我花了几个小时,试图了解为什么在IconButton点击不切换改变它的图标。
import 'package:flutter/material.dart';
import 'dart:core';
class TestIconChange extends StatefulWidget {
@override
_TestIconChangeState createState() => _TestIconChangeState();
}
class _TestIconChangeState extends State<TestIconChange>
with TickerProviderStateMixin {
IconData _iconData = Icons.add;
AnimationController _animationController1;
Widget _child;
@override
void initState() {
super.initState();
_animationController1 = AnimationController(
vsync: this,
value: 1,
duration: Duration(seconds: 1),
);
}
@override
Widget build(BuildContext context) {
if (_child == null) _child = _buildButton();
return Scaffold(
body: Container(
child: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
AnimatedSwitcher(
duration: Duration(milliseconds: 100),
child: _child,
),
RaisedButton(
child: Text('Text Child'),
onPressed: (() {
setState(() {
_child = Text('Dummy text');
});
}),
),
RaisedButton(
child: Text('Button Child'),
onPressed: (() {
setState(() {
_child =_buildButton();
},);
}),
)
],
),
),
),
);
}
Widget _buildButton() {
return IconButton(
onPressed: () {
setState(() {
(_iconData == Icons.add)
? _iconData = Icons.remove
: _iconData = Icons.add;
});
},
icon: Icon(_iconData),
);
}
}
当你调用setState
它重建只有建立build
方法窗口小部件。
主要的问题是,你没有做到这一点。你没有在_child
方法重建build
。
这行代码中的错误:if (_child == null) _child = _buildButton();
如果你让这样的_child = _buildButton();
工作,那么唯一的按钮+/-,但不改变作品的文字。需要你的代码重构!
所以,我做你的代码的重构,并添加ChildType
指示你想要什么类型的小工具显示:文本或按钮。然后在setState
方法使用它。现在,它的工作原理,如你预期:)
import 'package:flutter/material.dart';
import 'dart:core';
class TestIconChange extends StatefulWidget {
@override
_TestIconChangeState createState() => _TestIconChangeState();
}
enum ChildType {text, button}
class _TestIconChangeState extends State<TestIconChange>
with TickerProviderStateMixin {
ChildType curChildType = ChildType.button;
IconData _iconData = Icons.add;
@override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
alignment: Alignment.center,
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
AnimatedSwitcher(
duration: Duration(milliseconds: 100),
child: _buildButton(),
),
RaisedButton(
child: Text('Text Child'),
onPressed: (() {
setState(() {
curChildType = ChildType.text;
});
}),
),
RaisedButton(
child: Text('Button Child'),
onPressed: (() {
setState(() {
curChildType = ChildType.button;
},);
}),
)
],
),
),
);
}
Widget _buildButton() {
if (curChildType == ChildType.text) {
return Text('Dummy text');
}
else {
return IconButton(
icon: Icon(_iconData),
onPressed: () {
setState(() {
_iconData = (_iconData == Icons.add) ? Icons.remove : _iconData = Icons.add;
});
},
);
}
}
}
祝好运!