我有一个自定义的 UISlider,由于“拇指图像”的大小,对于大手指的人来说相对难以抓住和滑动。有没有办法在不改变图像大小的情况下增加可点击/可拖动区域的大小?
这是我用于创建自定义滑块的代码(如果有帮助的话):
[slider setMaximumTrackImage:[[UIImage imageNamed:@"max.png"]
resizableImageWithCapInsets:UIEdgeInsetsMake(0, 20, 0, 20)]
forState:UIControlStateNormal];
[slider setMinimumTrackImage:[[UIImage imageNamed:@"min.png"]
resizableImageWithCapInsets:UIEdgeInsetsMake(0, 20, 0, 20)]
forState:UIControlStateNormal];
[slider setThumbImage:[UIImage imageNamed:@"thumb.png"]
forState:UIControlStateNormal];
我最终对 UISlider 进行子类化并重写此方法:
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent*)event {
CGRect bounds = self.bounds;
bounds = CGRectInset(bounds, -10, -15);
return CGRectContainsPoint(bounds, point);
}
这会将可触摸区域向左和向右扩展 10 像素,在顶部和底部扩展 15 像素。
此解决方案适用于 iOS 8:
class ExtUISlider: UISlider {
var thumbTouchSize : CGSize = CGSizeMake(50, 50)
override func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
let bounds = CGRectInset(self.bounds, -thumbTouchSize.width, -thumbTouchSize.height);
return CGRectContainsPoint(bounds, point);
}
override func beginTrackingWithTouch(touch: UITouch, withEvent event: UIEvent) -> Bool {
let thumbPercent = (value - minimumValue) / (maximumValue - minimumValue)
let thumbSize = thumbImageForState(UIControlState.Normal)!.size.height
let thumbPos = CGFloat(thumbSize) + (CGFloat(thumbPercent) * (CGFloat(bounds.size.width) - (2 * CGFloat(thumbSize))))
let touchPoint = touch.locationInView(self)
return (touchPoint.x >= (thumbPos - thumbTouchSize.width) &&
touchPoint.x <= (thumbPos + thumbTouchSize.width))
}
}
感谢这篇文章:http://www.mpatric.com/2009-04-15-more-responsive-sliders-on-the-iphone
斯威夫特3
UISlider
的子类,增加了触摸面积
class CustomSlider: UISlider {
private var thumbTouchSize = CGSize(width: 40, height: 40)
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
let increasedBounds = bounds.insetBy(dx: -thumbTouchSize.width, dy: -thumbTouchSize.height)
let containsPoint = increasedBounds.contains(point)
return containsPoint
}
override func beginTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
let percentage = CGFloat((value - minimumValue) / (maximumValue - minimumValue))
let thumbSizeHeight = thumbRect(forBounds: bounds, trackRect:trackRect(forBounds: bounds), value:0).size.height
let thumbPosition = thumbSizeHeight + (percentage * (bounds.size.width - (2 * thumbSizeHeight)))
let touchLocation = touch.location(in: self)
return touchLocation.x <= (thumbPosition + thumbTouchSize.width) && touchLocation.x >= (thumbPosition - thumbTouchSize.width)
}
}
我最终使用了这个,它对我来说效果很好。
发布此答案,以便对某人有所帮助。
import UIKit
class CustomSlider: UISlider {
/*
// Only override draw() if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func draw(_ rect: CGRect) {
// Drawing code
}
*/
// Increase slider height
override func trackRect(forBounds bounds: CGRect) -> CGRect {
let customBounds: CGRect = CGRect(origin: bounds.origin, size: CGSize(width: bounds.size.width, height: 5.0))
return customBounds
}
override func thumbRect(forBounds bounds: CGRect, trackRect rect: CGRect, value: Float) -> CGRect {
return super.thumbRect(
forBounds: bounds, trackRect: rect, value: value)
}
// Increase Thumb hot spot clickable area
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
var bounds: CGRect = self.bounds
bounds = bounds.insetBy(dx: -10, dy: -10);
return bounds.contains(point);
}
override func awakeFromNib() {
// Configure Volume slider
let thumbImageNormal = UIImage.init(named:"thumb")
self.setThumbImage(thumbImageNormal, for: .normal)
super.awakeFromNib()
}
}
您也可以增加图像尺寸,这将导致滑块拇指尺寸的增加。
如果您在 UITableViewCell 中使用滑块,问题还在于 tableview 处理手势就在滑块之前。要更改此设置,请使用以下解决方案: https://stackoverflow.com/a/37751635/2150954 我认为把他的代码翻译成 Objective C 并不太难。
Thomas原始答案的修改版本
Swift 4 和 Swift 5
class IncreasedAreaSlider: UISlider {
let thumbTouchSize = CGSize(width: 50, height: 50)
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
let bounds = self.bounds.insetBy(dx: -thumbTouchSize.width, dy: -thumbTouchSize.height)
return bounds.contains(point)
}
override func beginTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
let thumbPercent = (value - minimumValue) / (maximumValue - minimumValue)
let thumbSize = thumbImage(for: .normal)!.size.height
let thumbPos = CGFloat(thumbSize) + (CGFloat(thumbPercent) * (CGFloat(bounds.size.width) - (2 * CGFloat(thumbSize))))
let touchPoint = touch.location(in: self)
return (touchPoint.x >= (thumbPos - thumbTouchSize.width) &&
touchPoint.x <= (thumbPos + thumbTouchSize.width))
}
}
CGRect newFrame = sliderHandle.frame;
CGRectSetWidth(newFrame, 80);
CGRectSetHeight(newFrame, 80);
[sliderHandle setFrame:newFrame];
[sliderHandle setContentMode:UIViewContentModeCenter];
所以你的触摸框会变大,图像比例保持不变。