我正在创建一个类似于右侧here所示的Android材质设计加载指示器的圆圈,但是该圆圈并未完成。
class ViewController: UIViewController {
var baseLayer = CAShapeLayer()
override func viewDidLoad() {
super.viewDidLoad()
setUp()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
animate()
}
private func setUp() {
view.layer.addSublayer(baseLayer)
let basePath = UIBezierPath(arcCenter: view.center,
radius: 100,
startAngle: CGFloat.pi / 2,
endAngle: 2 * CGFloat.pi,
clockwise: true).cgPath
baseLayer.strokeColor = UIColor.gray.cgColor
baseLayer.path = basePath
baseLayer.fillColor = UIColor.clear.cgColor
baseLayer.lineWidth = 2
baseLayer.position = view.center
baseLayer.strokeEnd = 0
}
private func animate() {
CATransaction.begin()
let strokeEndAnimation = CABasicAnimation(keyPath: "strokeEnd")
strokeEndAnimation.toValue = 1
strokeEndAnimation.fillMode = .forwards
strokeEndAnimation.isRemovedOnCompletion = false
strokeEndAnimation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation")
rotationAnimation.toValue = CGFloat.pi
rotationAnimation.fillMode = .forwards
rotationAnimation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
rotationAnimation.isRemovedOnCompletion = false
let group = CAAnimationGroup()
group.duration = 1.5
group.repeatCount = 0
group.fillMode = .forwards
group.isRemovedOnCompletion = false
group.animations = [strokeEndAnimation, rotationAnimation]
baseLayer.add(group, forKey: "animations")
CATransaction.commit()
}
}
下图显示了我在说什么。它正确地在3 * pi / 2处停止,但是我相信strokeEnd错误地在pi处停止了。我尝试了strokeEnd的各种不同配置并转换了动画,但是似乎没有任何效果。修改strokeEnd toValue
动画不会更改任何内容。
PI是圆的一半。如果删除旋转,并将其用作basePath
:
basePath = UIBezierPath(arcCenter: view.center,
radius: 100,
startAngle: 0,
endAngle: 1.0 * CGFloat.pi,
clockwise: true).cgPath
该行将从3:00开始,到9:00
如果您以一半的PI开始:
basePath = UIBezierPath(arcCenter: view.center,
radius: 100,
startAngle: CGFloat.pi / 2,
endAngle: 1.0 * CGFloat.pi,
clockwise: true).cgPath
您的路线从6:00到9:00
向endAngle添加半PI:
basePath = UIBezierPath(arcCenter: view.center,
radius: 100,
startAngle: CGFloat.pi / 2,
endAngle: 1.5 * CGFloat.pi,
clockwise: true).cgPath
您将获得6:00到12:00,这几乎是您想要的[[几乎。
现在您添加PI的旋转度(请记住,这是一个完整圆的一半):您在12:00到6:00。
为了使结束时间到12:00,必须添加另一个PI
var basePath = UIBezierPath(arcCenter: view.center,
radius: 100,
startAngle: CGFloat.pi / 2,
endAngle: 2.5 * CGFloat.pi,
clockwise: true).cgPath