = player
        playerVC.videoGravity = AVLayerVideoGravityResizeAspectFill
        playerVC.showsPlaybackControls = false

        let playerView = playerVC.view
        addChildViewController(playerVC)
        view.addSubview(playerView)
        playerView.autoresizingMask = [.FlexibleWidth, .FlexibleHeight]
        playerView.frame = view.bounds
        playerVC.didMoveToParentViewController(self)

        let tapGesture = UITapGestureRecognizer(target: self, action: #selector(ModalMoviePlayerViewController.handleTap))
        tapGesture.delegate = self
        view.addGestureRecognizer(tapGesture)
    }

    deinit {
        player.pause()
        player.removeObserver(self, forKeyPath: "status")
        NSNotificationCenter.defaultCenter().removeObserver(self)
    }

    func togglePlayPause() {
        if isPlaying {
            pause()
        } else {
            play()
        }
    }

    func restart() {
        seekToStart()
        play()
    }

    func play() {
        if player.status == .ReadyToPlay {
            player.play()
        } else {
            waitingToAutostart = true
        }
    }

    func pause() {
        player.pause()
        waitingToAutostart = false
    }

    var isPlaying: Bool {
        return (player.rate > 1 - 1e-6) || waitingToAutostart
    }

    private func performStateTransitions() {
        if waitingToAutostart && player.status == .ReadyToPlay {
            player.play()
        }
    }

    public override func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
        performStateTransitions()
    }

    @objc func didPlayToEndTime() {
        if isPlaying && loop {
            seekToStart()
        }
    }

    private func seekToStart() {
        player.seekToTime(CMTimeMake(0, 10))
    }

    public override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
        if !playerVC.showsPlaybackControls {
            playerVC.showsPlaybackControls = true
        }
        super.touchesBegan(touches, withEvent: event)
    }

}

extension ModalMoviePlayerViewController: UIGestureRecognizerDelegate {

    @IBAction func handleTap(sender: UIGestureRecognizer) {
        if !playerVC.showsPlaybackControls {
            playerVC.showsPlaybackControls = true
        }
    }

    /// Prevents delivery of touch gestures to AVPlayerViewController's gesture recognizer,
    /// which would cause controls to hide immediately after being shown.
    ///
    /// `-[AVPlayerViewController _handleSingleTapGesture] goes like this:
    ///
    ///     if self._showsPlaybackControlsView() {
    ///         _hidePlaybackControlsViewIfPossibleUntilFurtherUserInteraction()
    ///     } else {
    ///         _showPlaybackControlsViewIfNeededAndHideIfPossibleAfterDelayIfPlaying()
    ///     }
    public func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldBeRequiredToFailByGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
        if !playerVC.showsPlaybackControls {
            // print("\nshouldBeRequiredToFailByGestureRecognizer? \(otherGestureRecognizer)")
            if let tapGesture = otherGestureRecognizer as? UITapGestureRecognizer {
                if tapGesture.numberOfTouchesRequired == 1 {
                    return true
                }
            }
        }
        return false
    }

}

2
投票

thegathering的回答很好。我会重写touchesCancelled,这样控件就不会显示然后再次隐藏。

override public func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
    super.touchesCancelled(touches, withEvent: event)

    // toggle the player controls on if they were set to off
    if !self.showsPlaybackControls {
        self.showsPlaybackControls = true
    }
}

2
投票

在 Swift 3 中执行此操作的一个简单方法是设置

myController.showsPlaybackControls = false
,并使用按钮或手势识别器覆盖整个玩家视图。我将其嵌入故事板上另一个控制器的另一个视图中,以使其变得简单并且不会覆盖播放器控制器。技巧是在单击一次后隐藏按钮,因为播放器控制器此后将跟踪点击以显示/隐藏控件。

@IBAction func enableControls(button:UIButton)
{
    controller?.showsPlaybackControls = true
    button.isHidden = true //The button is only needed once, then the player takes over.
}

0
投票

2023 年的一个非常简单的解决方案

设置

showsPlaybackControls = false
,然后添加以下代码:

///Address insane Apple long-standing issue that you can't "launch it 
///with no controls". There's no perfect solution.
var _firstTap = true
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    
    if _firstTap {
        showsPlaybackControls = true
        _firstTap = false
        return
    }
    super.touchesBegan(touches, with: event)
}

0
投票

根据 Apple 文档,当播放器在屏幕上时,您不应该执行此操作

“当播放器视图控制器位于屏幕上时,请勿使用此属性更改播放控件的可见性。这样做会创建或销毁用户界面元素。”

© www.soinside.com 2019 - 2024. All rights reserved.