我想通过说我对Python和编码一般来说很新,所以我很可能错误地使用了一些术语。我正在尝试用Python制作纸牌游戏“Exploding Kittens”的基本版本。我试图将卡片从一个牌组(没有小猫,你想要避免绘制的牌)交给一个实例属性“手”给每个玩家类别的对象,然后从牌组中取出牌。我的问题是,如果没有它看起来像是一个类属性,我就无法创建实例属性。我的代码和结果显示如下:
import random
# Deck without kittens to deal out to the Players
deck_no_kittens = ["Attack","Attack","Attack","Attack","Steal","Steal","Steal","Steal","Favor","Favor","Favor","Favor","See the future","See the future","See the future","See the future","See the future","Alter the future","Alter the future","Shuffle","Shuffle","Shuffle","Shuffle","Skip","Skip","Skip","Skip"]
# Default starting hand for each player
start_hand = ["Defuse"]
class Player():
def __init__(self, hand, alive, knowskitten):
# Hand of each Player
self.hand = hand
# Determines if Player is alive
self.alive = True
# Determines if the Player knows if there is a kitten
self.knowskitten = False
# Defines function that deals to Player while also removing it from deck_no_kittens
def deal(player):
random_index = random.randint(0,len(deck_no_kittens)-1)
card_to_add = deck_no_kittens.pop(random_index)
player.hand.append(card_to_add)
# Initialize objects
computer1 = Player(start_hand, True, False)
computer2 = Player(start_hand, True, False)
user = Player(start_hand, True, False)
# Below is where my issue seems to be - the hand remains the same throughout each deal
# Deals 5 times, alternating, to computer1 and computer2, and prints the hand each time
for i in range(5):
deal(computer1)
print("\ncomputer1 hand is "+str(computer1.hand))
deal(computer2)
print("\ncomputer2 hand is"+str(computer2.hand))
# Prints deck_no_kittens
print("\n"+str(deck_no_kittens))
结果:
computer1 hand is ['Defuse', 'Attack']
computer2 hand is['Defuse', 'Attack', 'Skip']
computer1 hand is ['Defuse', 'Attack', 'Skip', 'See the future']
computer2 hand is['Defuse', 'Attack', 'Skip', 'See the future', 'Steal']
computer1 hand is ['Defuse', 'Attack', 'Skip', 'See the future', 'Steal', 'Skip']
computer2 hand is['Defuse', 'Attack', 'Skip', 'See the future', 'Steal', 'Skip', 'Attack']
computer1 hand is ['Defuse', 'Attack', 'Skip', 'See the future', 'Steal', 'Skip', 'Attack', 'Attack']
computer2 hand is['Defuse', 'Attack', 'Skip', 'See the future', 'Steal', 'Skip', 'Attack', 'Attack', 'Shuffle']
computer1 hand is ['Defuse', 'Attack', 'Skip', 'See the future', 'Steal', 'Skip', 'Attack', 'Attack', 'Shuffle', 'Favor']
computer2 hand is['Defuse', 'Attack', 'Skip', 'See the future', 'Steal', 'Skip', 'Attack', 'Attack', 'Shuffle', 'Favor', 'Shuffle']
['Attack', 'Steal', 'Steal', 'Steal', 'Favor', 'Favor', 'Favor', 'See the future', 'See the future', 'See the future', 'See the future', 'Alter the future', 'Alter the future', 'Shuffle', 'Shuffle', 'Skip', 'Skip']
我预计每个对象的每只手都会有所不同,但每笔交易都会增加一个普遍的手。任何帮助/建议表示赞赏。
这里的问题是你使用相同的“对象”start_hand
来创建两个玩家。您在内部变量start_hand
中存储对相同列表hand
的引用。
当你在一个玩家中修改hand
时 - 其他玩家可以看到它。
要解决此问题,请改为创建新列表。
self.hand = list(start_hand)
两个实例的hand
属性都是对同一列表的引用,因此当修改该列表时,它会影响两者。
一个简单的解决方法是复制班级__init__
中的列表:
from copy import copy
class Player():
def __init__(self, hand, alive, knowskitten):
# Hand of each Player
self.hand = copy(hand)
# Determines if Player is alive
self.alive = True
# Determines if the Player knows if there is a kitten
self.knowskitten = False