我正在录制音频,然后将其发送到Google语音,然后发送给文本,但是当我使用naudio进行音频制作时,它只会录制5秒钟,然后从那里停止录制。我将代码复制到C#中,这是我第一次使用此API,但是我不知道为什么它会吸引我,如果在按下保存按钮时它应该停止记录,那么该应用程序是一个带有2个按钮的简单表单,一个用于记录,另一个用于停止。
namespace WindowsFormsApp1
{
public partial class Form1 : Form
{
private BufferedWaveProvider bwp;
WaveIn waveIn;
WaveOut waveOut;
WaveFileWriter writer;
WaveFileReader reader;
string output = "audio.raw";
public Form1()
{
InitializeComponent();
waveOut = new WaveOut();
waveIn = new WaveIn();
waveIn.DataAvailable += new EventHandler<WaveInEventArgs>(waveIn_DataAvailable);
waveIn.WaveFormat = new NAudio.Wave.WaveFormat(16000, 1);
bwp = new BufferedWaveProvider(waveIn.WaveFormat);
bwp.DiscardOnBufferOverflow = true;
btnRecordVoice.Enabled = true;
btnSave.Enabled = false;
//btnSpeechInfo.Enabled = false;
}
private void btnRecordVoice_Click(object sender, EventArgs e)
{
if (NAudio.Wave.WaveIn.DeviceCount < 1)
{
Console.WriteLine("No se encuentra un microfono!");
return;
}
waveIn.StartRecording();
btnRecordVoice.Enabled = false;
btnSave.Enabled = true;
}
private void btnSave_Click(object sender, EventArgs e)
{
waveIn.StopRecording();
if (File.Exists("audio.raw"))
File.Delete("audio.raw");
writer = new WaveFileWriter(output, waveIn.WaveFormat);
btnRecordVoice.Enabled = false;
btnSave.Enabled = false;
byte[] buffer = new byte[bwp.BufferLength];
int offset = 0;
int count = bwp.BufferLength;
var read = bwp.Read(buffer, offset, count);
if (count > 0)
{
writer.Write(buffer, offset, read);
}
waveIn.Dispose();
waveIn = null;
writer.Close();
writer = null;
reader = new WaveFileReader("audio.raw"); // (new MemoryStream(bytes));
waveOut.Init(reader);
waveOut.PlaybackStopped += new EventHandler<StoppedEventArgs>(waveOut_PlaybackStopped);
waveOut.Play();
}
void waveIn_DataAvailable(object sender, WaveInEventArgs e)
{
bwp.AddSamples(e.Buffer, 0, e.BytesRecorded);
}
private void waveOut_PlaybackStopped(object sender, StoppedEventArgs e)
{
waveOut.Stop();
reader.Close();
reader = null;
}
}
}
您获得5秒钟的音频剪辑不仅是因为您从BufferLength
读取了一次BufferedWaveProvider
...
int count = bwp.BufferLength;
var read = bwp.Read(buffer, offset, count);
... [5秒是default value of that property,但是因为BufferedWaveProvider
uses a circular buffer,所以BufferLength
是它所有可用的数据。
对我有用的是跳过BufferedWaveProvider
,并在可用时尽快将新数据写入WaveFileWriter
...
void waveIn_DataAvailable(object sender, WaveInEventArgs e)
{
writer.Write(e.Buffer, 0, e.BytesRecorded);
}
为了支持该更改,按钮事件处理程序将更改为以下内容...
private void btnRecordVoice_Click(object sender, EventArgs e)
{
if (NAudio.Wave.WaveIn.DeviceCount < 1)
{
Console.WriteLine("No se encuentra un microfono!");
return;
}
writer = new WaveFileWriter(output, waveIn.WaveFormat);
waveIn.StartRecording();
btnRecordVoice.Enabled = false;
btnSave.Enabled = true;
}
private void btnSave_Click(object sender, EventArgs e)
{
waveIn.StopRecording();
writer.Close();
writer = null;
btnRecordVoice.Enabled = false;
btnSave.Enabled = false;
reader = new WaveFileReader("audio.raw"); // (new MemoryStream(bytes));
waveOut.Init(reader);
waveOut.PlaybackStopped += new EventHandler<StoppedEventArgs>(waveOut_PlaybackStopped);
waveOut.Play();
}
这似乎与Recording a WAV file in a WinForms app with WaveIn中使用的方法相同。