我想将我的应用程序设置存储在数据存储中,并使其可以从任何地方轻松访问。
例如,拥有一个 ui 设置类别,并能够从任何地方轻松访问和设置它,同时在配置更改时重新组合 UI 的不同部分。
我目前正在使用“compose-remember-preference”库来实现此功能,但每次需要时我都必须复制粘贴 RememberXPreference,并且每次使用它的新可组合项组合/重新组合时,它都会检索首选项-组成。
有没有更好的方法来处理这个问题?
https://github.com/burnoo/compose-remember-preference
这是我如何在两个地方使用它的示例:
@Composable
fun R2DroidTheme(
content: @Composable () -> Unit
) {
val isSystemDarkMode = isSystemInDarkTheme()
var defaultColorTuple = rememberStringPreference(
keyName = "ui.color_tuple", initialValue = colorTupleToJson(ColorTuples["Latte"]!!), defaultValue = colorTupleToJson(ColorTuples["Latte"]!!)
)
val (defaultContrast, setdefaultContrast) = rememberFloatPreference(keyName = "color.contrast_level", initialValue = 0.5f, defaultValue = 0.5f)
var (darkMode, setDarkMode) = rememberIntPreference(keyName = "ui.dark", initialValue = DarkMode.SYSTEM.value, defaultValue = DarkMode.SYSTEM.value )
var (amoled, setAmoled) = rememberBooleanPreference(keyName = "ui.amoled", initialValue = false, defaultValue = false)
var (materialYou, setMaterialYou) = rememberBooleanPreference(keyName = "ui.material_you", initialValue = false, defaultValue = false)
var (invertColor, setInvertColor) = rememberBooleanPreference(keyName = "color.inverted", initialValue = false, defaultValue = false)
val state = rememberDynamicThemeState(initialColorTuple = jsonToColorTuple(defaultColorTuple.value))
var dark by remember { mutableStateOf(isSystemDarkMode) }
when (darkMode) {
DarkMode.SYSTEM.value -> dark = isSystemDarkMode
DarkMode.LIGHT.value -> dark = false
DarkMode.DARK.value -> dark = true
}
MyTheme(
state = state,
defaultColorTuple = jsonToColorTuple(defaultColorTuple.value),
dynamicColor = materialYou,
amoledMode = amoled,
isDarkTheme = dark,
contrastLevel = defaultContrast.toDouble(),
style = PaletteStyle.TonalSpot,
isInvertColors = invertColor,
content = content,
)
}
@Composable
fun ColorTuplePreference(modifier: Modifier = Modifier, colorTuples: MutableMap<String, ColorTuple> = ColorTuples) {
val value = rememberStringPreference(
keyName = "ui.color_tuple", initialValue = colorTupleToJson(
ColorTuples["Latte"]!!
), defaultValue = colorTupleToJson(ColorTuples["Latte"]!!)
)
Box(
contentAlignment = Alignment.Center
) {
PreferenceCard(title = "foo", enabled = false, darkenOnDisable = false, modifier = modifier) {
LazyRow(
modifier = Modifier,
) {
items(colorTuples.keys.toList()) { key ->
val colorTuple = ColorTuples[key]
colorTuple?.let {
ColorTuplePreview(
modifier = Modifier.padding(horizontal = 4.dp),
onClick = { value.value = colorTupleToJson(colorTuple) },
colorTuple = colorTuple,
selected = colorTuple == jsonToColorTuple(value.value)
)
}
}
}
}
}
}
您找到解决问题的方法了吗?我正在使用
CompositionLocal
(https://developer.android.com/develop/ui/compose/compositionlocal#creating)
像这样:
data class Settings(val some: Int? = null)
internal val LocalSettings = compositionLocalOf { Settings() }
fun Fragment.composeView(content: @Composable () -> Unit): ComposeView {
val settingsViewModel = get<SettingsViewModel>() // here injected by koin
settingsViewModel.init() // <- launch and extract values from datastore/flow
return ComposeView(requireContext()).apply {
setContent {
val settings = remember(settingsViewModel.some) { Settings(settingsViewModel.some) }
CompositionLocalProvider(LocalSettings provides settings) {
MaterialTheme {
content()
}
}
}
}
}
然后可以在层次结构中使用值:
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
) = composeView {
val some = LocalSettings.current.some
Text(some)
}